GM Tyranius Age of Ashes (PF2E) (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Ruling Citadel Alterein
Hero Points (Max 3): Cabaguil (3); Cuthberwyn (1); Ðakaþos (3); Dori (2); Kelvin (0); Raspar (3)


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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Over the next several weeks you are celebrated as Heroes! Not only for your efforts in ending a slave trade but also stopping Dahak from entering this world once more. Tales of your exploits reach beyond Hermea, while on Promise itself the day of the manifestation’s defeat becomes known as the Day of Promise.

Golarion has thankfully been spared a new Age of Ashes, and the island nation of Hermea may well enter a new age of glory. You can finally rest and look forward to comfortable lives in Raspar's garden within the grounds of the Rainbow Citadel.

That is the end of this Adventure Path. Thanks to everyone for sticking through until the end while we learned 2E. Though 2E has certainly changed and morphed throughout this Campaign with each expansion book and even now the Remaster fixing some of the classes and design.


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M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5
GM Tyranius wrote:
That is the end of this Adventure Path. Thanks to everyone for sticking through until the end while we learned 2E. Though 2E has certainly changed and morphed throughout this Campaign with each expansion book and even now the Remaster fixing some of the classes and design.

Wow. Thank you again GM Tyranius! I appreciate all that you did to make this happen. It was good.

Raspar returns to the Rainbow Dreamcastle Citadel, and his glorious work and labor to making it a beacon to escaped slaves from Cheliax, which may or may not include creating a secret underland scootroad and/or direct raids into Cheliax to free slaves and make slavers murdert.


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HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing
GM Tyranius wrote:
That is the end of this Adventure Path. Thanks to everyone for sticking through until the end while we learned 2E. Though 2E has certainly changed and morphed throughout this Campaign with each expansion book and even now the Remaster fixing some of the classes and design.

I cannot thank you enough for running this. It's been a wild ride, and this is the first AP that I've played in that took me from 1 to 20. I've come to love my angry rogue dwarf, and this group has really made seeing all of those levels easy. Thank you!

Kelvin sticks around for about a week at the Rainbow Citadel. It's the smell of manure from all of Raspar's gardening that drives him out. "Bloody petunias, hydrangeas, and portulacas. Fricken flowers everywhere."

He makes his way back to Katapesh, ostensibly to run the Gladiator's Guild he's taken charge of. But even that doesn't hold him long. For a couple years he takes to the sea, roving around the Eye of Abendego as a Free Captain. It's all kind of pointless to Kelvin, but it keeps him busy.

When the dwarf's anger finally simmers down as middle age approaches, he finds himself returning home to Janderhoff. He marries a demure woman named Maila Rockbuster, and the two have a bevy of children. The tales of his exploits fade over time, such that his grandchildren lovingly refer to him as Grandpa Beardy on account to his beard reaching glorious lengths.

On the day after Kelvin breathes his last, his granddaughter Imrild Craghorn sets off for the city of Promise. Her goal? To return the now dormant Craghorn's Fury to Mengkare's hoard, as promised to the dragon.


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Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0
GM Tyranius wrote:
That is the end of this Adventure Path. Thanks to everyone for sticking through until the end while we learned 2E. Though 2E has certainly changed and morphed throughout this Campaign with each expansion book and even now the Remaster fixing some of the classes and design.

This was awesome. With sprinkles. Thanks so much for running, Tyranius!

Cuthberwyn's initial return to the Rainbow Citadel is rather brief — long enough to finish the library, leave enough money to fund it for the foreseeable future, and help Raspar with the garden a bit.

It's not long, however, until the gnome, who joined the journey as a scholar of goblins, seeks to further his knowledge of elves too, and more specifically the aiudara, the elven gates. He pores over the notes of Voz Lirayne and the few tidbits buried in the journals of Belmazog as well.

He yearns to learn the magic of the aiudara, and begins a journey to find all of them he can. He is always glad to see his friends, even venturing to Janderhoff once to call on Kelvin on his home turf. He visits the Citadel, and Promise, fairly often — when he misses Raspar, and when his memory reminds him he should.


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Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Thank you so much! It certainly was a a wild ride!

Once life returns to normal, Ðakaþos retreats from the world to spend his years in quiet study, focusing ever more on magic than the blade. He makes a hobby out of studying the aiudura, occasionally reconnecting the the bad who defeated Dahak.


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Male Human

Cabaguil can’t believe it’s over. That his group has really done it. It takes a while to sink in, but when it does, he’s quite happy to hang up his staff.

He does however, hang it over the door. Just in case. For after all, evil does not rest - even if he does. He stays at the rainbow citadel, of course, and his floating eye can occasionally be seen moving about the place, checking things out so he doesn’t have to.

In time, his eye is more and more often seen just over the blossoming yam fields. The mist just rising off the flowers in the morning sun. Such light. He'll remember his promise.

Thanks muchly for running this all the way to the end Tyranius. I hate leaving things unfinished - and you did not disappoint! Thank you humbly.

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