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GameMastery Critical Hit Deck
Paizo Publishing, LLC
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Our
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$9.99
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Tired of the same old double damage? Wouldn't you rather chop your opponent's head off in one clean swing or put an arrow through his heart? Paizo Publishing presents the GameMastery Critical Hit Deck!
Rolled a critical hit? Draw a card and apply the result! Each of the Critical Hit cards in this 52-card deck has four different results based on weapon type, all of which are compatible with the world's most popular fantasy roleplaying game. Chop off a head, slice through a tendon, poke out an eye—crushing your enemy has never been this much fun.
Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal.
This product is a backorder.
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Product Reviews
Average product rating:
   
(4.6)
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Wow, finally, a critical hit deck for d20 games. The game was really missing something like this, as it adds great flavour and excitement to combat.
Having seen the Critical Fumble Deck, I would improve some things - make ranged/melee/natural/spell categories as per CFD, and clarify the rules for 3x/4x weapons, as some of my players were mightily confuzzled.
Apart from that, a great work and my first Paizo purchase - it all started there teehee !
Wonderful! Simply wonderful! Not the massive damage many power gamers look for but it definitely adds color to the chaos of combat. Definitely a great tool for those games where you want role playing playing instead of roll playing. With a tool like this; who needs minis?
It definitely add fun around the table.
But to bounce over the remark made by vecna: the halfling drawing a knockback over a dragon and dealing 5 damages could push the dragon away. I'd consider that the halfling simply hit the dragon's paw in a very sensitive place where skin is thiner, and that the dragon walked back a few feet under the pain... a reflex gesture like when you walk on a pin and that, even if not badly hurt, you step back undr the pain.
There are always ways to deal with the special effects. :)
I Love this deck.
on a critical its might be a bit unrealtic to score a result of knockback or pushback or anything to that effect if the creature is 2 times bigger. To maintain consistency I Recommend that if you score a result like a halfling using a rapier doing 5 points of damage to the dragon...you should not follow the results like knock back the dragon 6 squares or force him prone unless the dragon fails a save against this.
So any creature who is 2 sizes bigger gets a save against effects other than a double damage or triple damage effect. The save is the critical comfirmation of either reflex or fort which ever the result would suggest.
Other than that I have used the deck now for 20 game sessions and it has worked flawlessly. Fast, better than any chart ( and I own every chart from ICE to Torn asunder) while other products may offer better realistic detail...I think this product offers speed of results. And its fun to use!!
I appreciated the generic weapon type, and the varied effects from status to ability damage, etc. The cards were easy to read and will definitely make my games more fun (for years I used a percentile chart). My only complaint is the sometimes corny titles for effects.
Definately brings back all those fond memories of those evil charts my ol DM used to have us roll our fate upon when scoring a critical hit!
This deck is a great tool to have at ones gaming table, my group loves it!
Hearkening back to the early 1980s when most Dungeon Masters, including myself, had a few critical hit tables floating around be they from Dragon Magazine or I.C.E. This deck brings back those halcyon days of mayhem in the best possible way.
Effects on the cards are broken into several categories depending on what type of attack scored the crit. I really like that magic is one of these categories along with the usual slashing, etc.
So if you confirm a critical you draw a card and follow the result for the attack type. Within each category there is a nice variation of severity in the effects which I think gives the system more flavor. As far as I have noticed so far there do not seem to be any instant kill effects that do not allow a save.
I highly advise this product, it adds a lot of spontaneous dread, er, I mean fun to your games. I am waiting eagerly for the release of the companion Fumble Deck!
Very impressed with the product on several levels. They are balanced overall. While a few effects are a bit powerful, some are actually underpowered or compensated with negative effects too. This variation adds to the quality of the product, augmenting the inherent randomness with using a deck of cards. My only minor quibbles are: (1) There is some overlapping between effects across the different damage types; I would have liked to have seen distinctly defined lines. And (2) I would have liked a little better coating in the cards. They have a slightly cheap feel. (I do not think this impacts the product life since the deck won't be abused like a regular deck of playing cards.)
I just finished using the Critical Hit Deck with my group for the first time. They loved the way the effects played into the game. I thought I was going to die from laughter when I saw that one of my monsters was getting "Pimp Slapped". It really adds a fun flavor to spice up what could encounters. If you have players that gets bored with the rules and doing things the same way each time, this is the perfect product for you. If you have players that like to have characters that bask in the spotlight, this is the perfect oppurtunity. I can't wait for the Critical Fumble Deck.
When I first introduced this to my group all but one of the players were willing to give it a go. I did not make the PC that didn't want to use it draw from it, but by the end of the night he was. We use Action Points in the game I run and I let my players burn an AP to re-draw.
All in all, a fun tool that makes me look forward to more critical "whatever" decks. I hope future critical decks are done as well.
Product Discussion
75
posts.
See all discussion for this product.
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A quick question for those who own this (or from the staff): are there any instant death outcomes?
Thanks,
Greg
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Not that I found, though you could still could deal a lot of damage with some of the card effects.
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GregH wrote:
A quick question for those who own this (or from the staff): are there any instant death outcomes?
Thanks,
Greg
There is one effect, out of 208, that causes death. It does, however, give a save.
That is not to say that there are not some other cards that make death very likely (most of these are also mitigated with a save as well).
Jason Bulmahn
GameMastery Brand Manager
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Ok. Now the obvious question:
WHEN IS THE FUMBLE DECK COMING OUT?
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Jason Bulmahn wrote:
There is one effect, out of 208, that causes death. It does, however, give a save.
That is not to say that there are not some other cards that make death very likely (most of these are also mitigated with a save as well).
Jason Bulmahn
GameMastery Brand Manager
Thanks for responding, Jason (and everyone else, too). I will probably be buying this, but I want to use option 3 (all NPCs/opponents use the deck) - I'm very much in the "what's good for the goose is good for the gander" category of gaming. But I will probably extract all the death/near death cards before use.
Thanks again,
Greg
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