![]() Sign in to create or edit a product review. ![]() Pathfinder Society Scenario #6–19: Test of Tar Kuata (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartSave of Suck![]() ![]() ![]() ![]() ![]() Played this at high tier with a party full of fighters. Spent a lot of time just trying to get around the other fighters to hit something, so this may go better for other groups. Could be another star for more balanced groups. The first part is sort of a save or suck on skill checks. Some of the fights seemed that I could only do something if I rolled a 20. Besides that, from a GM point of view, I liked that they did something so the BBG at the end couldn't just be gang rushed. But it got a bit drawn out, especially with a talkative group of players, so we skipped the end dialog to know what we achieved. ![]() Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartGood series![]() ![]() ![]() ![]() ![]() Just played through all three parts of this series at OASIS.
You do get on the railroad a bit, but it is a fun and amusing trip to be on. The three scenarios come together well. ![]() Pathfinder Society Scenario #6–15: The Overflow Archives (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartAmusing and entertaining![]() ![]() ![]() ![]() ![]() The plot of this is a bit of a one off, that is a fun offshoot to play.
Combat was a bit easy for the group I was with, but could vary for other groups. Not likely to actually kill you though, so it's a good design for a level 1-5 game. ![]() Pathfinder Society Scenario #5–20: The Sealed Gate (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartLives up to the hype![]() ![]() ![]() ![]() ![]() I GM'd this after my regular players had been steamrolling through all the previous scenarios. It definitely lived up to the hype about being difficult and challenging. No one died, but one or two came close. The first encounter is still the big thing, and took about 3 hours in itself. I think we took 7 hours total to play it all the way through.
Granted, if I was one of the first people to play this at GenCon and brought my diplomatic character, thinking it would be like all the others, then I would probably be on this list ranting and raving too.
![]() Pathfinder Society Scenario #6–07: Valley of Veiled Flame (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartSomething new but weak![]() ![]() ![]() ![]() ![]() I was GM for this for a party in the low tier. I liked the story. It went for an unusual location and brought in the oread and efriti races quite well. I would definitely play this with my oread living monolith. In the end, I thought the fights fell a bit flat for the party.
Hope others had a better experience, because I thought it was an interesting new story. I really love how this scenario is laid out. First, it gets one star for being a great continuation from the Destiny of Sands series.
But what I love about this one is, it allows for some diplomacy on encounters, but it doesn't force the diplomatic discussion on you. So when I ran this, we had two different tables. One table had a bunch of heavy handed fighters that tried trampling over everything and had an enjoyably challenging combat experience without even realizing you could talk to any of the creatures, or that there was stuff to explore.
So as a GM, I would gladly run this again, because I know I can make it totally different each time, based on what the players are showing more interest in. If they want more fights, there's plenty of challenging fights. If they want to explore, there is plenty of artifacts, role play, and story to give them. It's not forcing them to play it one way or the other, I can base it on what their reactions to the encounters are. It's this ability to cater the story to the group that I'm giving this one 5 stars for. ![]() Pathfinder Tales: Death's HereticPaizo Inc.![]() Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable Planar Companion![]() ![]() ![]() ![]() ![]() This book gives great descriptions of the outer planes and how they are linked together. It's very vivid and detailed. The problem is the descriptions of what your seeing can tend to drag on and leave the characters and plot behind. Especially in the early chapters.
If this was a Pathfinder chronicle for the planes, like City of Strangers, my favorite Pathfinder chronicle that is also written by James L. Sutton, it would be an awesome companion to reference for what exists on each plane, and interesting characters you meet there.
Though I did love his religious differentiation of native Rahadoum, and people that move there. Explaining, it's not that they are angry or vengeful against the gods, like people who move there. They just don't want to give the gods any power or authority over their lives. After playing multiple clerics, that gave me a new perspecitive of Rahadoum. Of course, the author worded this much better than I just did, so read the book for this and a couple other good thought provoking ideas. ![]() Pathfinder Tales: NightglassPaizo Inc.![]() Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable From creepy shadows to western plains![]() ![]() ![]() ![]() ![]() First, I found this a quick read, and I'm normally a slow reader so that's good. I was never bored with it, the chapters flowed through the story well. The first part of the book gives a look in to the dark shadowy area of Nidal, which I haven't heard much about yet, so nice to have a some more details on the customs of the shadow people.
I really liked how the girl Hellis developed. I'd love to have more continuing stories on her. I just liked her morbid attitude. Sadly, the book then skips from graduation to several years later, so we don't learn anything more about Nidal. I would have loved continuing to learn more dark secrets of the shadow world of Nidal.
It's a very thought provoking, what would you do in this situation, very similiar to what the native american indians had to face. So what makes this book strong for me, is how it tries to find alternatives to
Though you're only seeing things through the main character's opinion, it would have benefited a bit from being presented the different perspectives of the Strix people. I really loved the writing on this one. The scenes of the city that the cobblestone druid Luma envisions to cast her spells are really vivid, and give a great vibe and feeling to Magnimar. Makes me want to create a cobblestone druid character and go on a tour of the city.
The plot has surprising turns, so it isn't a straight forward scenario. The supporting characters she gathers form an interesting and unusual group. But what makes it interesting is she has to go outside her normal circle of friends, so finding and convincing each of them is part of the challenge. It's also great to have a strong leading female character. After a strong start, some of the middle chapters started to lag a little, but it did come back in the end. The only part I didn't like was Priza:
The ending for Priza left me dissapointed. He gets killed off without getting to even attack in the end fight. While I don't care for long drawn out side-kick battles either, it made it seem link he was an innocent bystander that got killed quickly. So why would the town honor him so greatly, if he didn't appear to do anything at all? I loved having a Shoanti character. It added to the Varisian background greatly. There were chapters Robin really tried to bring this out, but they just didn't link together well enough to make it as great as it was trying to be. ![]() Pathfinder Society Scenario #4–05: The Sanos Abduction (PFRPG) PDFPaizo Inc.![]() Our Price: $3.99 Add to CartA repetitive beating![]() ![]() ![]() ![]() ![]() I played this twice with a group of just 4 players, and even the first encounter killed one of the PCs each time. Especially if you have only melee chars with no range attacks. One of the encounters was completely repetitive, as it was the exact same creature again, just with annoying side kicks. This seemed totally pointless. The real reason to play this one is for the boon, reddiwhipple.
![]() Pathfinder Tales: The Wizard's MaskPaizo Inc.![]() Print Edition Unavailable Add ePub/PDF $6.99 Non-Mint Unavailable Are they Dead Yet?![]() ![]() ![]() ![]() ![]() Let me save you the agony of reading this book by revealing the entire plot now: We were running away from: <roll for group>
Roll for Group (1d8):
Roll for Action (1d4):
Repeat sequence above until nauseous.
Rant: And the heroes are?
Rant: And the bad guys are?
Rant: We’re the Secret Police!
Rant: Check for traps?
Rant: Smurf Kittens?:
They are being chased by a horde of magical blue kittens. At first, they are nipping at their heels and arms, and are barely able to escape the horde surrounding them. But somehow they are able to ‘pull ahead a little’ allowing a short lead. A short lead? They were chased by the horde for 3 days! I’d given up on them sleeping any several chapters earlier, but wouldn’t they at least need to stop and pee? Even with the LSD trips, this was too implausible, or even the writer forgot to care about who’s chasing them now. How the book should have ended:
After being sworn in as actual members of the Secret Police as our reward, we headed back to town. The guard asked us who we were. “We’re the Secret Police!” we cried again. THWUNK. THWUNK. “Bull Sxxx” he replied, after shooting us dead on the spot with crossbow bolts like a competent guard would. “You've used that one before. Over… and over… and over…” What the boon should be:
Plot Endurance: When you are sent on a repetitive mission, you endure it by burning this book as you go. Skip the mission and/or encounter and gain all treasure and XP. |