Red Dragon

Cyrad's page

RPG Superstar Season 9 Top 16. RPG Superstar 7 Season Star Voter, 8 Season Star Voter. * Pathfinder Society GM. 5,523 posts (5,746 including aliases). 26 reviews. No lists. No wishlists. 35 Organized Play characters. 1 alias.


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RPG Superstar Season 9 Top 16

Looks like the Thlipit Contestant's Lunge feat still doesn't work with the lash attack.

RPG Superstar Season 9 Top 16

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I am a little disappointed that the fey eidolon and dragon eidolon did not get updated. Fey eidolon still references spell schools, and it would be nice if the dragon eidolon got updated with respect to the new lore.

RPG Superstar Season 9 Top 16

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I appreciate the commitment and enormous amount of work of making this happen.

1/5 * RPG Superstar Season 9 Top 16

Hilary Moon Murphy wrote:
Cyrad wrote:

Losing half the Ancient Osirion pantheon is incredibly brutal. Neither War of Immortals nor Divine Mysteries elaborate how it happened. Only a summary in War of Immortals.

My friends who love Egyptian-themed characters are devastated by this. Even those that bought the books were totally blindsided by it.

This affected one of my local players, who had a brand new cleric of Anubis, and was hit hard by the news. It was simply awful telling him about this.

I have two friends who took some convincing to not just give up on PFS entirely. They were excited to play their Osiriani characters and had artwork drawn and commissioned.

I wasn't expecting almost an entire iconic pantheon to get wiped out, especially one tied to real-world mythologies with a major presence in popular culture. I'm hoping future releases elaborate on this and maybe provide new Osirion deities.

1/5 * RPG Superstar Season 9 Top 16

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Losing half the Ancient Osirion pantheon is incredibly brutal. Neither War of Immortals nor Divine Mysteries elaborate how it happened. Only a summary in War of Immortals.

My friends who love Egyptian-themed characters are devastated by this. Even those that bought the books were totally blindsided by it.

RPG Superstar Season 9 Top 16

Squark wrote:
Cyrad wrote:

Oh heck yes!

And it looks like Rokoga Gin (from a side bar in War of Immortals) became a god afterall!

So that's who that is! It had been bugging me when I cought their name as I perused the list and found nothing in a google search.

I think they're a playtest gunslinger made by one of the authors? There's an old reddit post about the character as a way of the drifter with a nunchuku and hand cannon.

RPG Superstar Season 9 Top 16

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Oh heck yes!

And it looks like Rokoga Gin (from a side bar in War of Immortals) became a god afterall!

RPG Superstar Season 9 Top 16

Quote:

RESTRICTED

..
All dead or missing gods (pages 312-314)

Ouch, that's really rough, considering what deities are included in that list.

Spoiler:
That includes half of the Ancient Osirion pantheon, and the other half weren't reprinted in Divine Mysteries. I'm shocked how little War of the Immortals mentions this despite it being the premise of the book.

This news devastated one of my friends who wanted to play an Egyptian-themed character in PFS.

1/5 * RPG Superstar Season 9 Top 16

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I only have an issue with skill challenges when they're designed poorly or run incorrectly. A good skill challenge encourages roleplaying. A bad skill challenge forces players to roll-play.

A good skill challenge has the GM present an open-ended problem and allows players to decide how to solve it. Specific skills are only mentioned when the GM adjudicates the player's proposed solution or when players are stumped and need a hint.

A bad skill challenge has the GM present a problem and then explicitly lists the solutions. GM lists the skills; player rolls the one with the highest bonus; end turn. There's no decision-making here. Chases earned their notoriety because they almost always fell into this structure in 1st Edition.

1/5 * RPG Superstar Season 9 Top 16

Hilary Moon Murphy? Dang, I'm seeing a lot more familiar names!

1/5 * RPG Superstar Season 9 Top 16

So he became an exemplar by eating god berries.

RPG Superstar Season 9 Top 16

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Great to see a familiar name up there.

1/5 * RPG Superstar Season 9 Top 16

Any chance we can get a clarification for Thlipit Contestant's interaction with the Lunge feat?

Thlipit Contestant lists Lunge as a feat, which only works with melee weapons. It seems clear that the author intended that you can Lunge using the archetype's lash unarmed attack, but that's not the case as written. Otherwise, it would be incredibly weird that an archetype revolving around an unarmed attack would have a feat that doesn't work with it.

1/5 * RPG Superstar Season 9 Top 16

Dustin Knight playtest scenario? I'll have to give that one a shot.

1/5 * RPG Superstar Season 9 Top 16

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I've had some genuinely horrible experiences at the table, and even I would not want this.

1/5 * RPG Superstar Season 9 Top 16

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PMSchulz wrote:
I would like to advocate for a boon to take Werecreature Dedication. Even though I made him as a skinwalker in 1E, and never got to play him, I think the Society would benefit from having a weretiger fighter who hates mornings as a member. This would also tie in with my request for character import from PF1 for characters under a certain level (4th or so) in order to get some of those unused GM characters played.

Or at least lower the price of beastkin. I never understood why they're Rare despite untamed druids and barbarians being incredibly commonplace.

RPG Superstar Season 9 Top 16

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The book is absolutely amazing.

What weapon is that tanuki using?

1/5 * RPG Superstar Season 9 Top 16

The remastered draconic and demonic bloodlines for the sorcerer completely replace their focus spells with new ones that have different names. Would the team consider making a ruling that draconic/demonic sorcerers can choose whether to gain the Core 2 focus spell or the CRB focus spell? The old spells grant unarmed attacks, which are desirable for players with melee combat sorcerers. Removing them would also be incredibly disruptive for PC concepts that rely on them. I'm not seeing any compelling reason why these focus spells should become totally inaccessible. It appears the spells were replaced in order to grant less niche options.

Also, the Draconic Options Table in Lorespire appears to have a typo: the Crystal Dragon erroneously has fire damage instead of piercing damage.

1/5 * RPG Superstar Season 9 Top 16

Quote:

Some options (such as draconic barbarians and sorcerers or the dragonblooded versatile heritage) require or allow players to pick a specific type of dragon, which affects spellcasting traditions, skill training, and similar choices. Players may use the options as listed in Player Core 2, or select a dragon from the Imperial or Primal dragon families using the Draconic Options Table below.

Characters which have been rebuilt using their Remaster Rebuild may not use the chromatic or metallic dragons for any of these options.

1. So new sorcerers can never choose the dragon bloodline options in Core Rulebook?

2. Is there a way for new sorcerers to get the old demonic and dragon bloodline focus spells? The ones in Player Core 2 are completely different, and there are character concepts that would prefer to have the unarmed attack spells instead of the new spell attack spells.

3. Is there an error with the Crystal Dragon option? Crystal dragons have breath weapons that deal piercing damage, but the crystal dragon bloodline has fire as their damage.

Quote:
Some ancestries had a pair of ancestry weapon feats at 1st and 5th level. The 5th-level feats have been removed and their effect (adding critical specialization) is now including in each corresponding Remastered 1st-level feat. Characters that took one of the following 5th-level feats replace that feat with another feat of their choice immediately

4. Does this apply to non-remastered ancestries with these options?

5. All remastered ancestries have lore feats that grant Additional Lore with their respective ancestry Lore. What about non-remastered ancestries? I have a kitsune with the Kitsune Lore feat that took Additional Lore for Kitsune Lore.

RPG Superstar Season 9 Top 16

I'll be there with bells on my toes!

(Metaphorically speaking)

RPG Superstar Season 9 Top 16

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Mark, thank you so much for clarifying all this and answering questions.

RPG Superstar Season 9 Top 16

Are Paizo-IP video games allowed on Infinite, provided that the uploaded product does not include prohibited file types?

RPG Superstar Season 9 Top 16

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I'm glad there's now a way for fans to sell IP merch, but this is basically the death of Pathfinder and Starfinder 1e content, with only a month of advanced notice. This means I'll have to scrap a project I've put a lot of hours into. I also tend to release my ancestry titles with conversions for previous editions. I won't be able to do that anymore.

RPG Superstar Season 9 Top 16

Now this is the kind of class I was hoping for when playtesting the witchwarper way back in 1st Edition.

RPG Superstar Season 9 Top 16

This all sounds like good stuff, but the article doesn't touch on what mysteries actually do now, aside from adding a few spells to your spell list and determining what happens when your cursebound condition goes up.

The second biggest issue I had with the oracle is that the class didn't realize the fantasies that the mysteries are supposed to enable.

RPG Superstar Season 9 Top 16

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Thank goodness. Playing a braggart swashbuckler through the Slithering was one of the worst experiences I've ever had in PF2e. It wasn't even the oozes that were frustrating. That was almost four years ago, and I still fail to convince myself to ever play swashbuckler again.

1/5 * RPG Superstar Season 9 Top 16

No boon for the werecreature archetype?

RPG Superstar Season 9 Top 16

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The text says "Weapons with the kickback trait don’t gain that
trait’s benefits when using an air cartridge firing system"
and "they’re the default used in Arcadian air repeaters."

Full stop.

I agree this change was probably meant to be a buff to long air repeaters, but that's not what the text says.

At the very least, I think it should be clarified in PFS sanctioning. There will be GMs who will interpret this in the worst way.

RPG Superstar Season 9 Top 16

Squiggit wrote:
Cyrad wrote:


Was this an intended nerf to the long air repeater? Weapons with air cartridge firing systems get all of the drawbacks but none of the perks of the kickback trait
I feel like the solution there is to not buy an air cartridge firing system for your long air repeater then.

Long air repeaters have an air cartridge firing system by default, as per the firing system's description. The text makes it clear that any weapon with the system doesn't benefit from the kickback trait. I also can't find any option in Guns and Gears that lets you replace it with a gunpowder system.

Quote:

Air cartridge firing mechanisms use a container of

compressed air affixed to a sealed
system that releases the air
in a small burst to propel
ammunition, and they’re the
default used in Arcadian air
repeaters.
Any firearm can
be modified to replace its
normal firing mechanism
with an air cartridge firing
system, allowing the weapon
to be fired underwater or in
other conditions that would normally
prevent the ignition of black powder. The air cartridges lack
much of the propulsive power of black powder, however,
imposing a –10-foot penalty to the attached firearm’s range
increment. Weapons with the kickback trait don’t gain that
trait’s benefits when using an air cartridge firing system.

Attaching an air cartridge firing system takes one hour,
though this time can overlap with the standard time required
to maintain and clean your firearm to prevent misfires.

RPG Superstar Season 9 Top 16

Quote:
Page 151: Long air repeater table entry updated to clarify that it is two-handed. It now has the kickback trait.

Was this an intended nerf to the long air repeater? Weapons with air cartridge firing systems get all of the drawbacks but none of the perks of the kickback trait. The one-handed air repeater already felt like a much better weapon because it does the same damage, only requires a single hand, and has the agile trait.

RPG Superstar Season 9 Top 16

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That's awesome news. Thank you for all the hard work in revisiting previous releases and the commitment going forward!

RPG Superstar Season 9 Top 16

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A JWM pirate adventure on the high seas?

After merfolk releases?

Heck yes!

1/5 * RPG Superstar Season 9 Top 16

Quote:
Followers of Lao Shu Po are informed that completing missions for the Pathfinder Society does not violate her anathema to work honestly..

I love how this implies that Lao Shu Po and/or her followers do not consider the Pathfinder Society to be "honest work."

RPG Superstar Season 9 Top 16

Is a tactician considered to be a squadmate for the purpose of his own tactics?

RPG Superstar Season 9 Top 16

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The playtest ends on the Friday of Origins Game Fair. Is there any chance to extend it to the end of the weekend?

1/5 * RPG Superstar Season 9 Top 16

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IS Gorum dead in 1st Edition as well?

1/5 * RPG Superstar Season 9 Top 16

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Swiftbrook wrote:
On one hand I would prefer that the players of clerics of Gorum would need to figure out what is next for their PC and continue building from there. Do they become a fighter? Do they go to a new god? I think that would add a lot of good fluff to the campaign and characters.

Play a thaumaturge or a divine witch/sorcerer. Keep pretending to be a cleric. "Gorum's not dead. He's just sleeping!"

I did this with an Arodenite in 1st Edition. Honestly, now I'm kinda tempted to do it with a summoner having the time traveler background.

RPG Superstar Season 9 Top 16

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Already planning two merfolk characters. It's going to be painful waiting a month for this book.

1/5 * RPG Superstar Season 9 Top 16

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Island adventure? Sounds amazing for my future merfolk when Howl of the Wild comes out!

RPG Superstar Season 9 Top 16

I love this one for more reasons than I can list!

RPG Superstar Season 9 Top 16

Good to see that Desna will NOT break the first, second, and third rules of the Dark Tapestry.

Have absolutely NOTHING to do with the Dark Tapestry.

RPG Superstar Season 9 Top 16

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Still not working for me, even after clearing my cache.

1/5 * RPG Superstar Season 9 Top 16

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Mikko Kallio? That's a name I like seeing again.

RPG Superstar Season 9 Top 16

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Finoan wrote:
Cyrad wrote:
The problem with a status penalty is that it doesn't stack with Demoralize

Well, there are only the two types. Unless you want Get 'Em to be an Item penalty for some strange reason.

Edit: Or, I guess if you are arguing that the penalty should be Untyped. But that would make it stack with everything and that just feels way overpowered.

I'm saying that it's an antipattern to make a Charisma-based skill monkey class have a combat class feature that makes using Charisma-based skills redundant in combat. This is why I suggested making the ability to cause off-guard at the cost of requiring a skill check.

Alternatively, maybe Get 'Em could give you the choice of whether it's AC or a saving throw that gets a penalty?

RPG Superstar Season 9 Top 16

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The problem with a status penalty is that it doesn't stack with Demoralize

If I were designing Get 'Em, I would make the ability require a check with a skill based on Leadership Style. If it succeeds, the target is flat-footed. If it fails, the target just receives a -1 circumstance penalty to AC. Lead by example grants a +1 circumstance bonus to damage per weapon die and the envoy benefits from it on the triggering attack.

RPG Superstar Season 9 Top 16

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This is a class I've been looking forward to. I really like the directive system, but the Envoy's class features make it feel like a worse rogue or investigator.

Spoiler:

I don't understand why the class has Charisma as its key attribute. Almost none of the Envoy's class features use it. Compare to the alchemist, inventor, thaumaturge, and investigator, who all have important class features that use their key attribute. Is there a reason why the class does not let you choose? Why can't Leadership Styles determine the key attribute like rogue Rackets do? Why can't there be envoys who lead through Wisdom or Intelligence? Restricting it to Charisma hampers character builds and concepts for pretty much no mechanical reason.

Get 'Em's AC penalty does not stack with off-guard, which makes other actions like Demoralize or Create a Distraction feel like a better use of your action economy.

Get 'Em's lead by example ability's damage bonus does not stack with many weapon traits. It also has worse scaling, given that most such weapon traits scale based on weapon dice.

Does the envoy benefit from Get 'Em's lead by example on the attack that triggered it? It seems like a "no," which really hurts its usefulness because you have MAP and already had to spend two actions.

I really like Size Up's purpose and flavor, but it's a weaker and more restrictive Pursue a Lead. Size Up takes between 1 to 60 minutes---Pursue a Lead always only takes only 1 minute. Size Up has a frequency of once per hour---Pursue a Lead can be done once per 10 minutes. An asset must be a person while a lead can be a creature, item, small location, or anything that the GM allows. Size Up has complicated rules for how much information you already know before you can designate something as an asset---Pursue a Lead only requires a single clue. The circumstance bonus from Size Up only applies to Deception, Diplomacy, Intimidate, Perception, and any check to Recall Knowledge. Pursue a Lead works on Perception and virtually any Charisma-, Intelligence-, or Wisdom-based skill check. Pursue a Lead's bonus also increases at a later level, but there's only 5 levels of Envoy so far. The bonus from Pursue a Lead can also be granted to allies without any feats.

Saw It Coming is cool, but it only works if your asset is an enemy. What if the asset is a hostage or a neutral party your enemies are trying to harm?

Saw It Coming's circumstance bonus to initiative is deceptively situational. You already get the bonus if you roll Perception or a social skill as your initiative. In fact, Saw It Coming's bonus will be *worse* if Size Up's bonus increases at a later level like Pursue a Lead does. It's also worthless if someone Scouts or you have Improved Initiative, which one of the Leadership Styles grants for free. So Stealth might be the most common use-case? But circumstance bonuses to Stealth are easy to get, and you will likely have one if you're Avoiding Notice while having cover.

I like the idea behind Leadership Styles, but, as mentioned before, many of them are hampered by the fact you always have Charisma as your key attribute modifier. An Infosphere Director will have to decide to either ignore Charisma or become MAD for little benefit.

As others said, I don't know how you could ever reliably use Guns Blazing's acts of leadership. A MAP does not carry over after a creature's turn unless they Ready an Action to Strike. The only way you can trigger it is if you can Strike as a reaction or if the creature takes a Readied Action to Strike before your turn. Even then, you won't get much use out of it, because most, if not all, directives last until the start of your next turn. Am I missing something here? If there is some way to use this, it needs to be more clear.

RPG Superstar Season 9 Top 16

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Punk dragon with sword lip piercings. I like it.

But will we get any pretty dragons?

(As much as the fortune dragon is beautiful in their own way)

RPG Superstar Season 9 Top 16

Oh you cheeky...

Well played.

1/5 * RPG Superstar Season 9 Top 16

This kind of misunderstanding is one of the many reasons they removed spell components and simplified the Cast a Spell activity. The traits system is great, but the rules start to get complicated and murky when actions and effects gain traits implicitly.

1/5 * RPG Superstar Season 9 Top 16

Ravingdork wrote:
Pirate Rob wrote:
Download the boon. It's only assignable to the character that earned it so there's no choices to be made there.

I have to download it first to know what it does then?

*Sigh* I can't do that just yet. I'm still waiting on the GM to report the game.

Spoiler for PFS #4-13: Within the Prairies:
You gain access to your choice of a drake rifle. The boon only applies to the character played in that scenario, and you're limited to purchasing only one drake rifle.
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