DDySean's page

6 posts. Alias of Sean Montgomery 43.


RSS

Grand Lodge

Alright, another typo possibly. P 70:
HANG IN THERE! [one-action] FEAT 6
ENVOY HEALING
Prerequisites expert in Diplomacy
You encourage yourself or an ally, psyching them up for a
coming challenge and granting them temporary Hit Points.
Select yourself or an ally within 30 feet, then attempt a DC 20
Diplomacy check. If you have master proficiency in Diplomacy,
you can instead attempt a DC 30 Diplomacy check to increase
the temporary Hit Points gained on a successful check by 5.

...Am I missing something? How many temp HP do you get if you choose and make the DC 20 Diplomacy check? I assume you get some and the dc 30 check doesn't give you just 5... ;)

Grand Lodge

Is there a proper place to post rules clarification questions regarding this book? As I haven't found anywhere else, let me ask here. (I did already check the FAQ and this has not been addressed...)
P12, the Barathu are listed as having a speed of 25 ft and fly speed of 20 feet. On p14, their first ancestry feet is:
ADAPTABLE LIMBS FEAT 1
BARATHU
You grow sturdy lower limbs that allow you to walk on land. Increase your Speed to 20 feet. Additionally, you gain the Adaptive Locomotion action.

Is this feat actually supposed to slow down their land speed? Why does it say your speed is increased to 20 feet (as they naturally have a speed of 25?)

I assume one of these things must be a typo...?!?

Thanks for any clarification (and or direction on the proper place to post this!)

Grand Lodge

Anyone know which printing of the splash trait is correct, Players Core 1 & 2 or the GM Core. PC 1 &2 do not deal splash damage in 5' on a miss the GM Core says it does....

Grand Lodge

Also, Kyra at level 1 should have a +1 to stealth due to her +1 Dex and no Armor penalty due to strength. (just logging these things in case it is helpful).

Grand Lodge

Perhaps I am missing something but I believe I have the latest versions of the pregen character sheets. I am making sure I have them all available for the Fantasy Grounds VTT for Society Play. I am currently working on Fumbus and found a couple of items that I cannot reconcile. First off, what are his signature items from his formula book? It seems like they should be Alchemist's Fire and Acid Flask flask (both lesser at 1st level, then the moderate versions at levels 3 and 5). This should result in an additional acid flask and two additional alchemist fires at levels 1 & 3. <Even if we assume they are bottled lightning and frost vial, the 5th level version of Fumbus should have additional bombs of that type.>
Also, with the Additional Lore feat, Fumbus should have Expert training with Cooking Lore at 3rd and 5th level.
I am not sure if these the pregens are being updated anymore but I wanted to ask if I might be missing something and or point out the slight oversights that I found.
Thanks for all the amazing work and hopefully this post is either helpful or if I missed something, pointless. I really am just trying to help!

Grand Lodge

Just FYI, Smiteworks released my conversion of this bounty for the Fantasy Grounds Unity VTT today.
You can pick it up directly from them here:
https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZOPFB0017EFG

Or on Steam here:
https://store.steampowered.com/app/1932420/Fantasy_Grounds__Pathfinder_2_RP G__Pathfinder_Bounty__17_Sodden_Stories/

I had a great time both converting this bounty for VTT play and running it for players. Well done Michael Bramnik and Paizo!