Thymus Vulgaris wrote:
My first thought on the bard is: Did he take any buffing spells? Good Hope and Haste are must-haves. (If you have Haste already, he may skip it, but still... Haste). Moment of Greatness gives everyone the chance to double their morale bonus on one roll (and with Good Hope there are lots of +2 morale bonuses to choose from).
Touch of Gracelessness is a wonderful 1st level spell that dishes out some amount of dex penalty no matter whether the opponent saves or not. Lower dex = easier to hit = useful to everyone. If he wants, he can pick up a wand of spectral hand somewhere to deliver the touch at range. Being a bard and all, he probably has the charisma for UMD.
To really look at how to make him better, I think we need to know what he actually does/can do in battle other than be ineffective with a whip.
Yes I picked up haste but not the others.
10 str. 18 dex. 10 con. 19 int. 10 wis. 22 cha. ( couple ioun stones ,etc)
Massive skills due to shard artifact,high int,and bard stuff. Has about 10-15 in all talking physical. Thief and knowledge skills
Spells are pretty standard (cures,charms,buffs,sonic)
Combat for him has been tossin spells or runnin like hell. We keep finding brainless stuff like golems which shuts down his spells. In melee his bonus to hit stink and damage is a rapier when whip fails or Short bow but 1d4 is barely worth effort. Almost all feats are for social or whip so no help there except weapon finesse. In short he is a beast out of combat and lacks anything I can think of productive to do in combat. Yeah, spells but you don't have unlimited supply. Need a plan C I guess ?