Hi, I live in central Pa and am wondering if there are any Pathfinder groups nearby that are looking for a new player? I live in Mifflinburg and am very experienced with PF. If you have a group and are looking for a new player, please replay here or shoot me a email at firstname.lastname@example.org.
Insain Dragoon wrote:
Yes but the problem you are having is you are picking what class is "better" not nessisarily whats more fun. Too many people go for "more power" and lose sight that at the core this game (and every other game) is about having fun not going for the garenteed win. I think this class has lots of great potential along with all the other ACG classes.
I am kinda wondering what progression and play style you were figuring on going? Is it perhaps you may have a history of "gaming the rules" and the GM was just looking ahead and stopping your character before it got out of hand?
Your post is very 1 sided as far as info goes, and with out method to the GM's madness I doubt anyone can really give you advice that would be fair to both parties (always two sides to a story). So for now, play a straight ranger, just deal with it and have fun, or stop playing and start your own group and GM your own way.
Tyler Beck wrote:
Thank you, for the advice. I am happy that the item was solid in design and that you think the wording was just a bit off.
Mask of the Wayang
While in this form, the wearer cannot speak, manipulate items, attack, or cast spells though spell effects cast before entering this state still persist. While using this ability the wearer is immune to all forms of damage, however area effect spells still affect him normally.
I myself play a Half-Elf Wild Caller Summoner and prefer over any other Summoner types.
1.Every 4 levels as a favored class option you get 1 extra evo point.
2.As a Wild Caller every 4 levels you get another Extra evo Point.
3.You get Summon Nature Ally in stead of Summon Monster as a class feature.
4.You are limited in what evolutions you can take, but I find that it really keeps a person sort of grounded and not have it easily get carried away with crazy evolution matching that could OP your eidolon.
Side note: The Blood God Disciple is also another very fun one to play, for both RP purposes and for game play by gifting evolutions to other players and such.
Hello, here is my item I posted. It was my first time ever trying out for RPG superstar and was wondering if I could have my item critiqued. I would like to know what I got wrong so I can do better in the future.
Spool of Adamantine Thread
Aura moderate transmutation; CL 3 rd
The needle is only able to pierce armor, a shield, or a weapon (one-handed, two-handed) with the broken status and repairs it just as the spell make whole except that the adamantine thread not only repairs the broken item back to full hit points but also by weaving the thread into the layers of the item, increases it's base hardness by 10. These effects are permanent but do not stack and will not increase the hardness of items already made of adamantine or add damage reduction gained from normal adamantine arms and armor.
Upon construction, there is enough thread created to repair one item taking 1 hour of uninterrupted sewing to complete the weaving process. At the end of this time, the needle disappears along with any left over thread leaving a empty wooden spool.
Requirements Craft Wondrous Item, make whole, Creator must have 2 ranks in the Craft (Clothing) Skill; Cost 420 gp