I personally tell the players when they can level. I have found the xp thing a hassle. I am running it with 5 players and increase encounters by ratios. If the monster are 2 to 1, I add 2 creatures to the fight. Boss mobs I usually add a couple of points to their primary stat and con. Makes them do a little better in their assigned class and makes them tougher to kill.
I am not suggesting they copy the Planescape model. I am very impressed with Paizo and it creative team. It is a suggestion that I would love for them to expand a little more on the outlands/planes. I have read The Great Beyond. It is a good start much like the info on the gods in the core rule book, but the faiths series made them much more interesting.
I have been very lucky about this. My wife plays with me in both games I play. (with the kids and with a gaming group). I got my wife involved by introducing her to other gaming girls. She took to it as a "social event", but now she has blossomed into a solid role player with basic knowledge of the rules
I absolutely love this product. My kids have been introduced into the game through the box sets. My oldest two have even taken up the core rule book to "play with dad". I would recommend this product for a family game night. It's quick but very good for the interesting imagination of your kids. I have learned a lot about my kids and their problem solving skills.
If an arcane caster casts mirror image, how dies blur and invis effect the images? Do the images take the same form as the caster's "buff"? Do the images blur? Does the 10 damage reduction prevent the image from disapating if damage is reduced to 0? I bring this up because I have a player that likes to stack buffs and I am not sure how these interact. Also, what about sneaking? If a player sneaks do the images hide as well?
I would think the ability to move hidden and quite on a mount depends strictly on he mount and the players ability to guide and control a mount. So a stealth check made by the mount along with a ride check from the rider. As a dm I would probably apply a negative based on how much weight the mount is carrying. Remember the checks given in the mount info assumes the mount is not carrying anything.
I am not sure if this is where I would post this, but I thought I would give it a shot. I have a suggestion about campaign settings. I absolutely loved the advanced look into the plains produced in Planescape. All the different maps showing the different places in the plains from the lawful good plane of Celestia to the chaotic evil of the abyss. The different settlements on those planes to the unique environmental challenges of planes like Limbo. Information on notable personalities in each place as well as what plane the different gods call home. The idea of the city of doors made it easy for dms to change the setting easilly and quickly. I thought I would toss this out there to see if there is an interest and maybe lead to such a production.
In the Faiths of Purity book Torag's paladin code states "Against my people's enemy I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them and scatter theirs families. Yet, even in the struggles against our enemies, I will act in a way that brings honor to Torag."
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