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10, 13, 13, 12, 13, 10 DM said he rolls the players stats, and I said ok "in my mind that put up a red flag." DM said you get one set and that everyone else got one set, and I said ok and he rolled the above so I got up and made it to the door before he asked where are you going and I told him I'm not playing those they are less than a 20 point buy in. I asked him if I could reroll, because I didn't want to waste a character sheet on those stats and he said no because no one else did so I left. I would like to add the lowest stat on the other 2 player's character sheets was 12 and going up to 18.
I changed the rules a little I'm still looking to get 32 people, but as soon as I get 12 than I'm setting a time right now I'm still at 4/12. 32 challengers, 5th level, 32 PB, Max hp first
Limitation: full rd action to "summon" mount/animal companion, familiar into fight Special variant: Dueling and spell dueling rules in place (immediate action parries and counterspells) Duel counters/dodge: http://www.d20pfsrd.com/gamemastering/duels
Submit to Fightingfestival13@yahoo.com? I will be running the fights so I ask if you have a special tactics/contigencies to include it. crafting rules: Use FAQ benefit that crafting feats count WBL for crafted items by crafted price not market price.
Please check out this video for details. Link provided http://www.youtube.com/watch?v=zTp3kUyvOIQ Build strong, fight fierce and except the challenge. My name is Curtis Davis, on YouTube I am reissuing Sean Connors Challenge to the community by creating my own gladiator match so please take part in the Fighting Festival 2013.
I'm not sure if I posted this in the right spot, but I'm looking for an editable character sheet app I can install on my Samsung Galaxy Note. So I can keep better track of my characters, and was wondering if anyone had any ideas or suggestions? thank you and I'm sorry if I put this in the wrong place.
Long Campaign running for planescaping, and the group is a Githyanki Ranger with a Large Red Dragon, a Zodar fighter type, a goliath barbarian and an intelligent magical item with Sorcerer levels. We captured an airship and we are wanting to keep it, but we want to plane shift it. So we came up with the bright idea to have the dragon try to carry it as equipment with the ant haul spell, but we need to find away to reduce the size of the ship so the dragon can actually carry it because it's bulky and it'll tip over. Right now we can get the dragon to carry up to 16,800 pounds, but we need to reduce the size any ideas or input would help thank you very much.
I'm looking for all the metal type spells I can't find to many spells like that and I'm trying to make a metal sorcerer like the title says. To put something more orignal into our group instead of the regular elements. I'm gonna be a fighter type sorcerer also so thank you for any help you can offer.
In a game I am running we are using 3.5 Books and Pathfinder, and we have a summoner in the group. So I'm trying to expand it's spell list a little to add the other books. We have all the 3.5 books so any spells not on the list I would like to hear them so I can look at them to add to the list. Here's what I have so far and the level of the spell I was thinking about putting it at. I'm looking for spells I should add or remove and what level the spell should be. 1st Level
1st Level
2nd Level
Level 3 spells I'm thinking about putting on the 2nd level list
2nd level
Level 3 spells I'm thinking about putting on the 2nd level list
2nd Level
Level 3 spells I'm thinking about putting on the 2nd level list
Thank you for any help and it's appreciated
My group has a few games we enjoy playing that has gone into level 20+ and still have desire to keep playing those characters. I'm wondering how others have handled Legendary damage and divine score, and I would like to hear other peoples experience and what they decided to use and not use. I'm going to make Divine score do something else besides raise someone to the level of a god though some ideas I had was a bonus to save DC's, AC bonus, Attack bonus or save bonus not really sure yet.
I picked up Half Elf for the extra points. I was wondering if the Eldritch Heritage tree would be worth it for a synthesist, and what Bloodline would be worth taking with it. Also would Augment Summoning boost up my Synthesist bio-suit if I used the ritual or summon eidolon spell. If you can think of any other feats that would be worth putting in there or better than what I posted I would like some input. Half-Elf
2 questions popped up for me when I was reading Improved Damage Evolution and the Synthesist. if you had 2 pairs of claws would Improved Damage Evolution increase the damage of both pairs of claws such as 4 hands or 2 hands and 2 feet? If the Synthesist took the Improved Damage feat would that stack with the Improved Damage Evolution? thank you for any help!
We play pathfinder and 3.5 together One of my players is a Master Summoner (Ultimate Magic) and uses the Eidolon to heal, player took Major Magic Evolution (Cure Moderate Wounds) and wants to take the following feat (from Complete Champion)... You can channel divine energy into healing with a touch.
Feat says "Ability to cast 2nd-level spells", and his defense is the evolution says "An eidolon learns to cast a major spell as a spell-like ability", and selected Cure Moderate Wounds (Which is a second level spell). Since spell-like abilities are cast would this be a legal feat because of this ability for the Eidolon? Thx for any help So far I'm tempted to give it to him, because of the wording. Although I wouldn't mind a little assistance on the matter.
First I wanted opinions about the Team Work Feats and than Suggestions also, because no one in my group uses Team Work Feats. I understand why since they are depending on someone else to take the feat also. Unless you actually coordinate your character with someone else, and even than there are better ways to build teamwork than taking the same feats. I was thinking about removing the part that both player's have to have the same Team Work Feat to use this feat, and let the feat work normally after that.
White Haired Witches hair does 1d4 points of damage and is a natural attack, but if you took monk level with it and you were a level 2 White Haired Witch/ level 4 monk would your hair do 1d8 points of damage and could you perform flurry of blows with your hair? I kinda think yea it's a natural attack kinda similar to hands in this case. I'm thinking about making a White Haired Witch 8/Monk 3/Assassin 9
Just looking for some opinions nothing much Rip
This spell telekinetically moves part of an object in one direction while moving the rest of the object in a completely different direction. The resulting tug tears the object into two separate pieces, killing most creatures outright. Creatures or objects weighing more than 1,000 lbs. are not affected. As the movement is not especially rapid, damage builds up slowly.
I'm making a Catfolk Ranger, and don't play Rangers as PCs usually only NPC's kicking party butt. I my real question is would you pick ranger spells or bonus feats at level 4, 8, 11, 14. I look at the healing spells, and think those would be nice, but we got a cleric so I'm just looking for some opinions.
I am in a two person game Level 6 Arcane Sorcerer(Me) and Ranger, and so far this is what I got. I'm trying to be a buff Sorcerer. I picked Spectral Hand since I can use Vampiric Touch as a Spell Like Ability and Healing Touch so I can heal kinda. Thank you for any suggestions! 0 level
1st level
2nd level
3rd
I'm just being sure I'm understanding this right, but does the Q-Monk get all of those abilities as ki-powers when he reaches the listed levels of 4, 6, 8, 10, 12, 14, 16, 18, 20 or does he select powers at lvl 4, 5, 7, 11, 12, 13, 15, 2 powers at 17, 19, 20. there is a large gap between level 7 and level 11 where level 8 and level 10 category powers are just being ignored, because a monk just skips them in the progression. I could use a little clarification and thank you.
on page 549 in corebook it talks about Magi Item Gold Piece Values mainly asking about Item Requires Specific Class or Alignment and Item Requires Specific Skill to Use. Does the 10%-30% reduction go to cost to create hence making an item cheaper if you put a requirement on it or market cost to purchase from a store?
I've always wondered what other people use for Houserules Base Class Rules
Feat Rules
Prestige Class Rules
The Thrall of Graz'zt
Spellcasting Rules
Special Abilities
My question is probably really obvious to everyone but me, but if you take Spell Perfection with a 7th level spell say Delay Blast Fireball and than you put Maximize and Empower spell on. Would you be able to get the maximize for free and the Empower would only raise it up 2 levels up to a 9th level spell.
Has anyone out there ever looked at the Craft feats and thought I'd never have the time to make a magical item. Well looks like you can pump out a lower level version of you or anyone else you can sculpt of half there level or Hit dice. So all you would have to do is get a magical lab and a few Simulacrums and put them to work while you make magical items. I'm sure I'm not the first one to think of this, but I was wondering if anyone has taken this to a higher step.
Is there a feat that changes Wizards Familiar to an Animal Companion? I'm sure I've seen such a feat
Our group uses 3.5 material with Pathfinder I'm sure like a lot of groups. I just need suggestions about Researching this Spell for a Paladin, and if anyone would allow it. Name Whirling Blade
I was thinking about raising the spell level to 3 or 4, but if you would leave it at level 2 please say so. Thank you everyone Edit: I should of asked would you allow a player to research this spell in there game on top of that.
This feat is in Ultimate Combat Devastating Strike (Combat) Pitting all of your strength and resolve against your enemy,
Prerequisites: Vital Strike, base attack bonus +9. Benefit: Whenever you use Vital Strike, Improved
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