Nar'shinddah Sugimar

Czaril's page

RPG Superstar 7 Season Star Voter. Organized Play Member. 20 posts. No reviews. No lists. No wishlists.



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zergtitan wrote:

Midnight (tonight) PDT

3 AM EDT

and adjust for your local timezones.

fantastic, i can buy/download it before work tomorrow and look over it while "working".


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Insain Dragoon wrote:

Tels has the right idea and also is full of amazing ideas for classes!

Maybe we'll get lucky and the Hunter will have some good archetypes? Also the niche it's going to fill in my group is "Let's have a game with no full casters." Honestly that's not a niche that should exist for various reason, but it's a niche.

When you work from character concept then to class the Hunter has nothing

"I want to be a natury archer who has a pet!"
Ranger is better

"I want to have natury spells!"
Druid is better

"I want to be some amazing beast transformation dude!"
Druid is better

"I want to be a dude who hits things in melee!"
Barb, Slayer, Paladin
"-who is ALSO natury"
Oh then Ranger

I don't, and I hope most people don't, pick class first then concept. I pick my concept first then find the chassis that best fits what I envision my character doing.

Yes but the problem you are having is you are picking what class is "better" not nessisarily whats more fun. Too many people go for "more power" and lose sight that at the core this game (and every other game) is about having fun not going for the garenteed win. I think this class has lots of great potential along with all the other ACG classes.

Star Voter Season 7

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Hello, here is my item I posted. It was my first time ever trying out for RPG superstar and was wondering if I could have my item critiqued. I would like to know what I got wrong so I can do better in the future.

Spool of Adamantine Thread

Aura moderate transmutation; CL 3 rd
Slot ---; Price 840 gp; Weight ---

Description
This wooden spool is wound tightly by a shimmering prismatic thread of adamantine. Written on the spool is a command word that once spoken, followed by the name of a broken piece of gear, creates a needle of pure light at the end of the thread.

The needle is only able to pierce armor, a shield, or a weapon (one-handed, two-handed) with the broken status and repairs it just as the spell make whole except that the adamantine thread not only repairs the broken item back to full hit points but also by weaving the thread into the layers of the item, increases it's base hardness by 10. These effects are permanent but do not stack and will not increase the hardness of items already made of adamantine or add damage reduction gained from normal adamantine arms and armor.

Upon construction, there is enough thread created to repair one item taking 1 hour of uninterrupted sewing to complete the weaving process. At the end of this time, the needle disappears along with any left over thread leaving a empty wooden spool.

Construction

Requirements Craft Wondrous Item, make whole, Creator must have 2 ranks in the Craft (Clothing) Skill; Cost 420 gp