Baron Galdur Vendikon

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212 posts. Alias of terok.


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I did GM all 6 AP's and it has all to do with presentation IMO as well as what Jeremy mentioned below. What ties these characters to try and become more than what they are? What drives them to want to make Korvosa a better place then it is?
I didn't play it soo bad, but mad it more and more that way as Lleosa took more and more control of the city.


Hey guys, sorry to do this, but just don't have time to recuit new folks and the wheels have kind of come off this one anyways so I am going to end the PBP.

Sorry for letting you guys down, hopefully you had some fun while it was going and I know I have learned that even doing a PBP takes up more time than you think.
Good luck and I hope that you find a good PBP, I have read through a few of them on-line and some are really good, I wish I had the time to do this one justice but I don't so I don't want to half-a$$ it.
The google site will be coming down shortly. And Edric, in case you ask I am afraid I just don't really have the time to make this one a really good PBP, sorry. Take care you guys.


Eadric Cuthwulf wrote:
Are Bellis and Obi still participating?

That is what I was wondering, we still haven't heard from them about even continuing the campaign...


Lupus sneaks up to the ford, the slight sound of crickets and animals in the back ground of the cold night air. You look to the areas where Ula said the towers would be. Indeed they are there, about 15' high with a hidden platform on the top that is easy to spot since you know what you are looking for.
There is a bandit on top of each tower.
At this point you can cross towards Bandit #2 or #3.

Updated map has been posted for Round 1.


Once you cross the ford do you plan to continue down the trail to the guards in the towers or go to the camp?


OK gents so here we go.

As the group slowly approach the area of the camp, Ula sees the ford and whispers to you The towers are about 50-60 feet pass the ford. The camp is to the southeast with a tower to the southwest and a tower directly south past the ford.

You think you can almost make out a very dim light to the Southeast of the ford.
Go ahead and give me your starting position and tell me how you proceed.
Looks like you will have to go through the ford first and then you can branch off from there however you wish.
Give me a stealth and perception check unless you are not part of the stealth team.

Map posted!


Okay team, life and work have gone into overdrive, I really hope I can keep the campaign going through all of this, not going to bother you with all of my personal issues, but don't want to let you guys down either.
If you guys are okay with me moving things along at a very slow pace until things slow down around here I will keep it going. I feel bad though since I don't think I am being a very good DM due to the distractions. My tabletop game has been suiffering as well, I am just glad that we are in the last 1-2 sessions of Crimson Throne and closing on the grand finale.


OK back, once you guys have made a final decision on your plan we can start the scene and play it out as it happens.


Couple of things, it is partly cloudy tonight and cold...brrr...travelling at night is considered diffcult terrain without a light source.
All creature in the dim light of the moon have a 20% miss chance due to concealment. This would apply to you and the bandits not around the fire.
Durn thinks it is unwise to ride in there alone and possibly get cut down by a lucky shot without the rest of us there but is willing to go with what the group decides.


Durn to Bellis Those skins would have brought us good gold from Oleg and you know better than to waste all of that meat. With one parent left, those piglets are most likely done for anyways and now we have to worry about our backs. It just seems like a waste to m, the deed is done, I would have rather avoided the fight entirely bu once it started we shouldn't be squeemish

Ula: Kressle, she runs a pretty tight camp, she doesn't ave any slackin or she slits our throats. The men ul be up til after dark. Normally we ave one man in each tower and one man awake at the camp in case of trouble. We keep a fire on but low after night so we can quickly stoke it. There is no word, we just knows each other and yell out if there is trouble. I wouldn't be riding in there bys yourself if ye wants to live. If you die now, I die for bringin ye back to our camp.

[ooc]Just a reminder I am out for a long weekend starting tonight so I am not sure if I will be able to post at all until Sunday evening, but I will try. It may be better to just get everything planned out and set up to start Sunday night[/b]


Yes, yes it will be....luckily you focused on defense!


The party gathers and rides off in time to get away from the battle with the Boars.

The aftermath requires a little conversation as there appeared to be much confusion. Durn spends much of the time arguing with the rest of the group over tactics and also about finishing the creatures. Their hides and meat would have been very useful and now we are in danger of being discovered! he argues a little later.

You stop about an hour fromt he camp according to Ula at a decent spot with some cover from the road. The Thorn river is now a little deeper, stronger and wider than when you first encountered it. Ula tells you there is a ford just before you get to the camp that you must cross to get to it.

It is around dinner time and there is probably still time to attack the bandit camp if that is what you agree upon?

Either way, Vanion is injured and Bellis and Ellaria have used at least one spell that I can recollect.

What is your plan for the bandit camp and Ula?


Eadric Cuthwulf wrote:
** spoiler omitted **

Spoiler:
Definitely not saying you are stripped of being a Paladin or don't have access to spells, just wanted to let you know my thoughts. Keep playing him as he is, just didn't want you going too far off the ranch and needing to have that conversation. I don't have the campaign setting and was just sharing my observations on how I was forming my opinion from G&M.

We might be a little light on up front strength but I see you making it up in magical ability between Cleric, Bard, Wizard, and Sorcerer.


We actually still have 6 players, we were playing with seven. As I mentioned we will continue with Durn for the short term.


I did get a quick e-mail from Durn, he is out.
DK


Eadric Cuthwulf wrote:

Please accept my apologies in advance for the length of what follows. I would also hope that you would read it with a mind towards constructive discussion, as this is how this dialog is offered.

** spoiler omitted **...

Spoiler:
I think my opinion came from the Paizo "Gods and Magic" book, which didn't talk about Cayden Cailen having any Paladins where it did talk about other gods that are LG having them.

As far as my feedback about the behavior, my opinion was formed from the class description of the Paladin:
Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.

Role: Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting.
Basically you get your spells from your god, just like a cleric does since they are Divine spells. I haven't used the optional rule that a "cleric" can be non-aligned to a god and have whatever Domains they want. Part of the conflict in my eyes is that Cayden Cailen's chaotic nature is the antithesis of the Paladin, and this is where you get your spells from.
Anyways, it is fine, I don't mind people pushing the edges of your alignment, I just don't want people playing a chaotic character with a LG alignment.


Please see the OOC discussion as well:

Durn fires an arrow into the boar tearing into its jaw and ending its life.
Wait Edric, there is already too much carnage and this is the bandits trail. I doubt if we will be ready to attack tonight now that some of us are hurt and we have spent some of our magical energy. I suggest finishing the last boar and then cleaning the site in case any bandits happen to come by on the way to the camp. We can camp off the trail a ways and possibly attack tomorrow morning?


No Durn definitely deleted his guy and all of the character stuff including his contact information, I assume that means he doesn't even want to be contacted. That is fine, if that is the way he rolls, I would hope that anyone else who needs to bow out due to life events or whatever wouldn't just disappear in the middle of a combat but everyone has their issues.

Eadric, the only thing I would say is that so far you are not playing a Lawful Good Paladin, more like chaotic good with Neutral tendencies. I have tried to be leniant since I allowed you to have a Paladin of Cayden, even though from what I have read, he really doesn't have any, but I would't stray too far from LG.
An example is your last post, leaving the rest of the group to possible harm while you ride away without seeing to their safety. I kind of liked the alchohol angle and troubled personality though.
Other than that I like everyone's roleplaying and interaction. The adventure picks up after the Bandit Camp and this feels like the biggest grind part (I am a player in a Kingmaker game myself and this is a grind there as well, looking forward to completing the bandit camp myself). I really wanted six players so I will probably play Durn through the Bandit encounter and then move his guy out from there. Dependent upon the rest of the group we can continue with the rest of us. Too bad about him, he seemed to be a good PBPter.


Hmmm, strange you would think he would at least let us know...


Adding the initiative to this page:
Start of Round 5:

Bellis 20
Boar #4 Several Injuries/Sleeping
Obi 18
Vanion 18
Boar#1 Dead
Ellaria 14
Boar #2 injured and very angry
Ellaria 13
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5 Dead

Bellis strikes the boar, Vanions opens up it belly with a vicious stike.
Obi launches an acid slapsh at the creature but it veers wide.
Ellaria waits until the boars starts to regain its thoughts and then touches it but you realize that a powerful beast like this may not be affected by this power! Initiative re-set to 13 right after the boar.
Durn to attack!
Lupus kills boar #4 with his coup de grace.
Eadric, depending upon what Durn is doing you may or may not attack #2, so you may hve to switch to another one, or change your action.


Eadric Cuthwulf wrote:
DM Dark Kingdom wrote:


Map Updated and posted.
I don't see an updated map....I just see the old round 4 map. Is it me?

Yeah, created the new map, I guess it helps to upload it...


OK Durn fires an arrow at #2 and it goes wide.

Start of Round 5:

Bellis 20
Boar #4 Several Injuries/Sleeping
Obi 18
Vanion 18
Boar#1 Dead
Ellaria 14
Boar #2 injured and very angry
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5 Dead

Map Updated and posted.

Round 5 begins with Bellis:

BTW Bellis knows if you stride up to an animal with a weapon drawn it will break the enchanment on them.


Vanion attacks and stikes the boar true. Finally hit by someone in the party the boar lashes out at Vanion and hits with a grazing blow for 4 points of damage.
Obi fires another bolt and goes wide.
Ellaria fires off a spell and the boars eyes glaze over.
Eadric flanks #2 and hits the angry, but dazed boar.
Lupus kills one sleeping boar #5.

Durn still to go this round.


No the boar missed Eadric on its initial attack. Sorry not able to post much yesterday, was out on the lake all day with the family. Since everyone else was pretty much busy as well I was fine with a sow post day. Hopefully come Monday we can get things back to normal.

Vanion you can change your action to an attack.


Lupus, no problem on moving your guy over, Ellaria is in your position.

Obi, Vanion, and Ellaria to go.

DMDK


Bellis 20
Boar #4 Several Injuries/Sleeping
Obi 18
Vanion 18
Boar#1 Dead
Ellaria 14
Boar #2 awake and very angry
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5 Sleeping

Map Updated and posted.

Round 4 begins with Bellis:


Well guess what guys, we will have to RETCON som of this. I was re-reading a couple of the posts and realized that Ellaria attacked a calmed boar, #2. So as soon as #2 was attacked it becomes its initiative so you do have another one to deal with!

Since he is 5' from Eadric, it attacks! 1d20 + 5 ⇒ (11) + 5 = 16 dam [1d6 + 3 ⇒ (6) + 3 = 9

Bellis 20
Boar #4 Several Injuries/Sleeping
Obi 18
Vanion 18
Boar#1 Dead
Ellaria 14
Boar #2 awake and very angry
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5 Sleeping

Use Durns attack for #2. His arrow strikes deep into its flesh enraging the boar even more!

Lupus and Eadric you are up. See wasn't th wait worth it!


I am in a conference today so I won't be able to post until around dinner time EST! Just wanted to give you a heads up in case you don't see a post from me until later.


You can change your action Durn based upon the conversation or move up to #4 and coup de grace that one? Just let me know, you get an idea of what the party wants to do, was going to let you drop out of combat rounds but if you want to try and finish that one you certainly can. The others can change their action based upon that action if they want. Remember it was taking Edric a full round to get his mount under control and riding off would be the following round.

You can't coup de grace the calmed ones, they can still defend themselves and will be free fomr the spell as soon as they are attacked.


Eadric, your mount is still down 1 hp. It takes you and Durn a full round to get your horses back under control and mounted, but you all can successfully ride away and leave the Boars behind you before they awaken or get their wits about them.

Waiting confirmation from Vanion and Ellaria that they are good with leaving before advancing.


Eadric Cuthwulf wrote:
Upon seeing the big boar go down, Eadric spins to look for his frightened mount as well as check and see where Ula has gotten to in all the confusion.

Ula is sitting on his horse tied to his saddle with a rope around his neck, looking farily miserable in the rear of the group.


Vanions stike finally drops the huge boar and it falls to the ground in a heap, suddenly dead.

You look and see two of them sleeping, with another two of them standing there in an almost trance.

You think that you could surround and probably finish the boars 1 at a time by readying actions to attack them on another person's Coup de grace attempt but you would have to act quickly. You know you still have just over 30 seconds left on the spells, but you can't be sure of exactly when they will end.

One thing to keep in mind, if they have taken this as their territory, you might have to fight them on the way out as well since this appears to be the only trail in or out of these woods.

You must decide quickly or the boars will start to re-awaken?

You can leave or stay and kill the remaining ones without completing all of the rolls (most likely unless you debate for a while here), this will be a roll playing decision only, but act quickly or the boars will awaken...


The main thing I was hoping for were players who could post a couple of times a day. So if you can't post 4-9 times per day that is okay :)
Let's keep going and see how it progresses. I am okay if this campaign moves along a little slow.


Map updated for the start of Round 3.

The Boar lashes out at the horse as you move away and narrowly misses.

Obi strikes the boar again with flame, smells like Bacon...

Vanion to go in Round 3.


Eadric Cuthwulf wrote:
What happened with Ellaria's 2nd round action? I know she finished casting her sleep spell but then what did she do? Did she hit with her crossbow?

Ellaria did hit. Energizer Boar, it keeps going and going and going...


Durn fires at the boar, in the middle of combat with several foes and cover 1d20 + 4 - 6 ⇒ (5) + 4 - 6 = 3 and the arrow goes wide.

Lupus hits the boar with an arrow.
Eadric slices it with his sword.

You are starting to realize that these things are big and tough!

Bellis 20
Boar #4 Several Injuries/Sleeping
Obi 18
Vanion 18
Boar #2 Dazed...
Boar#1 Several injuries
Ellaria 14
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5 Sleeping

Round 3 starts

Bellis to go


Eadric Cuthwulf wrote:

Wow.

Slow
post
day
or what?

Post totals for today:

DM DK = 6
Eadric = 9 (shocking I know)
Obi = 1
Bellis = 1
Ellaria = 1
Durn = 0
Lupus = 0

Yes did seem pretty slow for the last few days. Hopefully it will pick back up. I know Durn is out for a lot of this week so it was expected from him, Lupus and Obi haven't posted very much all along, I am little disappointed in their participation, I was hoping for a little more from them. I believe Obi is in a couple of other PBP's so he may be pretty busy already and his character still isn't posted on the shared Google site???

Anyways if some people aren't really into it please let me know, we can find other people who want to post regularly to take your spot. It won't hurt my feelings.

Taking Durn's turn to move the plot forward.


If you had handle animal as a skill you might have had a shot...they are not getting free skill checks, I am assuming that they are taking 10's which is enough.
Lupus did go, just need Durns action, I will take his for him if we don't hear from him this morning.


Just need Durn and Lupus' action for this round.


Eadric Cuthwulf wrote:
DM Dark Kingdom wrote:
No one asked about it during the look over of the animals.

and

Eadric Cuthwulf wrote:
Eadric seems completely unconcerned with the "loot" other than the horses. (But will take the bow if Vanion doesn't want it.) At his first opportunity, Eadric tries to examine the horses, looking for a suitable mount for himself.
;)

Unfortunately, looking over the horses doesn't tell you if any of them are combat trained. Of course now you have been in combat with them, you know they are not :) Bellis can tell you a little more about that horse after the battle.


The only horse in the bunch that is trained for mounted combat is the one that was Happs'.
By random chance that is the one that Bellis is currently on...She probably just figured that out since it didn't startle as bad as the others. No one asked about it during the look over of the animals.
Durn, is your mount combat trained?


The lance strike misses and Boar #3 seems to be just standing there as well.
Boar #5 comes streaking out of the trail and Lupus' readied action goes off firing his bow and strikes a hit! The Big Boars keeps moving though and spens a double move to get to L7.
Summary:

Bellis 20
Boar #4 Small burn
Obi 18
Vanion 18
Boar #2 Dazed...
Boar#1
Ellaria 14
Durn 13
Lupus 13
Eadric 11
Boar #3 Dazed...
Boar #5

Bellis and Durn both know that you shouldn't pull out any stops with these creatures now, they could kill the entire party!

Round 2 Starts:

Beliis goes, and suddenly makes a bunch of pig noises, which would be funny except for the fact that these boars are tearing you mounts apart!!!

Bellis:
In response You are man-things, you kill and hunt us, I no believe you!

Boar #4 attacks the horse again but it rears up and the boars misses.

Vanion runs in and swipes wide on the Big Boar.
Obi dismounts and draws a weapon.
Boar #2 stands there some more
Boar #1 attacks Bellis mount who also misses.

Ellaria's sleep goes off and then she has another action. See map but best course to catch 3 of them is #4,5,3.

4 & 5 Suddenly slump to the ground, asleep.
Only #1 appears to be moving normally.

New Map up!
Ellaria to start.


Obi Canicus wrote:

Okay so DM DK has been nice enough to roll my Initiatives for me, and I admit the latest one is nice, but I'm going to roll the other 3(?) so he doesn't have too.

1d20+5
1d20+5
1d20+5

No problems, but you should have stuck with mine :)

As far as the PBP BTW guys, there will be times that I reward good role-playing by allowing you to do something outside of the normal rules at times. I won't use this against you though.
Bellis wanted to try and do something to bypass the combat. She was smart enough to take Calm Animals, not a very useful spell in most campaigns, but she took it anyways. The way the combat should have fallen, the boars would have charged in the same timing as you seeing them, so no prepared actions.
In my tabletop game, never would have been able to ready anything, but in this case I said lets see if it works. I hope you will all get your chance for good things to happen, just keep up the good role-playing and you will. I hope this helps to clear things up if any of you were confused.

If you would rather I stick to the rules very tightly, I can, but I was just playing my perogative. I am really fine either way.


Its combat, your supposed to be a little confused in the mayhem.

I made an assumption you were all waiting to see what the boars would do with Beliis' statement that she could calm the animals and you could bypass them. She tried, it failed on some of them, so you couldn't charge because the first one to go beat everyone else's initiative.
Not perfect DnD mechanics, but I am not going to get hung up on it. Lets just say she got the edge on them, otherwise there would be no spell until after all of them attacked.

Yes be sure to include armor check penalties into your skills on your characters.

Didn't know you wanted Ula up front with you. Maybe I missed a post. I figured just behind you. We can clarify the marching order after this combat just to be sure. Seems strange to keep your ranger more in the back. Lets just say you let go of his rope so you could fight unhindered and he backed off just behind Ellaria.

Let not get too hung up in the rules, if it was tabletop I would probably work out everything per PF rules, but I am playing a few things loose.

Yes you are healed, Bellis mentioned in an earlier post that if anyone is hurt she uses her remaining channels to cure folks up to max every evening.


Durns dismounts (you can't attempt to take the swift dismount and then if you don't make it decide to stay in the saddle. If you fail it just becomes a move action) and fires an arrow at #4 but it goes wide, mainly because he is shooting into combat between the Boar and Eadric.

Lupus readies to take a shot at another incoming Boar.

Eadric to go. Your horse was hit pretty hard. Don't forget to make the DC 5 Ride check to control mount.


Only 3 have gone, so far 2 appear to be unaffected Boars 1&4, 2 is affected, 2 haven't gone yet. Boar 3 you are not sure about due to the ensuing conflict, but you know you will find out shortly if it was affected.
Boar 5 is definitely not affected.
One other thing with you knowledge nature check, Boars are ferocious and fight until dead. So unless you can attack them, the will continue to gore the horses until they are dead.


Bellis Haevic wrote:

If boar 4 charged Bellis should have been able to affect all the boars apart from number 5 with that spell but never mind now.

Ride check: untrained1d20+2

Bellis shouts and curses as she only just manages to remain in her saddle! Damn! That should have worked! thinks bellis to herself maybe my faith is not as strong as I thought, still hopefully no one will have to die today

"Don't kill them!" she shouts above the mayhem "They're just defending their young!" with that she utters a quick prayer to Erastil asking for aid. A moment later she shouts out something that sounds like a gutteral snorting noise.

** spoiler omitted **

edit: wow! the paizo dice roller likes me today!

** spoiler omitted **

You did target all 4 but you only affect 2d4+1HD and they still get a saving throw.

You know as part of your knowledge nature that diplomacy does't work against animals, only intelligent creatures. Once the feral boars attack, which is most of the time when confronted in their territory, that you will have to put them down.

Speak with animals is a standard action so you could take it as your round 2 action if you still wish? Jus not in round 1.


Eadric Cuthwulf wrote:

1. Whoops! Just followed Ellaria's lead. I am such a lemming... :)

What a waste of a nat 20. :(
3. Sounds fair.
5. ?? lost me. EDIT: oh. was the game a draw?

Yes the game was a draw! Not doing so well in the office pool...


Map updated to account for the horses. You are all on horseback at this point. Vanion if you want to shift slightly differently just let me know based upon the new map.

Obi starts to delay.
Boar #4 charges Eadric's horse to K8 setting of the readied action from Bellis. She casts the calm animals spell, her initiative changes to 20. It doesn't seem to affect #4 as it slams into his horse. DC 5 Ride check to stay in the saddle.
The horse rears up from the goring it just got.
Vanion goes to full defense (you can change your action based on these events though).
Obi comes off delay and launches a fire bolt at the big pig and it squeels as it roasts a little.

Boar #2 seems to just stand there in a daze.

Boar #1 comes streaking out of the woods to H6 and slams into Bellis' horse hitting it as well. DC 5 ride check to stay in the saddle.

Ellaria to go. EDIT: Ellaria starts to cast a sleep spell, it is a casting time 1 round spell BTW.

Lupus to go. Eadric, since Lupus is you buddy, do you want to play him when it goes too long without a post?


You see 3 boar piglets just at the edge of O10, Bellis and Durn know that there is no turning back now. Durn: We are in their territory and there is young, they will charge!

Init (remember you gave me 5 a little while ago except for Obi, so I rolled his, he won't be disappointed):
Obi 22
Vanion 18
Ellaria 14
Durn 13
Lupus 13
Eadric 11
Bellis 11

Remember you don't know when the feral hogs will go.
Obi goes first, and yes it is a lot of hogs. Just think of the Bar-B-Que pork you can have after this!