Raistlin

Cypher magus's page

11 posts. No reviews. No lists. No wishlists.




My 11th lvl team of 4 know through in game info know they will be dealing with a beefed up medusa within 48 hours game time. Ideas on avoiding becoming stone? Have a mystic thuerge, ranger, alchie, archeoligist bard. They own a magic item shop, have enough cash, and most creation feats. Im guessing wiz medusa from hints so standing around with closed eyes swinging aint gonna cut it. Help plz.


Startin book 4 of shattered star AP. 4 man crew all lvl 10.
Team is ranger,alchie, archeologist bard, mystic theurge, lvl8 rage prophet hench for bard.

Ranger is melee beast and alchie cleans up rest. Hench keeps strays off weak guys.

Problem 1: bard is halfling whip master. Sounded fun for style but contributes nothin for combat. How to salvage him? Have to keep due to Plot and storyline. Awesome skill monkey and out of combat everything tho.

Problem 2: mystic theurge SUCKS! Alchie helps more with potions than this guy. GM allowing replacement. Lvl 10, 25 pt buy, 45k in gear from party fund. Suggestions? Was thinkin witch for same style but removed the suck. Other ideas??? All help appreciated.


Hope this is right forum. First time poster, longtime lurker.

I got both serpent skull and second darkness full AP's for Xmas from wife from Xmas sale. She was going to run one for me to play and I would run other one for her. She is new at being GM so I want to give her the one requiring less improvisation and I'll take the tougher one. Problem is I won't know which to pick without reading spoilers and ruining my fun in being surprised.

Can the enlightened please give guidance with NO SPOILERS as who should run which AP??? Any other tips would be appreciated as long as the surprises are not ruined for me.

Thanks