Plague Steed

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Deadmanwalking wrote:
UnArcaneElection wrote:

What if you're a player not a GM? And, say, a rape survivor?

Now, that's not to say they should remove any references to anything that might be traumatic for anyone (and indeed I wouldn't remotely advocate removing all references to rape), but it's also not quite as simple as you're making it out to be.

Player : hey i am a rape survivor do you mind not including rape?

DM : oh sorry I didn't know I will remove it is

Unless the DM is a dick but in that case you have another problem.


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If you find the rape stuff unacceptable can't you just use your DM powers to remove it? Instead of trying to dillute the official version of orcs ?


I am a level 14 asmodeus cleric with rank 20 in leadership with a ring of ecclesiarch and I wish to start a cult to increase my influence and power. But I need ideas on how to :
-manage this cult
-how to keep it secretive,
-how to recruit members
-Can I base it around me as a God or would asmodeus punish me ?

Basically how would you go about creating a cult ?


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Then again a zombie horde is made of 50 zombies so if you have a bunch of onyx gems and a bunch of corpses maybe make this :
http://www.d20pfsrd.com/bestiary/monster-listings/undead/zombie/zombie-hord e-fgg/


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The way I did it when having to use low Hd bodies for an army was to have a defensive line made of burning skeletons with tower shields and armor. With the second line composed of archer skeletons (extra feat Point-Blank Shot, Precise Shot is always good for an archer)

Then cast desecrate and other various buffs like the others have pointed out.


After reading all your advice and master marshmallow excellent guide here is what I have come up with for the moment.

At level 12
feats :
lv1 power attack
lv3 cornedgon smash
lv5 intimidating prowess
lv7 furious focus
lv9 hurtful
lv11 ???

Attributes without equipment
For 17
Dex 15
Con 15
int 14
wis 14
Cha 17

I am thinking a conductive falchion would be my best bet as my weapon since as a half orcs I already have profecient with it and apparently is very good for crit. (using Bodhi's Guide to the Optimal Paladin and Antipaladin)

What do you think so far ?


I have got to build a level 12 antipaladin half orc for our homebrew game, the problem is that have I no knowledge on how to build a class which doesn't involve throwing spells from the other side of the room.
So here are the guidelines :it has to be a half orc and be the standard antipaladin archetype.
After rolling the dice here our his initial attributes
Force 15
Dex 15
Cons 15
Wis 14
Int 14
Cha 17

After reading the wonderful bohdi guide to paladin and antipaladin I wish to make a build based on dishing out dmg and intimidating the enemy. Any advice would be appreciated especially when it comes to feats and which fiendish boon to pick.


Ravingdork wrote:

I got a 60 HD limit for animate dead, as well as a desecrate spell ready to go. I want to create the biggest, baddest thing possible that could conceivably be killed by a 15th-level wizard.

What creature should I gun for?

I am noob so take my advice with A grain of salt but necrocraft might be a fun beast to fight since it can be as a big or as specialised as you want it to be (you can customise it with construction points)

You can have it fly or emerge from the ground , grab , have multiple heads or simply be more durable.

Source bestiary 4 p 200
http://www.d20pfsrd.com/bestiary/monster-listings/undead/necrocraft/


Since this forum was so helpful last time in my necromantic endeavours I have returned with a plan to make the greatest necrocraft in the world.
But first I have some questions :
1 do different corpses affect the stats or attack in any way ?
Example should I use 100 human corpse or find more exotic bodies
2 do the corpse have to be animated before creating the necrocraft
3 what should I invest my construction points in ?

Ps this is to be the greatest necrocraft so it will be colossal size
Also apologies if I have missed something obvious or if my questions seem dumb.


I do already have control undead feat so create undead won't be an issue.
I do like the idea of combining leadership with create undead and since undead like ghouls can reproduce that could give me an undead army. (Somehow I doubt my GM will let me get away with that XD)


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I do have currently two bloody pirate skeletons...Who are underwhelming to say the least.

Will definitely try fast zombies next time we kill a tiger or dire bear.
However they can be somewhat suspicious to have in a city.

Is there a way to make a efficient humanoid skeleton ?
Any corpse in particular I should look out for ? (That is humanoid)

Btw thanks for the current suggestions


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I would like to preface this by saying that I am pretty new to pathfinder so apologies if I sound somewhat dumb or if I miss something obvious.
So I am currently playing a neutral evil asmodean priest who is lv 8 , he has evil and death domain.

My GM has made onyx gems hard to come by so I do not wish to waste them on disposable undead horde. My plan is to create a single undead minion that can take a punch and hopefully return a half decent. Also it needs to be able to blend in and go into buildings. Any advice would be appreciated.