The "Bend Terrain" Paradigm Shift says: "When you use your infinite worlds class feature, you can target a 10-foot-radius area within the effect and bend its shape on a whim." Is this actually letting you alter the shape of the terrain, or is it just flavor for why things in the area are falling over and taking damage?
A Wizard with the Pact Wizard (The one from Haunted Heroes Handbook, not the other archetype also named Pact Wizard) and Exploiter archetypes is a popular choice for "this is so powerful its broken".
I forgot to add to make sure you take Fiendish Proboscis as an Arcanist Exploit so you more or less have infinite Reservoir points.
If I have a level of Sorcerer, and then go into Arcanist and grab the Bloodline Development exploit, it says:
"If the arcanist already has a bloodline (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted her access to the bloodline when determining the powers and abilities of her bloodline."
What all exactly is being inherited with this? What falls under "powers and abilities"? If its just the Bloodline Powers, whats the "and abilities" text referring to? Does it get the Bloodline Arcana? The Bloodline Feats or Bloodline Spells? All of those things fall under the "Bloodline" Class Feature of the Sorcerer and could I suppose be described as "abilities". It seems like getting access to all of those things for a level dip and an exploit would be too much, but that "powers and abilities" text is throwing me off.
If you really want to hide your casting you play a psychic caster and take Cunning Caster, not Conceal Spell.
Cunning Caster is a Bluff check vs their Perception, with penalties on the Bluff check for visual/somatic components. Since psychic casters don't have either of those, its just a straight Bluff vs Perception.
Plus it doesn't double the casting time like Conceal Spell does, and theres no Perception bonus for the other people based on the spell level.
Is there any way to get, or at least count as having, a second school? The Necromancer's Athame and Annihilation Spectacles are pretty amazing, but since they both seem to require specialization in certain schools it doesn't seem like you can ever use both. Which is fair, because of how good they are, but it would be real nice to be able to do it.
If a Wizard with an Arcane School takes a 1 level dip in School Savant Arcanist and chooses a different school then, do they now function as if they had two Arcane Schools?
Theres no text that says you have to choose a school you already have, like a lot of similar Bloodline abilities do.
It also says that you treat your Arcanist level as Wizard levels for the school, so would you keep progressing the second school once you went back to Wizard afterward?
So a Samsaran with Mystic Past Life who is a Psychic Bloodline Razmiran Priest Sorcerer has access to maaaybe the biggest variety?
They get their normal Sorcerer spells, plus any extras through scrolls via Mnemonic Vestments.
They can cast up to 8th level Divine scrolls using their own slots from Razmiran Channel.
Since the Bloodline makes them a Psychic caster, they can grab a handful of Psychic-only spells through Mystic Past Life, and if they use that to get the highest level of any of the spells with Undercasting they get all the previous versions for free. Psychic Bloodline would give some of those spells, plus the higher tiers for free, but Razmiran Priest replaces most of that stuff.
Throw in some extra low level spells through Rings of Spell Knowledge.
After level 9, maybe hop into Pathfinder Savant or Daivrat to get more spells through Esoteric Magic or Spell-Fetch.
If you wanted to be able to pump out as many scrolls as possible, with the widest variety, what would be the best options to do so? And once you have them, who is the best at using them?
A 17th level Medium can get access to 9th level Wizard spells once per day, or 8th level Cleric spells and 7th level spells from any other list (via Miracle) once per day, so I imagine they're hard to beat on variety. They don't really have anything built into the class for scroll creation or use though, as far as I've seen. Plus, 17th level is pretty late to be getting access to a single higher-than-6th level spell per day.
Spell Sage Wizard can get access to Cleric/Bard/Druid spells of whatever level they have at least 2 prepared spells of, but they give up their Arcane School to do it. No access to Psychic spells though.
Rebirth Discipline Psychics can get up to 8th level spells from any list, but only once per day.
The Pathfinder Savant prestige class and the Razmiran Priest Sorcerer are both good at using scrolls, but don't quite have the range for variety, or special abilities for crafting.
Spontaneous casters could use Mnemonic Vestments to essentially make copies of scrolls they already have without using up the original.
Are there any other ways to cast from a scroll without using it up?
Is there any way to access 9th level wizard and psychic spells more than once per day without using up scrolls? For instance is there any good way to get access to Major Mind Swap or Akashic Form without being a Psychic, and being able to do it more than once per day, or just it not being the only thing you can get from another list that day?
Without multiclassing (prestige classes are ok), or relying on scrolls, whats the best way to get a caster with 9th-level spells to be able to have the widest range of possible spells?
I know the Shaman can use Arcane Enlightenment as a wandering hex to get new Wiz/Sorc spells every day. The Spell Sage Wizard can get into the Bard/Cleric/Druid lists by spending 2 spells.
Samsarans and Magaambyan Initiate/Magaambyan Arcanist (prestige) can add a limited number of spells from specific other lists.
Skalds get Spell-Kenning (and the various feats/items to expand its options), but it only gets up to 6th level spells.
I know about the list someone wrote on gitp, but thats from 2013 and is extremely out of date. Are there any better ways since then to get access to as many spells from the big 4 lists (Wiz/Sorc, Cleric, Druid, Psychic) as possible?
Prepared casters preferred, since they aren't limited by Spells Known.
Edit: The Pathfinder Savant prestige class gets Esoteric Magic which allows adding one spell every level from any list onto your own, but it counts as 1 level higher.
I like Inspire Courage/Competence/Greatness/Heroics. I like the Bard spell list. All the knowledge stuff is useful, if not as important.
But the rest of the performances? No thanks.
Is there any good way to keep most of the good stuff (Inspire Courage most importantly), but get rid of Distraction/Fascinate/Countersong/Suggestion?
I know there are other class archetypes that get Inspire Courage (Evangelist Cleric, Ocean's Echo Oracle/etc.), but then you lose out on the Bard-only spells. Skalds get the Bard spell list, but they dont have Inspire Courage, and their rage isn't any good for all your caster allies.
There must be some way to be a fully buff/defense focused Bard without getting offense-focused/mind-effecting class features you'll never use, right?
Bringing this back because I found the Duettist bard, whose familiar can do all the performances for them starting at level 4. It also gains any bonuses from Versatile Performance.
Also the War Painter Skald, who can give out all their Raging Song rounds in advance to be used later in the form of war paint, activated by the wearer, not the Skald.
What would you build if you were determined to play a more support-oriented role in a group with a bunch of full-casters? And not in a "be the meat-shield/damage-dealer" type of way.
My first thought was a Court Poet Skald, to buff up their INT/CHA. WIS casters are out of luck, but it covers 2 out of the 3 casting stats so still pretty good. Are there any other classes that are particularly good at boosting up casters?
Each time you add an enchantment to a weapon, you can either get a numerical enchantment bonus, or an enchant with some kind of effect. The ones with an effect have an equivalent + so you know how much it should cost.
If I have a normal longsword, first I need to enchant it to be a +1 longsword. Nothing else. Then later I could make it a +1 Flaming longsword. The Flaming enchant has the same effective price as adding another +1 enchantment, but doesn't actually increase the number.
Which classes/archetypes would allow for your character to actively be doing very little, but still contribute in a meaningful way to combat? Things loaded with passive buffs like auras etc.
For example: The Promethean Alchemist.
Are there any other classes/archetypes that would let a character help a party without having to do much more than exist?
Matrix Dragon wrote:
You just gave me an idea for a villainous kitsune in a Pathfinder campaign who brainwashes people into thinking that he is their familiar. He manipulates weaker casters with enchantments to get them to do what he wants and occasionally uses hidden spellcasting techniques to support them when necessary. When one of his brainwashed stooges gets killed off by an adventurer, he disappears into the shadows and finds another person to manipulate into getting revenge for him.
Convince the brainwashed people that they can become a Witch. Witches already get all their power from a patron funneling it through a familiar. Just have the kitsune keep saying "You'll get your own spells when you're ready".
So lets say you've got a Kitsune thats taken the "Superior Shapechanger" Alternate Racial Trait. Now they can be a tiny fox at level one. If this Kitsune was a coward, or very lazy, they might want to try and pretend to be a familiar or a pet and get someone/something else to do all the dangerous work. Maybe hiding it from the rest of the party. What would be some ways to go about that convincingly, even from level 1?
The first step would probably to get a hireling to pretend they're your "Wizard" friend or something that you can hang out with. Footmen are only 5 silver a day. Get a high diplomacy to convince them not to ditch you after the first combat (if they survived that is). Might be worth it to invest in Bodyguard/Aid Another to keep them alive.
Any class with Verbal/Somatic spells would be out pretty much. Unfortunately "Natural Spell" only works while wildshaped, which Fox Shape is not. There are items (Ring of Eloquence for example) that can allow a non-druid to use Verbal components while polymorphed, but they're too expensive for level 1. I haven't seen any good way outside of metamagic to get around the Somatic components.
That mostly leaves psychic casters with the Cunning Caster feat and a high Bluff. Since psychic spells have no verbal or somatic components, and only use material components if they're expensive, you can do them just fine while in fox shape. Also because they don't have those components it makes Cunning Caster a flat Bluff vs Perception to hide all your casting. Mesmerist, Medium, Fractured Mind Spiritualist, and Psychic Bloodline Sorcerers are all CHA-based psychic casters which should make hitting those bluff checks easy. Mesmerist even gains half its level as a bonus to Bluff.
Vizier Mesmerist gets an ability to make it look like all their spellcasting/Mesmerist Tricks are coming from one of their allies instead of them. Its not a terribly high Will save to see through it, but its an option.
Depending on how your group decides, you could possibly disguise the Spiritualist's Phantom as a normal person when its in Ectoplasmic form, so it can pretend to be your "Wizard". You'd need to make sure to get your own room/tent when sleeping though, since the Phantom will disappear when you're unconscious, and people would suspicious real quick if only the fox familiar was ever around while everyone sleeps.
While almost definitely weaker, the other option is the Promethean Alchemist. They give up most of what it is to be an Alchemist to get a Homunculus that scales similar to how animal companions do, but weaker. However, the Homunculus can use any of your extracts without the infusion discovery, and can even prepare them every day on their own, whithout your help. Get a good Disguise skill and convince everyone that this small person making extracts with a fox on their head is a gnome or halfling with a familiar. Call it a growth spurt when they suddenly become medium at level 4. While not as strong as a psychic caster, I feel like this one is a more convincing decoy. It can carry a weapon, drink extracts, and even be seen preparing them without assistance. Plus it is fully dedicated to you and won't run away or spill your secret.
Are there any other sneaky ways to hide the fact that the little fox "Familiar" is actually the character?
What would be everyone's favorite non-combat abilities/classes/spells? I don't mean just "best at rolling skills", but actual neat class features or spells.
Bonus points if they're not prepared-casting spells, for being able to pull them out at a moments notice.
Personally I'm a big fan of Telekinetic Haul, especially once you start spending burn on it. Hard to beat being able to float around things weighing up to 1000 pounds per level. Telekineticist gets a lot of my favorite utility abilities, really.
That works too. Either way you're going to need to spend an extra feat and some gold to do it. I notice you also don't have Precise Shot in there anywhere. I'd probably delay the Startoss feats so you can get Weapon Adept or Exotic Weapon Proficiency (whichever one seems more convenient), and Precise Shot.
For extra goofyness, and depending on how its ruled, you could also potentially get a Large size Starknife (making it a one-handed weapon instead of Light) and two-hand it for more damage.