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Full Name |
Misty Hase |
Race |
Undine |
Classes/Levels |
bard (watersinger) 1 | hp 9 | AC 14 T 12 FF 12 | CMD 13 | F +1 R +4 W +1 | Spd 30' Swim 30' | Init +3 | Kn(All but Nat) +2, KnNat +6, Perc +3 (darkvision) | |
Gender |
Female |
Size |
Medium (5'4", 135 lbs) |
Age |
74 |
Special Abilities |
bardic knowledge +1, bardic performance 10 rounds/day (countersong, distraction, inspire courage +1), watersong |
Alignment |
Chaotic Good |
Deity |
Gozrah |
Location |
At sea |
Languages |
Aquan, Common |
Occupation |
Freebooter |
Strength |
12 |
Dexterity |
15 |
Constitution |
13 |
Intelligence |
13 |
Wisdom |
9 |
Charisma |
16 |
About Misty Hase
Misty Hase
Undine bard (watersinger) 1 (Pathfinder RPG Advanced Race Guide 176, Pathfinder RPG Bestiary 2 275)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +1
Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee rapier +1 (1d6+1/18-20) or
_____ brass knuckles +1 (1d3+1) or
_____ dagger +1 (1d4+1/19-20) or
_____ sap +1 (1d6+1 nonlethal) or
_____ unarmed strike +1 (1d3+1 nonlethal)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +4)
__ 1/day—hydraulic push APG
Bard (Watersinger) Spells Known (CL 1st; concentration +4)
__ 1st (2/day)—cure light wounds, hydraulic push APG, sleep (DC 14), slipstream APG (DC 14)
__ 0 (at will)—create water, detect magic, ghost sound (DC 13), lullaby (DC 13), message
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Statistics
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Str 12, Dex 15, Con 13, Int 13, Wis 9, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Hydraulic Maneuver ARG
Traits Magical Knack (bard), maestro of the society
Skills Acrobatics +6, Climb +5, Diplomacy +7, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perception +3, Perform (sing) +7, Sleight of Hand +6, Stealth +6, Swim +9
Languages Aquan, Common, Kellish
SQ bardic knowledge +1, watersong
Other Gear leather armor, brass knuckles APG, light crossbow, crossbow bolts (10), dagger, rapier, sap, bedroll, grappling hook, masterwork backpack APG, silk rope (50 ft.), trail rations (2), twine (50') APG, 17 gp, 8 sp, 9 cp
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Tracked Resources
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Alchemist's fire - 0/2
Bardic Performance (standard action, 10 rounds/day) - 0/10
Crossbow bolts - 0/10
Dagger - 0/1
Hydraulic Push (1/day) - 0/1
Trail rations - 0/2
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Hydraulic Maneuver Use your hydraulic push ability to perform a bull rush, disarm, dirty trick, or trip.
Swim (30 feet) You have a Swim speed.
Watersong (One 5-ft cube) (Su) Use bardic performance to manipulate and control water.
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