Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
GM Tyranius wrote:
That is the end of this Adventure Path. Thanks to everyone for sticking through until the end while we learned 2E. Though 2E has certainly changed and morphed throughout this Campaign with each expansion book and even now the Remaster fixing some of the classes and design.
This was awesome. With sprinkles. Thanks so much for running, Tyranius!
Cuthberwyn's initial return to the Rainbow Citadel is rather brief — long enough to finish the library, leave enough money to fund it for the foreseeable future, and help Raspar with the garden a bit.
It's not long, however, until the gnome, who joined the journey as a scholar of goblins, seeks to further his knowledge of elves too, and more specifically the aiudara, the elven gates. He pores over the notes of Voz Lirayne and the few tidbits buried in the journals of Belmazog as well.
He yearns to learn the magic of the aiudara, and begins a journey to find all of them he can. He is always glad to see his friends, even venturing to Janderhoff once to call on Kelvin on his home turf. He visits the Citadel, and Promise, fairly often — when he misses Raspar, and when his memory reminds him he should.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn stares at the fallen manifestation for a long while, his eyes big and unblinking. Finally, he steps forward and claims a single scale from the dragon's hide, that lone token itself still nearly as large as his own head.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
DC 47 Refl:1d20 + 31 ⇒ (5) + 31 = 36Because of course.
Acid 12 x 2 = 24, resist 10 for 14 Cold 18 x 2 = 36 Electricity 16 x 2 = 32 Fire 22 x 2 = 44, resist 20 for 24 Poison 13 x 2 = 26
14 + 36 + 32 + 24 + 26 = 132 damage. 59/268
Cuthberwyn, battered and bruised, patches his wounds (Assurance in Medicine = 30, DC 20 Treat Wounds for crit success, healing:4d8 + 10 ⇒ (4, 1, 3, 6) + 10 = 24), then flies up and over a bit, trying to give Dak a flanking partner.
Battle Medicine ◈, Fly ◈, Fly ◈, no haste action. Dirge of doom lingers one more round.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn takes to the air again, though not particularly high up. He manuevers so that he can target the party with his spell, inlcuding Kelvin since he can see him via his own true seeing. Cast haste (H 7th).
He wracks his brain looking for future options as well.
Cast a Spell ◈◈, Fly ◈. Dirge of doom lingers two more rounds.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn glances about, confused by Kelvin's words, but soon enough understanding. Illusion, he thinks to himself, drawing out his staff of providence and casting a spell to see things as they actually are. Cast true seeing from the staff.
Cuth then picks up his tale of woe again. Cast dirge of doom cantrip (30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.)
DC 40 Performance check for lingering composition:1d20 + 33 ⇒ (13) + 33 = 46Success, focus point spent, linger 3 rounds.
Absent enough actions to remain in the air, he falls. Instructively he crumples the leaf affixed to his armor and vanishes, floating to the ground safely. Activate snapleaf.
Interact to draw, Cast a Spell ◈◈, Cast a Spell ◈ (eternal composition), ⤾ Interact.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
DC 47 Fort:1d20 + 33 ⇒ (19) + 33 = 52success, and I did not expect one
Cuthberwyn twists away and avoids about half of the force shards, then rights himself and picks up the Dahak-haunting tale anew. Cast dirge of doom cantrip (30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.)
DC 40 Performance check for lingering composition:1d20 + 33 ⇒ (4) + 33 = 37Fail, but no focus point spent.
Cuth then taps into his occultism knowledge and and tries to rewire the Dahak manifestation's mind. Castsynthesesia, DC 44 Will.
Afterward he keeps himself aloft.
Cast a Spell ◈ (eternal composition), Cast a Spell ◈◈, Fly ◈.
172 total damage, 116 + 39 from Caba's heal = 155 remaining
Cuthberwyn flies over just above Dak and taps into his inner heroic self. Cast heroism (H 9th). Dak now has a +3 status bonus to attack rolls, Perception checks, saving throws, and skill checks.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
DC 45 Will:1d20 + 35 ⇒ (14) + 35 = 49Greater resolve means success = crit success
Cuthberwyn is nonplussed by Dahak's manifestation. Your time has come to its end, fiend, he growls, weaving atale of dragons and fiends and how they have fallen before the party. Cast dirge of doom cantrip (30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.)
DC 40 Performance check for lingering composition:1d20 + 33 ⇒ (10) + 33 = 43Success, focus point spent, linger 3 rounds.
He then clicks his heels together and takes to the air.
Cast a Spell ◈ (eternal composition), Activate ◈◈, Fly ◈.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Diplo (Aid):1d20 + 27 ⇒ (14) + 27 = 41
My companion speaks true, Cuthberwyn joins in the discussion. Intent is not action, and if you search your feelings, you know in your heart what is right and what is not.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
It's a once per day that has only a 10 minute duration, but there's nothing to stop Raspar from using it.
Cuthberwyn dutifully follows along on the tour. War does not necessarily make one great, he observes, but it is sometimes a necessary thing to fight.
As such, I would hesitate to call us heroes. We have done what we deemed a necessity to do. Cuth recounts an abbreviated version of the fall of the slaver guild, though he is mindful not to use the name of the Scarlet Triad.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
DC 42 Will:1d20 + 35 ⇒ (1) + 35 = 36greater resolve makes this a failure instead of a crit fail, which still sucks but Frightened 2 is worlds better than Frightened 4.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn, hopeful his companions can put an end to Green shortly, continues to focus trying to soften up Red, flinging a dozen missiles of force at it. Cast magic missile force barrage ◈◈◈ using a 7th level rank slot.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
DC 42 Refl:1d20 + 31 ⇒ (10) + 31 = 41LOL, of course. Full damage of 54, minus 15 for resist fire = 39.
Cuthberwyn moves forward and begins a tale of the party's history of vanquishing fiends...and how these two Tyrant Devils are next. Cast dirge of doom cantrip (30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.)
DC 40 Performance check for lingering composition:1d20 + 33 ⇒ (19) + 33 = 52Crit success, focus point spent, linger 4 rounds.
Cuth then uses the wand in his hand to send a wave of despair washing over Red. Cast crushing despair, DC 43 Will.
Stride, Cast a Spell ◈ (eternal composition), Cast a Spell ◈◈.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn uses his eternal composition ability to bolster the defenses of his companions. (Cast inspire defense, party within 60 feet of Cuth gains a +1 status bonus to AC and saving throws, as well as resistance equal to 5 physical damage.)
He then moves forward and takes stock of the fiends.
Recall Knowledge, Religion:
1d20 + 26 ⇒ (20) + 26 = 46
Finally he will draw a wand.
Cast a Spell ◈ (eternal composition), Stride, Recall Knowledge ◈, Interact to draw.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
As the tale of Protection fades into silence, Cuthberywn activates the greater extending rune on his spiked chain and uses it on Green.
+2 greater striking flaming greater extending adamantine spiked chain:1d20 + 30 ⇒ (3) + 30 = 33LOL, of course, what a use of two actions!
He then picks up the ended tale and begins anew. (Cast inspire defense, party within 60 feet of Cuth gains a +1 status bonus to AC and saving throws, as well as resistance equal to 5 physical damage.)
persistent fire:2d10 ⇒ (2, 2) = 4resist fire 15, no damage flat DC 15 check:1d20 ⇒ 6
Stride (haste action), Activate extending rune ◈◈, Cast a spell ◈. Inspire defense does not linger.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberywn moves toward green and pokes fun at the confused Xotani. Cast hideous laughter, DC 43 Will save. He then draws out his adamantine spiked chain.
persistent fire:2d10 ⇒ (2, 4) = 6resist fire 15, no damage flat DC 15 check:1d20 ⇒ 7
Stride (haste action), Cast a Spell ◈◈, Interact to draw. Inspire defense fades... does it fade out now, or at the beginning of Cuth's next turn? I suspect the former, but it's not 100% clear from the text.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn uses the magically-provided quickness (haste) to move closer to Yellow just long enough to try and addle its mind — cast confusion, DC 43 Will — then retreats behind the wall of force again.
Stride (haste action), Cast a Spell ◈◈, Stride. Inspire defense lingers one more round.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn remains where his is and invokes a barrier between the party and the two unharmed Xotani, hoping to buy a few seconds of time. Cast wall of force.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn tries to identify the creatures. Recall Knowledge ◈, Arcana +24 (w/Cognitive Crossover to Bardic Lore +24), Crafting/Society +24, Nature/Religion +26, Occultism +32. Whatever he learns, he will share.
Just before Dak flies off, Cuth gives the party a haste spell. Level 7 slot, 1 minute duration. He then uses his eternal composition ability to bolster the defenses of his companions. (Cast inspire defense, party within 60 feet of Cuth gains a +1 status bonus to AC and saving throws, as well as resistance equal to 5 physical damage.)
DC 40 Performance check for lingering composition:1d20 + 33 ⇒ (13) + 33 = 46Success, focus point spent, linger 3 rounds.
Recall Knowledge ◈, Cast a Spell ◈◈, Cast a Spell ◈ (eternal composition).
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Point of order: Cuthberwyn's Occultism is +32, but I realize I hadn't changed it on the Macros page. I've done that now. Mea culpa.
Cuthberwyn nods. Of course, of course, happy to help, Cuthberwyn says, aligning the gems on Jewelgate to carefully match the needs of the rest of Alseta's Ring. Give it a try now.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn's player gets out of the dentist's chair and snaps into the conversation. Ah! Indeed. One can almost see the lines connecting the portals together, though they are invisible to the uninitiated.
DC 44 Occultism (L):1d20 + 32 ⇒ (6) + 32 = 38 Yeah, even with an assist that'll fall short.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn moves on to telling tales the battles the party has faced with manifestations of Dahak, illustrating that Dahak is the true foe here, not the party or even Mengkare. All are working toward the same goal.
DAHAK IS THE REAL FOE, Performance (L):1d20 + 32 ⇒ (3) + 32 = 35I VOLUNTEER THIS HERO POINT AS TRIBUTE DAHAK IS THE REAL FOE, Performance (L):1d20 + 32 ⇒ (19) + 32 = 51
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn opts to appear to the nature of gold dragons, recounting the story of Mengkare and drawing parallels between the forced servitude he endured and the unwitting sacrifice he's proposing for the citizens of Promise. A set of parables, if you will. And a good parable always allows the audience to draw their own conclusions Using Performance, so GM please set the DC as appropriate.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn takes a similar, if distinct, approach as Cabaguil: he tells others of his intent to craft a tale about Mengkare and offers samples to those willing to discuss Promise's leader.
When conferring in private with the party, he adds, "I have few spells that would be considered buffs, but I do have freedom of movement. However, it only lasts 10 minutes, and I suspect our conversation may last longer so I'm not sure how useful that will be until he grabs someone."
Cuthberwyn thinks a moment. I do have time stop, though this only affects the caster and won't allow the opportunity for others to act. Hmm, what about maze? That might buy us a few seconds at a time.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
One more thing, Cuthberwyn offers, would be the prisoners below. Whatever crimes they may have committed, they have more than paid the price and it is time to allow them to see the light of day once more. If you wish them elsewhere outside of Promise that is understandable; but freedom from their penance is part of the deal. We must needs do something for them as well, no?
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn makes sure to explain the situation clearly to Raspar. This one has kept people here, against their will. And he has conducted experiments upon them. He knows the first will incense the halfling, but isn't certain how he will react to the second.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn is dismayed at the state of the prisoners. This is unconscionable, he says disdainfully. "Paradise" indeed. who could fathom leaving these poor folk here to rot without any regard for rehabilitation?
He plans to lobby for release when the party heads back out.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cabaguil Hobnil wrote:
"Wow, I bet that sucker is worth quite a bit on the open market!" Cabaguil laughs. "Do you have a use for it? I have a few area spells, though generally they're already too large and I have trouble placing them as it is... So I'm not eager for it, but might find a use if you have none."
LOL, Cuth has exactly two spells he can use it on (ray of enfeeblement and grim tendrils, but yeah, he'll keep it.
Cuthberwyn frowns slightly as he notes the Contract of Citizenship, looking it over. Organized, yes. But also a bit of a control freak, it would seem. What kind of place uses a formal contract to be a citizen?
Alas, can't hit that DC in Society, or even substitute Bardic Lore (both are at +23).
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Perception:1d20 + 29 ⇒ (20) + 29 = 49
Half a moment, Cuthberwyn says, fetching a small, forked stick lying astride a chair back. This may have fallen out of someone's pack in a haste to depart. What do you make of it, Caba?
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn helps Raspar clean up — best to make it seem as though no one was ever here, hmm? — while letting everyone know what's behind door #1 that he opened.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Knowing he got extremely fortunate with his spiked chain, Cuthberwyn elects to scuttle over by another door, hoping that draws the guardian's attention and lets the party regroup. As he moves, he spins up his tale again, picking up as it fades. (Cast inspire defense, party within 60 feet of Cuth gains a +1 status bonus to AC and saving throws, as well as resistance equal to 5 physical damage.)
DC 39 Performance check for lingering composition:1d20 + 32 ⇒ (3) + 32 = 35Ugh, no linger, no focus point spent. :-(
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Ooh, I had missed I was up. Sorry about that.
Cuthberwyn calls upon Fortune to gain some providence, then uses his spiked chain, which lashes out at a ridiculous length at the construct. Cast true strike, then activate extending rune on spiked chain.
Cuthberwyn uses a high-level spell slot to send more than a dozen force bolts at the guardian. Cast magic missile force bolt with a 9th level spell slot.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn moves over for a better view and sighs in exasperation. How does it know we're not supposed to be here? We aren't, but that's hardly the point.
He pulls out his adamantine spiked chain and bolsters his allies. (Cast inspire defense, party within 60 feet of Cuth gains a +1 status bonus to AC and saving throws, as well as resistance equal to 5 physical damage.)
DC 39 Performance check for lingering composition:1d20 + 32 ⇒ (10) + 32 = 42success, focus point spent, linger 3 rounds.
Stride, Interact to Draw, verbal component to Cast a Spell.
Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
Cuthberwyn chooses his words with great care. Others have not mentioned this specific concern, he begins slowly, but we have heard expressed concerns just the same.
He pauses, measuring what to choose to divulge. Promise's insular nature may preclude this, but: have you heard of the Scarlet Triad? They are a secretive network of slavers who have been using the Elfgates to further their flesh peddling.