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I totally agree with OP. Abilities don't need to be equally useful for every class, but investing in a stat should have some utility for any character.
INT should be pretty easy fix, just needs to boost skills in some way as others have posted.
STR affecting heavy armor would be simple. Alternatively, maybe Strength needs a proper saving throw now. Currently, Athletics is basically performing this function for the Break Grapple action. On the flip side, Grapple and Shove are being made against the opponent's Fort DC, while some monster abilities (Golem inexhorable march) require a Fort saving throw. Wouldn't strength be more important than Con (which I think of as hardiness) for resisting physical movements like these? My guess is that these are relegated to Con so that Athletics isn't a mandatory skill to train just for defense. So, why not add a Str based save. (Not a fan of every ability having a save though.)