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![]() Hey guys, sorry to do this, but just don't have time to recuit new folks and the wheels have kind of come off this one anyways so I am going to end the PBP. Sorry for letting you guys down, hopefully you had some fun while it was going and I know I have learned that even doing a PBP takes up more time than you think.
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![]() Lupus sneaks up to the ford, the slight sound of crickets and animals in the back ground of the cold night air. You look to the areas where Ula said the towers would be. Indeed they are there, about 15' high with a hidden platform on the top that is easy to spot since you know what you are looking for.
Updated map has been posted for Round 1. ![]()
![]() OK gents so here we go. As the group slowly approach the area of the camp, Ula sees the ford and whispers to you The towers are about 50-60 feet pass the ford. The camp is to the southeast with a tower to the southwest and a tower directly south past the ford. You think you can almost make out a very dim light to the Southeast of the ford.
Map posted! ![]()
![]() Okay team, life and work have gone into overdrive, I really hope I can keep the campaign going through all of this, not going to bother you with all of my personal issues, but don't want to let you guys down either.
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![]() Couple of things, it is partly cloudy tonight and cold...brrr...travelling at night is considered diffcult terrain without a light source.
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![]() Durn to Bellis Those skins would have brought us good gold from Oleg and you know better than to waste all of that meat. With one parent left, those piglets are most likely done for anyways and now we have to worry about our backs. It just seems like a waste to m, the deed is done, I would have rather avoided the fight entirely bu once it started we shouldn't be squeemish Ula: Kressle, she runs a pretty tight camp, she doesn't ave any slackin or she slits our throats. The men ul be up til after dark. Normally we ave one man in each tower and one man awake at the camp in case of trouble. We keep a fire on but low after night so we can quickly stoke it. There is no word, we just knows each other and yell out if there is trouble. I wouldn't be riding in there bys yourself if ye wants to live. If you die now, I die for bringin ye back to our camp. [ooc]Just a reminder I am out for a long weekend starting tonight so I am not sure if I will be able to post at all until Sunday evening, but I will try. It may be better to just get everything planned out and set up to start Sunday night[/b] ![]()
![]() The party gathers and rides off in time to get away from the battle with the Boars. The aftermath requires a little conversation as there appeared to be much confusion. Durn spends much of the time arguing with the rest of the group over tactics and also about finishing the creatures. Their hides and meat would have been very useful and now we are in danger of being discovered! he argues a little later. You stop about an hour fromt he camp according to Ula at a decent spot with some cover from the road. The Thorn river is now a little deeper, stronger and wider than when you first encountered it. Ula tells you there is a ford just before you get to the camp that you must cross to get to it. It is around dinner time and there is probably still time to attack the bandit camp if that is what you agree upon? Either way, Vanion is injured and Bellis and Ellaria have used at least one spell that I can recollect. What is your plan for the bandit camp and Ula? ![]()
![]() Eadric Cuthwulf wrote: ** spoiler omitted ** Spoiler:
Definitely not saying you are stripped of being a Paladin or don't have access to spells, just wanted to let you know my thoughts. Keep playing him as he is, just didn't want you going too far off the ranch and needing to have that conversation. I don't have the campaign setting and was just sharing my observations on how I was forming my opinion from G&M. We might be a little light on up front strength but I see you making it up in magical ability between Cleric, Bard, Wizard, and Sorcerer. ![]()
![]() Eadric Cuthwulf wrote:
Spoiler: I think my opinion came from the Paizo "Gods and Magic" book, which didn't talk about Cayden Cailen having any Paladins where it did talk about other gods that are LG having them.
As far as my feedback about the behavior, my opinion was formed from the class description of the Paladin:
Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future. Role: Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting.
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![]() Please see the OOC discussion as well: Durn fires an arrow into the boar tearing into its jaw and ending its life.
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![]() No Durn definitely deleted his guy and all of the character stuff including his contact information, I assume that means he doesn't even want to be contacted. That is fine, if that is the way he rolls, I would hope that anyone else who needs to bow out due to life events or whatever wouldn't just disappear in the middle of a combat but everyone has their issues. Eadric, the only thing I would say is that so far you are not playing a Lawful Good Paladin, more like chaotic good with Neutral tendencies. I have tried to be leniant since I allowed you to have a Paladin of Cayden, even though from what I have read, he really doesn't have any, but I would't stray too far from LG.
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![]() Adding the initiative to this page:
Bellis 20
Bellis strikes the boar, Vanions opens up it belly with a vicious stike.
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![]() OK Durn fires an arrow at #2 and it goes wide. Start of Round 5: Bellis 20
Map Updated and posted. Round 5 begins with Bellis: BTW Bellis knows if you stride up to an animal with a weapon drawn it will break the enchanment on them. ![]()
![]() Vanion attacks and stikes the boar true. Finally hit by someone in the party the boar lashes out at Vanion and hits with a grazing blow for 4 points of damage.
Durn still to go this round. ![]()
![]() No the boar missed Eadric on its initial attack. Sorry not able to post much yesterday, was out on the lake all day with the family. Since everyone else was pretty much busy as well I was fine with a sow post day. Hopefully come Monday we can get things back to normal. Vanion you can change your action to an attack. ![]()
![]() Well guess what guys, we will have to RETCON som of this. I was re-reading a couple of the posts and realized that Ellaria attacked a calmed boar, #2. So as soon as #2 was attacked it becomes its initiative so you do have another one to deal with! Since he is 5' from Eadric, it attacks! 1d20 + 5 ⇒ (11) + 5 = 16 dam [1d6 + 3 ⇒ (6) + 3 = 9 Bellis 20
Use Durns attack for #2. His arrow strikes deep into its flesh enraging the boar even more! Lupus and Eadric you are up. See wasn't th wait worth it! ![]()
![]() You can change your action Durn based upon the conversation or move up to #4 and coup de grace that one? Just let me know, you get an idea of what the party wants to do, was going to let you drop out of combat rounds but if you want to try and finish that one you certainly can. The others can change their action based upon that action if they want. Remember it was taking Edric a full round to get his mount under control and riding off would be the following round. You can't coup de grace the calmed ones, they can still defend themselves and will be free fomr the spell as soon as they are attacked. ![]()
![]() Eadric, your mount is still down 1 hp. It takes you and Durn a full round to get your horses back under control and mounted, but you all can successfully ride away and leave the Boars behind you before they awaken or get their wits about them. Waiting confirmation from Vanion and Ellaria that they are good with leaving before advancing. ![]()
![]() Eadric Cuthwulf wrote: Upon seeing the big boar go down, Eadric spins to look for his frightened mount as well as check and see where Ula has gotten to in all the confusion. Ula is sitting on his horse tied to his saddle with a rope around his neck, looking farily miserable in the rear of the group. ![]()
![]() Vanions stike finally drops the huge boar and it falls to the ground in a heap, suddenly dead. You look and see two of them sleeping, with another two of them standing there in an almost trance. You think that you could surround and probably finish the boars 1 at a time by readying actions to attack them on another person's Coup de grace attempt but you would have to act quickly. You know you still have just over 30 seconds left on the spells, but you can't be sure of exactly when they will end. One thing to keep in mind, if they have taken this as their territory, you might have to fight them on the way out as well since this appears to be the only trail in or out of these woods. You must decide quickly or the boars will start to re-awaken? You can leave or stay and kill the remaining ones without completing all of the rolls (most likely unless you debate for a while here), this will be a roll playing decision only, but act quickly or the boars will awaken... ![]()
![]() Durn fires at the boar, in the middle of combat with several foes and cover 1d20 + 4 - 6 ⇒ (5) + 4 - 6 = 3 and the arrow goes wide. Lupus hits the boar with an arrow.
You are starting to realize that these things are big and tough! Bellis 20
Round 3 starts Bellis to go ![]()
![]() Eadric Cuthwulf wrote:
Yes did seem pretty slow for the last few days. Hopefully it will pick back up. I know Durn is out for a lot of this week so it was expected from him, Lupus and Obi haven't posted very much all along, I am little disappointed in their participation, I was hoping for a little more from them. I believe Obi is in a couple of other PBP's so he may be pretty busy already and his character still isn't posted on the shared Google site??? Anyways if some people aren't really into it please let me know, we can find other people who want to post regularly to take your spot. It won't hurt my feelings.Taking Durn's turn to move the plot forward. ![]()
![]() Eadric Cuthwulf wrote:
Unfortunately, looking over the horses doesn't tell you if any of them are combat trained. Of course now you have been in combat with them, you know they are not :) Bellis can tell you a little more about that horse after the battle. ![]()
![]() The only horse in the bunch that is trained for mounted combat is the one that was Happs'.
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![]() The lance strike misses and Boar #3 seems to be just standing there as well.
Bellis 20
Bellis and Durn both know that you shouldn't pull out any stops with these creatures now, they could kill the entire party! Round 2 Starts: Beliis goes, and suddenly makes a bunch of pig noises, which would be funny except for the fact that these boars are tearing you mounts apart!!! Bellis:
In response You are man-things, you kill and hunt us, I no believe you! Boar #4 attacks the horse again but it rears up and the boars misses. Vanion runs in and swipes wide on the Big Boar.
Ellaria's sleep goes off and then she has another action. See map but best course to catch 3 of them is #4,5,3. 4 & 5 Suddenly slump to the ground, asleep.
New Map up!
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![]() Obi Canicus wrote:
No problems, but you should have stuck with mine :) As far as the PBP BTW guys, there will be times that I reward good role-playing by allowing you to do something outside of the normal rules at times. I won't use this against you though.
If you would rather I stick to the rules very tightly, I can, but I was just playing my perogative. I am really fine either way. ![]()
![]() Its combat, your supposed to be a little confused in the mayhem. I made an assumption you were all waiting to see what the boars would do with Beliis' statement that she could calm the animals and you could bypass them. She tried, it failed on some of them, so you couldn't charge because the first one to go beat everyone else's initiative.
Yes be sure to include armor check penalties into your skills on your characters. Didn't know you wanted Ula up front with you. Maybe I missed a post. I figured just behind you. We can clarify the marching order after this combat just to be sure. Seems strange to keep your ranger more in the back. Lets just say you let go of his rope so you could fight unhindered and he backed off just behind Ellaria. Let not get too hung up in the rules, if it was tabletop I would probably work out everything per PF rules, but I am playing a few things loose. Yes you are healed, Bellis mentioned in an earlier post that if anyone is hurt she uses her remaining channels to cure folks up to max every evening. ![]()
![]() Durns dismounts (you can't attempt to take the swift dismount and then if you don't make it decide to stay in the saddle. If you fail it just becomes a move action) and fires an arrow at #4 but it goes wide, mainly because he is shooting into combat between the Boar and Eadric. Lupus readies to take a shot at another incoming Boar. Eadric to go. Your horse was hit pretty hard. Don't forget to make the DC 5 Ride check to control mount. ![]()
![]() Only 3 have gone, so far 2 appear to be unaffected Boars 1&4, 2 is affected, 2 haven't gone yet. Boar 3 you are not sure about due to the ensuing conflict, but you know you will find out shortly if it was affected.
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![]() Bellis Haevic wrote:
You did target all 4 but you only affect 2d4+1HD and they still get a saving throw. You know as part of your knowledge nature that diplomacy does't work against animals, only intelligent creatures. Once the feral boars attack, which is most of the time when confronted in their territory, that you will have to put them down. Speak with animals is a standard action so you could take it as your round 2 action if you still wish? Jus not in round 1. ![]()
![]() Map updated to account for the horses. You are all on horseback at this point. Vanion if you want to shift slightly differently just let me know based upon the new map. Obi starts to delay.
Boar #2 seems to just stand there in a daze. Boar #1 comes streaking out of the woods to H6 and slams into Bellis' horse hitting it as well. DC 5 ride check to stay in the saddle. Ellaria to go. EDIT: Ellaria starts to cast a sleep spell, it is a casting time 1 round spell BTW. Lupus to go. Eadric, since Lupus is you buddy, do you want to play him when it goes too long without a post? ![]()
![]() You see 3 boar piglets just at the edge of O10, Bellis and Durn know that there is no turning back now. Durn: We are in their territory and there is young, they will charge! Init (remember you gave me 5 a little while ago except for Obi, so I rolled his, he won't be disappointed):
Remember you don't know when the feral hogs will go.
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