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||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() I've arrived, and I do have some internet. I'm not sure if it was just the recent site issues or my location, but have had a lot of trouble. This is one of my first times getting on at all. There is a strong possibility I will be away from internet for the next 3-5 days. Ill post more shortly, just wanted to get some word out. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() The battle with the Xill ends rather quickly. While Nana's first attempt to share her deity's blessings fails, a second try seems to have some effect, though not as expected, . . . perhaps fortified by the will of Torag and Gorum. The Xill atop the platform somehow directs the massive plant towards his own, and suddenly vines spring to life, catching two of the Xill and dragging them towards the center of the room where they are eaten alive. Torean and Eladrian make short work of the last one while Remy and Ras attempt to take the leader alive. It proves futile as suddenly a tremor runs through the ship followed by a sudden surge of power as a new life-force battery is accessed by the helm. The bulkheads and decks begin to shimmer and shift out of phase slightly as the phase spike warms up and prepares to activate. You know something is wrong before you hear a loud grumbling sound coming from the puzzle room behind you, and know that you have to escape, and fast. Running as quickly as you can, to the top deck, you see that the guardsmen have already abandon the ship, and you can see mystical energies playing about the massive phase spike. Seeing you, the steer a boat towards you, allowing you to leap to safety just as the King Xeros totally vanishes in it's entirety, taking everything on it is carried back to a random location in the Deep Ethereal, where it is unlikely to be seen again. The End Again, I feel really bad about not being able to post more often and not getting to the finale. I think it would have been really fun. But, the game is reported, and the Chronicle Sheets are below. If there are any errors, please let me know, but I am not sure when I will be able to correct them. I've left the Day Job GP off, realizing I had forgotten to ask for that up front, but if you would like to roll, I can correct and reissue the Chronicle Sheets when I can. I'll leave this open until I get a chance to close it once I arrive where I am going. I honestly do not know how long that will be. :( ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() It does not take long before you fight off the ambushing Morlocks, slaying those that would slay you and your allies, and even the Stone Golem does not last long once it makes it to you. They are not tough, the Golem's magical fog breath disrupts Adsals magic, slowing you back down, helping the Morlocks to fight with trickery and agility, leaping between foes. When the last one falls, you are fee to travel into the temple foundry itself. Ahead, filling the cavern with its enormity, is a charred dome blackened by several dormant chimneys. A wide cobbled avenue thrusts forth from the cyclopean entrance signaling that whatever the Jistka produced within must have been gigantic indeed. Toppled and broken banner poles surround the soot-stained temple-foundry, and the wide avenue runs uninterrupted for as far as the eye can see. Other smaller domed basilicas surround the Jistka landmark in various stages of decline. Towering high above the charred dome are five chimneys creating a pattern that forms a shadowy pentagram down upon the cobbles below—alluding to the dark powers the Jistka once worshiped. As you approach the legendary Jistkan landmark, a gaunt man wearing ornate armor emblazoned with a snake motif exits the temple-foundry clapping his hands in a mocking fashion—following closely behind him is a shambling humanoid, all rotting skin and slashed up clothing. This is Haliduras Karn and the creature behind him is all that remains of Eldis Grone. “I’m impressed; you’ve accomplished what my men could not. And, for that, we thank you. Because of you and your companions, we are now free to claim Rachikan for ourselves.” It does not take long for battle to begin, but, surprisingly, it is significantly more difficult that you had anticipated. The priest, calling on fiendish blessings covers the room in utter silence, making it impossible for you to call on much of your own magical prowess, though he has no trouble as he calls on the powers of the flame and pit, summoning undying servants to aid him. It is a hard battle, but, in the end you are victorious. With the Aspis Consortium defeated, you temporarily secure Rachikan, though sounds of hundreds, maybe thousands of morlocks deeper in the city can be heard even as the battle with Haliduras comes to an end. Unless you wish to stay and fight a city filled with morlocks (and possibly more stone golems), they’ll want to flee back up to the camp. For now, the PCs will earn credit with the Pathfinder Society for being the first to explore Rachikan and the Society will have to decide what to do about the morlock infestation sometime in the future. With the camp atop the pillar cleared of Aspis agents, the slaves are at your mercy and with the return of Eldis’ corpse to Benton, the grieving uncle decides to reenter the Society and continue his nephew’s work. The End Again, I feel really bad about not being able to post more often and not getting to the finale. I think it would have been really fun. But, the game is reported, and the Chronicle Sheets are below. If there are any errors, please let me know, but I am not sure when I will be able to correct them. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Adsal: 1d20 ⇒ 2
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||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Eladrian: 1d20 ⇒ 8
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||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() I appreciate that. I'm creating Chronicle Sheets now, and will be rolling for Boons, doing wrap up, and posting the Sheets soon. I seem to have forgotten to ask for Day Job rolls, and so, for the time being, will have to use the honor system for that. ![]()
![]() The types of railroads I dislike are the sorts of adventures that essentially require the group to be invested in a particular storyline, and generally fail if they do not care or want to do something else. Worse if you bring a character that has motives or desires contrary to the plot's railroad. I do not see Railroad as opposite of Sandbox, though they often can be, and a large part of it also relates to how the individual DM interprets and handles it. Sandbox just tends to be either less well planned out to offer a small variety of challenges, which is more optimal for less mechanically sound groups/players, (both good and bad). Railroads tend to be more focused on offering challenges, where Ive played in Sandbox games where the majority of the session was us not accomplishing a single thing, just wasting time until something happens that might as well be unrelated, as our actions or choices do not really matter. This is a large reason Im not a fan of Paizo's APs, as the focus for writing is heavily centered on player/character buy in, rather than on trying to make a good story that could go many different ways. Just my preference, but I prefer stories that are designed to be more tailored around the party than those that intend for parties to be tailored around the story plot. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Calling on sacred powers, Torean makes himself ready for the coming battle as Eladrian takes aim, and fires off two arrows, only hitting once, but drawing dark blood and causing the Xill to squeal in pain. Remy then draws a card, a special card, the inverted desert, drawing through him powers from that iconic land that quickens all around him. At first, it seems as though the world is slowing down, and perhaps it is, for one can never really know. Nana calls on her Mommy's own special caress, sending waves of unholy power throughout the room, but focused only upon the enemies. Sadly, not a single one seems to be affected, perhaps having some sort of innate resistance to Mother's call. Rolls:
vs SR: 1d20 + 9 ⇒ (17) + 9 = 26 <>
vs SR: 1d20 + 9 ⇒ (1) + 9 = 10 <> vs SR: 1d20 + 9 ⇒ (20) + 9 = 29 <> vs SR: 1d20 + 9 ⇒ (9) + 9 = 18 <> vs SR*: 1d20 + 9 ⇒ (4) + 9 = 13 <> - Will Save DC 18: 1d20 + 6 ⇒ (17) + 6 = 23 <> Will Save DC 18: 1d20 + 6 ⇒ (13) + 6 = 19 <> Will Save DC 18: 1d20 + 6 ⇒ (20) + 6 = 26 <> Will Save DC 18: 1d20 + 6 ⇒ (16) + 6 = 22 <> Will Save DC 18: 1d20 + 11 ⇒ (17) + 11 = 28 <> Kernuffle advances a bit as well, staying with the group and itching to lay the smack down. The leader begins offering a crude prayer, and suddenly his form begins to waiver ever so slightly, becomes something like a mirage. Spellcraft DC 16:
Entropic Shield ROUND 2 <Haste> Rasamoro ()
Just wanted to give everyone a head's up. I'm deploying in less than a week, and so I am going to go ahead and report this either Friday or Saturday, just so that no one has to wait on me incase I have no internet for a little while, (for full credit). I'll wrap things up, and I do feel really bad about how slowly this game has been going. Generally, I have a few days that I can not post occasionally, but I honestly expected this to have been done almost a month ago. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Oswin calls on divine might as Adsal holds off for the moment just as the large golem begins to lumber towards you, but it moves slow, only getting closer, but not yet able to attack. ROUND 2 <Haste>
Just wanted to give everyone a head's up. I'm deploying in less than a week, and so I am going to go ahead and report this either Friday or Saturday, just so that no one has to wait on me incase I have no internet for a little while, (for full credit). ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() I'm in the same boat. I'm deploying in roughly or less a week, (I don't even know yet), and have not gotten a day off. I was really hoping that the break between part 4 and 5, right after this dungeon would come right as I'm travelling, allowing me some time to get set up for the next part, but I don't know if we will make it there. I keep thinking it will et better soon, only to find out I have to do more stupid things that could/should have been done months ago. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Dropping what appears tob e a potion vile into the muck, the Boggards begin to advance, staying back just enough to be out of reach with their morningstars, but the closest four each shoot a lightning fast tongue at Jaggar, and while not harmful, it could very well lock him in place as it sticks, rather strongly to his armor and flesh. Jaggar manages to thrust his Glaive at one of them, drawing blood, but not killing it. Only one of them misses, and suddenly Jaggar finds that, lest he break free, (with a Str check as a Standard Action), he can not move from his position, and finds it difficult to defend himself. Tongue vs Jaggar (AC 18): 1d20 + 7 ⇒ (20) + 7 = 27 <HIT>
The last, too far away to attack with it's tongue, instead steps closer, draws a Javelin, and flings it at Frag. Javelin vs Frag (FF AC 18): 1d20 + 11 ⇒ (11) + 11 = 22 <HIT>
ROUND 1 Jaggar ()
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![]() roguerouge wrote: You've misunderstood the point of the thread, which was to ask why atheists might exist in Golarion. I provided a perfectly reasonable way to RP it. If this topic is a trigger for you in real life, I suggest that you step away from the thread. It happens to us all from time to time, no shame in it. Its not triggering, nor am I angry. I just don't care for the implication that others are wrong/bad/evil for being religious, and disagree that its reasonable, but, like you said, not going to debate it. ![]()
![]() zimmerwald1915 wrote:
The divine right of kings is a belief that rulers are automatically exempt from the normal mundane laws and rules, because they are placed in power directly by one or more deities, and only those deities may remove them. It doesn't exist in Golarion or Pathfinder unless the church has the ability to remove rules from power with ease or to otherwise punish rulers. For instance, no one would say "We can't conquer Cheliax, because Asmodeus himself placed Thrune on the throne, and thus it is his will that they rule, no matter what". They might say that it's basically impossible, but probably not going to say it's because they are Asmodeus' chosen rule. I think you, (and that article), are simply referring to legitimacy. A theocracy, on the other hand is where a single church/religion is the government, like in Nidal or Razmiran. It is not the same thing as having a large central religion(s) or religion being prominent. ![]()
![]() Sissyl wrote: DM Beckett: The brave clergy of Asmodeus fighting to free the poor, downtrodden people of Cheliax from the horrible Thrunes? Right. Cheliax is a theocracy of Asmodeus. It is what he wants it to be. It is, after what it's called in the books, an engine for damnation. House Thrune and the Clergy if Asmodeus have different goals, and House Thrune isn't too loyal to Asmodeus. Sissyl wrote: Further, you missed one. Nidal. A land of shadow where torture and pain is divinely mandated. Ok. Good Catch. So there is actually one thing that Roguerogue was talking about in the setting. Sissyl wrote: And no, the one making the claim that something exists absolutely has the burden of proof. "accepted belief" is nowhere near a relevant concept. Yes, the one making the claim. The claim being that the gods don't exist/are not actually gods/are not worthy of worship. Acceptable belief, or benefit of the doubt, in this case that the gods are actually, you know, gods in the setting, is held until proven otherwise. That's how that works. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Bump. I'll give it a day and then bot to move on. I have not had any time lately either, and I know I've heard a lot of folks are out of town. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() From safety, Heccan casts a quick spell that sends multiple small globes of energy at one of the Morlocks, each pounding into it's chest with unerring accuracy. It is winded for a second, but continues to fight on. Varian and Kor'sarro both level their weapons on another of the Morlocks, each hitting twice, and it is only with Kor'sarro's final connecting swing that the first of the Morlocks drops, bleeding upon the cold, hard ground. ROUND 1 <Haste>
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![]() thejeff wrote:
Interesting. Wasn't that what everyone was asking, (the general) you to do? Speaking only of in setting terms, it's a bit hard. Not the question itself, but rather because different deities have come to power in different ways, while comparing it to say Razmir is going to be different than to Pun-Pun, the level 21 Arch-Imp. Some by stealing some sort of essence from others to elevate themselves, some seem to have just been born (or created) that way, some by rising through the ranks, others through the Starstone. But there are so many deities, (monstrous, dead/forgotten, etc. . .) that we don't know. The few rather definitive ways I would say are access to some sort of divine, immortal realm to which they have near absolute control, the ability to hear (and answer) prayers, divine relics that either only work for, or are amplified only for the faithful, a specific chosen weapon, divine spells and domains, and a variety of non-mortal alliances/avatars/planar allies, etc. . . Some of those things people like Razmir can mimic, lie, or emulate, at least to a degree, but I also do not imagine that the rest of the world is stupid. Razmir's "clerics" might be able to do a few "Clericy" things, but it's kind of odd how they seem to always burn out so much faster than any other Cleric, even ones of significantly less experience, wisdom, or mastery. Spells to contact the god Razmir himself, or to travel to his Divine Realm, even by followers of other faiths all seem to just not work, for some reason. Similarly, there just seems to be some things that are simply beyond them, that every single priest of another, any other actually, deity can just do. And why is Razmir so interested in money. Can't he just, I don't know, make it or something? One sort of key thing, though it's never really been described in any detail, is that when someone does succeed at the Test of the Starstone, the people just know they have become deities. ![]()
![]() roguerouge wrote: Because they believe in the possibility of a better world here, rather than believing that this world is nothing more than a short-term, elaborate test that determines how your real existence will be for eternity. It makes your entire life nothing more than selfishness and fear, rather than have legitimate choices without the coercion of judgment for all eternities. Every good act is nothing more than a move to improve one's lot in the afterlife, rather than being based in altruism or solidarity. So, only Atheists can have good/benevolent/altruistic intentions, and everyone else is deceitful, ultimately responsible for every evil in existence? Honestly, this is extremely offensive real world or in game, and basically boils down to demonizing others and blaming them for everything as if they are all the same. roguerouge wrote: Because the religious model of Pathfinder mimics the system of serfdom, in which the threat of (eternal) punishment lingers over the populace to compel obedience policed by the quislings known as clerics, warpriests, paladins, etc. The central message that unifies all religions is: Obey, or Else. Um, huh? No it doesn't. In fact I would say it's the exact opposite, and that essentially every single religion, and the model with or without religion, (remember some things are simply universal facts beyond the deities), do what you and you will be rewarded in what way best fits you, including "atheists". No, the religious model actually instead encourages people to be better, according to different beliefs. roguerouge wrote:
More likely, exactly like in the real world, it's much more evident that citizens, governments, politics, factions, and whatever utilize whatever means possible to get power and influence to do what they want and manipulate others into doing things, even borrowing from and twisting religious (or secular philosophical or atheistic teachings). So it is rather people, humanity that tries to make slaves/serf of others and deny meaningful choice to all. Not religions. roguerouge wrote: Because, after a millennia of failure, the value of religion and monarchy in guiding the fate of the world should not be taken as the best or only way to run the world. Yet that is precisely the role of religion: to justify the status quo of eternal battle and the fetishizing of power as natural, required, or, at worst, the lesser evil. I'm not sure there has ever been a religious monarchy in Golarion, where churches and faiths almost never hold any real political powers. So, in fact again, the exact opposite, and if there are styles of government and leadership that are not the best, that would be the secular variety. The closest few I can think of, for any length of time would be Mendev, who actively opposed hordes of the Abyss from spreading and corrupting the world, Asmodeus in Cheliax fighting against the tyranny of House Thrune, Torag trying to keep his people alive and strong in adversity, and perhaps, in a vague sense, Razmir, who as the only non-deity, actually does exactly what you are blaming on others. roguerouge wrote: And, of course, all the myths and stories of the divinity show a never-ending war of all against all, using weapons of might, spell, and guile. The idea that the afterlife is somehow better or different from here is dubious at best, suggesting that those stories are either fictions to justify the world as it is rather than as it might be or truths that the divine beings are no better at managing their affairs than their servants are at managing this world. So, here is the thing. These things are all part of the nature of the universe, and have nothing to do with deities/churches/faiths. The constant conflict of the Elemental Planes, Angels vs Azatas vs Demons vs Devils vs Proteans vs Inevitables would all be the exact same if there was no deities at all, no religions. Similarly, the afterlife, as far as we can reasonably guess, would sill be the exact same as it is, save it would likely be a massive unorganized mess as powerful demons and devils tried to get as many souls as they could. roguerouge wrote: Razmir is so offensive to the religious because his lie shows the truth of the system's exploitation and arbitrary nature of divinity. Why is Razmir the fake and Cayden Cailean, of all people, the true divinity? If granting divine spells is the true test of a god, why are we to ignore the oracle who casts divine spells without needing "worship" and "servitude"? No, Razmir is exactly the thing you are trying to blame on everyone else. It is so offensive because out of character/setting/game, everyone knows it is false. He is not a deity, he failed the Test of the Starstone, he manipulates people to mug, rob, swindle, extort, others of their money, actively hinders real faith's of their attempts to help others or do good things because it's based on the lie that everyone else is lying. Razmir, and his followers actively charm and dominate people into the cult, and do not have a problem with murdering, black mailing, or ruining others, all in the name of pretending to be a religion. roguerouge wrote: Most of all, atheists ask: what if we believed in each other with the same fervor we believe in the powerful? What might we accomplish with the resources and infrastructure we grant to religions and monarchies? What kind of society would develop where compulsion wasn't its central and defining trait? I both doubt that all atheists give a crap about anyone else and all, or even most religious people do not also believe in and want to raise others. This is all in all, like with your first point, very offensive, and nothing but an attempt to demonize others. roguerouge wrote: People of the world, unite. Believe in each other, not the powerful. This has nothing to do with following or not following a religion. ![]()
![]() Milo v3 wrote:
Could you back up/expand on this? Im not sure I agree, but not sure exactly what you mean. Saying, for instance that hypnotism has been in because Enchantment magic has always been there, is very different than saying classic Victorian style hypnotists have always been there. ![]()
![]() thejeff wrote: Let's not go into a real world "Who has the burden of proof in atheism" debate. At least not here. We can take it to Off-Topic, where it can be nicely locked on Monday. :) Like Lemeres posted, I was meaning within the context of the setting. The burden of proof that the deities are not actually deities or not worthy of worship would be with those making that claim. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Calling Winston back towards the ambush, Rilas tries to slam his spiked shoulder into some of the Morlocks around him, not wanting to risk their reprisals for shooting into the mass of hopping humanoids. Spiked Armor vs Blue: 1d20 + 14 ⇒ (10) + 14 = 24
Remaining back still, the single Morlock seems to complete what it was doing with the Stone Golem as it stands and begins making it's way towards the group with an expressionless lumber. The horde of Morlocks attack with club and tooth, but seem very ineffective with their tactic and only draw a few half-decent hits. Club vs Rilas (AC 26): 1d20 + 13 ⇒ (10) + 13 = 23 <miss>
Club vs Varian (AC 17): 1d20 + 13 ⇒ (10) + 13 = 23 <HIT>
ROUND 1 <Haste>
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||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Rasamoro begins his sermon by inviting power to flow through him as the Xill take arms and begin to move forward. I'll say that flying creatures are not hindered by the undergrowth, but it really does not say either way if it is just on the floor. ROUND 1 Rasamoro ()
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![]() Sissyl wrote: See, if someone claims that something exists, they are the ones with the burden of proof. Until that has been settled, there is no reason to assume gods exist. No it's not. The group making the claim in contrast to the "accepted belief" bears burden of proof until they can prove it. Not the other way around. Atheists can provide possible alternatives, but can not actively disprove deities/supernatural, or have thus far failed to do so, (due to the nature of the disagreement). ![]()
![]() Aishama wrote:
Have you considered talking to them to try to run a shorter campaign with them mainly using that book? Not forced, but a request, like "hey guys/gals, I sort of want to try something and see how it plays out. What would you think of playing the equivalent of a single module with some of the psychic classes and themes, so you can try it out and I can get my fix, and if we don't like it, we can do something else in a few weeks." Ive done something like that before with Ravenloft, Dragonlance, and a few homebrew ideas, and tends to work okay. ![]()
![]() Dαedαlus wrote:
Which is fine, I'm just wondering where the suppossed line is drawn. My understanding of Rahadoum, for example, is that they know full well that the deities are deities, and "worthy of worship". They just choose not to, anyway. Razmiran, on the other hand, or rather those that believe in the faith, believe that all of the other deities are actually false, and only their's is a true deity, having passed the Test of the Starstone. ![]()
![]() thejeff wrote:
Therein lies the problem. What makes one worthy or unworthy of worship? Particularly when it is rather easy to get definitive answers from something like a summoned outsider who would likely tell you that deities, no matter what you call or think of them, are actually deities, across all alignments. The powerful outsiders, but not gods/worthy of worship idea just doesn't hold water. ![]()
![]() Serisan wrote:
It really depends on what class you are talking about. Cleric has a few staples i the CRB, but I would argue the best are in everything else besides the core book. Create Demiplane, Blessing of Fervor, Burst of Radiance, Admonishing Ray, Liberating Command, etc. . . ![]()
![]() TheAlicornSage wrote:
I think you missed the point. Good doesn't require numbers, because they keep theirs. I don't think I agree with most of what you have said, though Neutral probably does favor evil more than good, to a degree. ![]()
![]() For me, I dislike some of the flavor/theme mechanics. I felt far too much Occult Material was based on Know Arcane or just Arcane when to me Religion and Divine seemes more appropriate and related, particularly in areas like undead, spirits, various planes, and things like that, but Divine seemed almost completely absent from the book, which ultimately has odd implications on rules and setting consistency. I also didn't like that they categorized psychic style magic as "Occult", which to me is more in line with both what Arcane and Divine represent. Overall, it was a product I didn't really feel was needed, or particularly desired as much as one that they just really wanted to do, which is fine. Im not particularly for or against it, and only got it to keep up with it at least passingly, but am not terribly interested in it. ![]()
![]() Sorry, I meant Swash level 5. I am not too familiar with the class, but the idea Ive heard a lot, here and elsewhere was to only take 5 levels and then move on. Others take a level or three dip to help their real class/build. In both cases, +1 Cha to save (s) per Swash level seems like it defeats the purpose of boosting the class itself instead of making it even more dip worthy, (unles its late level, which I would think would not help), and ultimately I think just giving it a good Will Save would be best, if not reasons to boost Wis (and Cha). ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() Sorry, guys/gals. I am on the verge of deploying, but unlike every other time before hand, have had almost no time off. I'll get this going again as soon as I can. ![]()
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
![]() If everyone is cool with it, I'm assuming at this point that everyone sort of knows the basics about Golems, like that they are highly resistance to softer metals. If you would rather, I will absolutely post a few spoilers for two Know Arcana Checks, but, I also feel, at this level, for such a common monster, and with many of your skills, it would be a no brainer. I'm not trying to rob anyone of their chance to shine, I just think in this case it's almost common sense, (in the good way), for such experienced characters. [spoiler=All=I was actually thinking the other day, a really cool Boon might be one that can only be applied to a Level 9 or high Character, but allows you to automatically make Know Checks you are trained in against anything from the Bestiary 1 and 2, (including Monster Manuals for older scenarios), as if you had rolled a 20. Mostly for cases just like this. Thoughts?[/spoiler] Calling on moderate magical might, suddenly Adsal forces a wave of energy around his allies, causing the world to suddenly slow down, or perhaps you to speed up. It is difficult to tell which is truly happening, but the effect is the same. ROUND 1 <Haste>
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![]() Wei Ji the Learner wrote:
True, true. . . <Pats Wei Ji on the shoulder>. Yes, Pathfinder has so, soo far tongo, but one day it will get there. One day, Pathfinder will give up on these stupid things and get there. One day. ![]()
![]() Thats very interesting. For two reasons, honestly. In my opinion, Cha is already the single most important stat in the game, all things considered, and I would actually make that arguement for Wis, where very little actually works off of Wisdom. Remove Cleric/Druid Spells and Monk AC, as they are class specific, and in honesty not that important even to them. That leaves you with Will Saves, Perception, Sense Motive, Survival, and Profession. The last two, not terribly important, but, as with all of the Skills, a few Ranks gets you right where you want to be, and will quickly overshadow your actual Ability Mod by level 1-5. And Will, while arguably the best save, total dumping Wisdom is still only putting you at a -3ish, which is very easily compensated for via Cloak of Resistance, a Trait or Feat, multiple Class Features, or various spells and items, but simply have a 10-12 Wis is not terrible. So, if we have to have Base Stat replacements, I would rather see anything BUT Cha, Dex, or maybe Int be the one thatnreplaces things. Wis, Str, and maybe Con first. ![]()
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![]() Ouch, good luck. I had a similar issue while I was in basic training, and it was miserable. Hopefully, barring getting seen on holidays, (generally there is an on call dentist somewhere for emergencies), maybe some oral lidocaine or Orajel might help. Secondarily cough drops? ![]()
![]() TheAlicornSage wrote:
I'm not sure that's true. One of the divine philosophies I really loved about the Dragonlance setting was the concept that "Evil turns upon itself, Good redeems its own". Evil has many superficial advantages, but ultimately they are fighting against everyone. Evil works together, too, but it's always a secondary effect to a greater purpose, allowing someone stronger to do the work for you or weaken themselves enough so you can take over. Or they are only loyal until you run out of money, others have a better offer, or whatever the real goal is, is reached or failed. Good is generally the opposite, willing to help defend others, go into hell or the abyss itself to rescue each other, and even if they don't agree on some things, willing to fight together and help each other out anyway, just because it's the right thing to do. Evil believes that there can be only one, and sees it as strength to feed off of those that don't make the cut, while Good cares just as much about the strongest one as they do the weakest one. Good is also much, much, much more willing to risk self sacrifice for a better overall outcome than Evil (or Neutral). I would argue that while it may seem that Evil has most of the advantages, it's generally the exact opposite, although, because of plot/story fiat, and the way the game system works, this is something that doesn't really come up too often. ![]()
![]() I agree, and that's kind of why I don't really see much of an argument for "If it's stated people will kill it". So what. I mean, if you are playing that high level, and that's what the players want to do, why not. Personally, for a fantasy setting like D&D or PF, I find the "You Lose", they are plot devices, and similar things very boring. That essentially makes them Pet DM NPCs. It doesn't add anything cool to the setting or game, it just tells people "No, you can't, just because". I also get it that there are a lot of folks here very against it, and to them, I'd ask they not be those bad apples that ruins something they don't like and can easily ignore/not use for everyone else. Now, that being said, I know Paizo has no interest in doing such a book, and I know that man of the deities really are their Pet DM NPC, (or something kind of close to it), so I'm not really certain I'd want Paizo to do such a book. ![]()
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![]() Know Arcana for both, but I was mostly assuming everyone just knew what they where. Morlochs:
They are not particularly special. They are weak against bright light, and can naturally attack with a sort of Goblin-like swarm style. The real difference here is they have class levels, but would essentially act and show this prior to anyone really having a chance to act on the information. Stone Golem:
Pretty tough and strong, immune to most magic because they are a golem and constructs and mindless, things that modify stone, such as transmute stone to mud affect them differently, and they can exhale a slowing gas around themselves. As Rilas moves into position, suddenly the Morlock thugs, acting very territorial spring into action, leaping and bounding from different levels of the ruined house towards the party as if unhindered by the terrain. The two that focus on Rilas, the closest threat land in the same area, and constantly move and shift around each other very distractingly. The other three, however, realizing that they have an advantage at the moment, each go for a different foe, but likewise all cram together to make it difficult for others to focus on any one in particular. Leap Attack Club vs Rilas (AC 26): 1d20 + 14 ⇒ (1) + 14 = 15 <miss>
Leap Attack Club vs Oswin (AC 31): 1d20 + 14 ⇒ (17) + 14 = 31 <HIT>
Leap Attack Club vs Varian (AC 17): 1d20 + 14 ⇒ (19) + 14 = 33 <HIT>
Leap Attack Club vs Kor'sarro (AC 26): 1d20 + 14 ⇒ (12) + 14 = 26 <miss> Only two of the creatures land blows, but one can be seen hanging back, and seems to be speaking to the golem, it's hand holding some sort of softly glowing scepter. Essentially they have two special abilities that are pretty neat. They can share the same square, and while doing so, if there are at least two of them they are considered to be Flanking a target. Secondarily, they have an ability called Leap Attack that is sort of like Spring Attack/Fly-By Attack, in that it allows them to move and attack at one point in their movement, and then continue on without Provoking. Still, I'm confident that you can handle it. SURPRISE ROUND
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![]() Adding Cha, or using it instead of Wis for Will Saves would only make the class significantly more dippable for other classes, and in general, I'm against this tactic because I've seen too much cheese from swapping stat basses around. In particular when it comes to Cha, or Dex. One of my house rules is that everyone, once they get multiple attacks from BaB, can sacrifice the later attacks to take an additional 5ft Step. Fighters get it at the level that they get the extra attacks, while everyone else gets it one level after. So a character with 3 attacks (from BaB), could 5ft Step and attack x3, 10ft Step or take two seperate 5ft Steps and Attack twice, or 15ft Step/5ft Step x3 and Attack once. It would still be a Full Attack, (if they want) so Haste, TWF, or whatever could still apply, but it helps with Mobility, and also allows for safer approaches through Reach. Maybe something like this, though I'm not sure I would want it to be Swash only. ![]()
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![]() Varian Amari wrote: no problem, I"ll just drop out of the other game.. I like to finish what I start. :) thanks for letting me know in time for the other game to recruit a replacement. The more I think about it, if we can have a pretty good post rate today and tomorrow, we could probably finish this by Monday. If it's not too late to keep your seat, I do not anticipate any truly devastating character penalties or changes for the rest of this scenario, and if they can wait that long, or focus on RP, you should be able to make it. Again, depending on the parties posting rate. The cart chase was shorter than I had thought, (by a day or two) and the rest can be fairly quick, possibly. ![]()
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![]() I'd say it's Dim Light. Some light, enough to make your way around most of the ruined city, does make it's way down from above, but there are plenty of shadows, and inside most of the buildings that are still mostly standing will be dark.
Adsal Perception DC 20: 1d20 + 20 ⇒ (11) + 20 = 31
INIT:
Adsal: 1d20 + 3 ⇒ (11) + 3 = 14 Heccan: 1d20 + 2 ⇒ (16) + 2 = 18 Kor'sarro: 1d20 + 2 ⇒ (1) + 2 = 3 Oswin: 1d20 + 5 ⇒ (11) + 5 = 16 Rilas & Winston: 1d20 + 11 ⇒ (16) + 11 = 27 Varian: 1d20 + 3 ⇒ (6) + 3 = 9 --- Golem: 1d20 - 1 ⇒ (1) - 1 = 0 Morlocks: 1d20 + 8 ⇒ (16) + 8 = 24 Many of you notice almost immediately some sort of stone statue in the nearby room begin to come to life, or whatever close approximate of like such an automaton insults, but just before they attack, only Adsal and Rilas spot the true threat, a group of subterranean degenerate humanoids in position to ambush the group. Only Rilas is able to act quickly enough to avoid their assault. ROUND 1
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![]() While not New Orleans specifically, Karcau, Ustalav has a lot of aspects in common with Cajun Country, La in general, and wouldn't be too hard to make more similar to New Orleans, by dropping the Opera aspect in favor for other music and dance styles. There is also a large tension between the proper citizens of the area and the "swampers" local barbarians and country folk that live out in the swamps, that are looked down upon by the city dwellers, but have a knack for curses and witch-doctory. ![]()
![]() I would enjoy it, and in past editions of D&D, I have often liked such books more than most others. Some folks are against it for various reason, generally because they don't want deities to die. Personally, Im ok with that, and would love to see some high level play focused on, but I am not terribly partial to Golarion or it's deities. ![]()
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![]() Eladrian wrote: GM: These effects are really awesome. Could you please PM me and let me know how you are doing that?! I would love to use that on my own maps. For anyone that is interested, you can copy/paste or load Gifs on Google Slides/Drawing just like pictures. I have two sites that I linked in my DM Profile for easy access that I use often:
For some reason, lately, my Drive one does not copy over the animations now, so I'm not sure what the issue is. But, you can also search for "GIFs", and sometimes get lucky. That's what I did for the Hellraiser Puzzle Box. For some reason, when you copy GIFs, it will also add another box, similar to a Text box on Google Slides. I just delete it, (and it tends to be rather large), but as far as I can tell it does not seem to be too harmful. After that, once the GIF is up, either Right Click or search the Menu bar for "Image Options", where you can reduce the Transparency so that you can also see the map and grid lines. Also, make sure that you drop the images near the bottom layer, just above the map itself so that the player and npc tokens can move around without moving the GIF, (click on the GIFs, CTRL + SHIFT + Down Arrow and then CTRL + Up Arrow once).
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