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![]() I am a level 14 asmodeus cleric with rank 20 in leadership with a ring of ecclesiarch and I wish to start a cult to increase my influence and power. But I need ideas on how to :
Basically how would you go about creating a cult ? ![]()
![]() The way I did it when having to use low Hd bodies for an army was to have a defensive line made of burning skeletons with tower shields and armor. With the second line composed of archer skeletons (extra feat Point-Blank Shot, Precise Shot is always good for an archer) Then cast desecrate and other various buffs like the others have pointed out. ![]()
![]() After reading all your advice and master marshmallow excellent guide here is what I have come up with for the moment. At level 12
Attributes without equipment
I am thinking a conductive falchion would be my best bet as my weapon since as a half orcs I already have profecient with it and apparently is very good for crit. (using Bodhi's Guide to the Optimal Paladin and Antipaladin) What do you think so far ? ![]()
![]() I have got to build a level 12 antipaladin half orc for our homebrew game, the problem is that have I no knowledge on how to build a class which doesn't involve throwing spells from the other side of the room.
After reading the wonderful bohdi guide to paladin and antipaladin I wish to make a build based on dishing out dmg and intimidating the enemy. Any advice would be appreciated especially when it comes to feats and which fiendish boon to pick. ![]()
![]() Ravingdork wrote:
I am noob so take my advice with A grain of salt but necrocraft might be a fun beast to fight since it can be as a big or as specialised as you want it to be (you can customise it with construction points) You can have it fly or emerge from the ground , grab , have multiple heads or simply be more durable. Source bestiary 4 p 200
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![]() Since this forum was so helpful last time in my necromantic endeavours I have returned with a plan to make the greatest necrocraft in the world.
Ps this is to be the greatest necrocraft so it will be colossal size
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![]() I do have currently two bloody pirate skeletons...Who are underwhelming to say the least. Will definitely try fast zombies next time we kill a tiger or dire bear.
Is there a way to make a efficient humanoid skeleton ?
Btw thanks for the current suggestions ![]()
![]() I would like to preface this by saying that I am pretty new to pathfinder so apologies if I sound somewhat dumb or if I miss something obvious.
My GM has made onyx gems hard to come by so I do not wish to waste them on disposable undead horde. My plan is to create a single undead minion that can take a punch and hopefully return a half decent. Also it needs to be able to blend in and go into buildings. Any advice would be appreciated.
About Thomas LockeStats:
WS: 34 BS: 44 Int: 26 St: 29 Tgh: 45 Per: 33 WP: 30 FW: 27 Ag: 43 Wounds: 17
History and Aptitudes:
Starting Aptitudes: Agility, Ballistic Skill, Fieldcraft, Finesse, Offence, Toughness. Demeanour: Nihilist
Orphaned at an early age, no idea who is parents were, he learned to take care of himself. He saw the worst in humanity and craved order over chaos. The military offered that chance. Relishing the chain of command, he focused his mind on his body and skills, forged himself into a weapon and never backs down from a challenge. Fearless to a point of stupidity, there is not a bet he won't take or a risk that could stop him. His fascination with machines and Tech-Priest is child like to a near obsession. Not smart enough to have been chosen as a Tech-priest, he excels at weapons and physical conditioning with finesse. Toughened by his superior training and forged as a weapon by the finest teachers, he is relentless in pursuit of any objective and lives to follow orders and please his commanders like an obedient dog. His appearance is above average, though he often thinks higher of himself, always a five'o clock shadow he barely keeps to grooming standards, seeing little point in it. He bathes regularly, but only when it serves a purpose. A seasoned veteran, he speaks his mind and cares little for the consequence or friends he makes or loses. Skills:
Awareness Acrobatics Common Lore [War, Imperium, Imp. Guard, Law, Gothic, Tech] Dodge Intimidate Linguistics (Low Gothic) Scholastic Lore (Tactica Imperialis) Stealth Tech-Use Talents::
Quick Draw Takedown Weapon Training (Las). Hatred [Heretics, Rivaling Regiment] Enemy [Rivaling Enemy] Iron Jaw (Test Toughness to not get stunned) Die Hard (Roll twice to not die from blood loss) Tank Hunter (BS-Bonus to Pen vs. vehicles) Nerves of Steel (Re-Rolled failed Pinning tests, +10 vs Intimidate) Sprint (Full Move Action + Ag-B meters, double run distance for one round, gain fatigue if used sequentially) Equipment:
Standard Issue: - Main Weapon: M36 Lasgun (Base, 100, S,3,-, 1d10+3 E, Pen 0, 60, Full, Reliable, 4kg) ... Melee Attachment: Bayonet (Melee, 1d10 R, Pen 0, Primitive(8)) ... Exterminator (10m; S,-,-; 1d10 + 4 E, Pen 2, Flame, Spray, one-shot) ... 8 charge packs - Side Arm: Laspistol (Pistol, )
- Grenades:
- Good Craftsmanship Imperial Guard Flak Armor (4AP all, 5vs Blast Damage, +1AP against first damage each round) - Gear:
Specialist Equipment: Good Craftsmanship hot-shot lasgun
Storm trooper carapace armour. XP Spent:
AG Simple 100, BS Simple 100, 100 Acrobatics Skill Battle Rolls:
Bracing a Heavy Weapon: ..Half Action to brace the weapon. Remains braced until moved. Shoot without bracing is @-30BS. Aim:
Called Shot:
Attack types:
Suppressive Fire:
Overwatch:
Ready Item:
Weapon Jam:
Clear Jammed Weapon:
Tactical Advance:
Battle Circumstances:
Being Pinned:
Injuries&Healing:
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