Swordpriest

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Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Claxon wrote:

Silence stops a witch from cackling. If you can't here the witch cackle (because you or the witch is in an area of silence) then it doesn't work.

Also, getting more than 30ft away from the witch will get you out of range.

Thanks folks.. Couple thoughts.. Is there an erata or rule someplace that states silence blocks a witch's supernatural effects? My player states Supernatural isn't impacted by silence.

As for bashing the living pulp out of it, I agree if you can get to it with the invisibility, flying etc. d8 arrows aren't all that sexy. ;)


Is there a way (other then bashing the life out of it) to defend against a Witch's cackle and supernatural attacks? It could be a stretch but Protection from Evil nearly talks to the mental impacts but I think that's a far stretch. Seems if the Witch gets a fairly high will save and hits the save lowering attack then it's quickly downhill from there. Is there no defense? Even Silence on the witch doesn't matter.


Thanks!


Greetings..

If a weapon (GreatSword) has 2D6 for base damage and has the weapon has a bonus of Impact on it then Enlarge Person is cast on the person, what would the new damage be?

The errata FAQ states these are 2 different weapon size change types so they would stack.

Is it 2d6 to 3D6 for Impact then what when enlarged?

Thanks.


Agreed WatersLethe, they shouldn't be willy nilly jumping into classes, but as they plan a class knowing they will be for example having many ranks in Knowledge Religion and X feat(s) it would be helpful in the pre-planning to start out the character. ;) Maybe someday!


Is there a chart someplace (excel or tab-text or online) listing all the prestige classes with the requirements to help people find where their character may go during a campaign for prestige classes?

So example filter on alignment 1st and can cast ____ Spells or not etc. So you could determine if you took 2 more ranks of Knowl Religion for example you could now qualify for XX and XX classes.

Not everyone plans the character with those in mind at the beginning.

Thanks.


Snapshot wrote:

I just pushed a few thing up to have added to Combat Manager for the next version in addition to the spell block formatting.

I have added Combat Maneuvers and Ability checks to the roll menu.
The parsing of the combat maneuver bonuses from the stat block caused some problems but I think it is good now.

The CMB string comes in the following flavors that I know of.
21
+13 (+17 grapple)
+32 (+34 bull rush, +36 sunder)
+30 (+34 bull rush or overrun)

I have been meaning to do this for a while, I am now proficient enough in Combat Manager to begin adding some new features.

Is there a text file or excel format that we can grab online to upload characters into combat manager for NPCs?


Have a 9th level group I'm looking for some modules for. It's 3.5 and they are veteran gamers liking a mix of RP and Combat. Most base cores covered. I'd prefer Pathfinder because it won't be an old module they've played before spoiling the fun.

Any suggestions for something that can last for quite a while? I'm not looking for a mini-module.

Thanks for the help!