Ranged Trip, Ranged Disarm, Ace Trip, and Ace Disarm are all "Targeting" feats. Targeting feats say that they count as Called Shots for anything that effects those. Improved/Greater Called shot let you full-attack with Called Shots.
With all those feats then you can full-attack with ranged trips/disarms that also do damage when they hit. What build would be able to pull that off/do so effectively?
Or is it really possible at all? From what I can tell the feats you want, as someone doing ranged attacks and maneuvers are:
Point-Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Combat Expertise, Ranged Trip, Ranged Disarm, Improved Called Shot, Greater Called Shot, Ace Trip, Ace Disarm, Improved Trip, Greater Trip, Improved Disarm, Greater Disarm.
Thats already 16 feats, assuming you didn't need anything else. 17 feats if you're an archer with Manyshot, a crossbowman with Rapid Reload, or a thrower with Quick Draw. Is this a Fighter-only strategy?