The best / your favorite level 20 capstone ability?


Advice


I'm going to be playing in a game that will reach, and spend a decent amount of time at, level 20. Which classes get the coolest stuff at level 20?


Alchemists, oracles, witches.

Sorcerers and wizards don't get *as* interesting abilities, but their strength comes from having 4+ 9th level spell slots and all the shenanigans that can ensue from that.

Paladin's capstone can actually be seen as a detriment as it forcibly ends your smite early if it goes off and you can't choose not to activate it.


I know a player used the sorcerer arcane bloodline capstone w/ a ring of wishes to get infinite free wishes. Well, infinite so long as he had spell slots to burn.


Arcanist (Occultist) gets unlimited Summon Monster IX's...


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There's something to be said for the sheer simple deadliness of a level 20 Two-handed fighter. standard action, auto-crit (with a *4 scythe and feats that trigger on crits, naturally).


Witch grand hexes are nice (and you get 2-3, 18, extra hex at 19, and 20), alchemists can make a philosopher's stone. Oracles and sorcerers have very nice capstones depending on bloodline/mystery.

The ninja can use greater invisibility and can't be detected by any means even true seeing.

That's off the top of my head.


Warpriest's Aspect of War is pretty cool and of course build in swift casting has some real power at high levels.

Bard and Inquisitors are somewhat notable for having a save-or-die in a casting stat.

I'll put in another vote for Alchemist, not just because of the capstones but also because of the Alchemist 16 discoveries - Eternal Potion can get some pretty nice stuff, like permanent Haste or Displacement.


Mobile Fighter’s ability to do a full-attack as a standard action, is amazing.

Monk of the Four Winds is awesome. Kill your character at level 20, with new character, take the Master Craftsman, Craft Magic Arms and Armor, and Craft Wondrous Items feats, and spend all 880,000 gp on crafting items, which you literally have an infinite amount of time to do as you don’t age, thus can say you did it before you joined the party.

Liberty's Edge

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Someone once said that the cleric has the best capstone ability: a twentieth level of cleric.


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No love for the Diviner specialist wizard? Can't be surprised + always win initiative + Time Stop = you can run away from any fight you don't want, or choose 2-5 rounds of buffing before any fight you do.

Doug M.


Whatever you do, don't play a monk of the healing hand. That capstone is impressive... but not in a good way.

Twilight sage arcanists and chronomancer wizards get to keep acting for a while after they die.


Darigaaz the Igniter wrote:
Paladin's capstone can actually be seen as a detriment as it forcibly ends your smite early if it goes off and you can't choose not to activate it.

I don't think everyone plays it that way, although you're right - as written that's not great.

Having said that i still think it's a good capstone: - You now get 120hp healed as a swift action (more with a little investment), your DR goes up to 10, and your smite is still amazing against non-outside enemies (especially undead/dragons).

Theconiel wrote:
Someone once said that the cleric has the best capstone ability: a twentieth level of cleric.

I was gonna say something about this ... is there another class that doesn't get a capstone?

I wanna put another +1 in for Alchemist. Not only do you get a grand discovery, you also get 2 normal discoveries at level 20. That's a lot to get from one level up!

Dark Archive

The Ankou's Shadow Slayer archetype gains the ability to create an army of duplicates of him-/herself, following the rules of Shadow Conjuration. Although making the save causes them to only deal 20% of the damage, an instant army of archers (or whatever your build is) can be great (bonus points for lowering the opponents Will saves first for extra damage).


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Level 20 wizard discovery: Immortality

No need for undeath, or complex schemes. The wizard is simply no longer mortal.


I guess I like options so I'll vote for alchemist.

But I also like the flotsam domain and its capstone is pretty nifty too.

And theres nothing wrong with what a fighter gets that's for sure.

I'm not a huge fan of the hunter one.


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This is going to sound strange but a unchained rouge gets more cool stuff at 20th level than any other character. The reason is because of skill unlocks. Instead of a single capstone ability they actually get multiple. At 20th level a unchained rouge gets 4 skill unlocks, and can take cutting edge to get more. Skill unlocks have a somewhat mixed reputation but many of the 20th level unlocks are pretty cool. Below is a list of what I consider to be the best skill unlocks.

Bluff: Caster level check to read your thoughts, detect your alignment or to reveal when you are lying. Make a Suggestion as a full round action.

Diplomacy: Adjust a creature’s attitude in 1 round. If taking time the adjustment is measured in days. Gather information in 1d4 minutes.

Escape Artist: Escape being entangled, grappled or pinned as an immediate action. Suppress a slow or paralysis effect.

Perception: No penalty to perception for sleeping. Range penalty for perception is -1 per 60’. +10 to spot invisible creatures or objects.

Sense Motive: Read surface thoughts as a standard action. Can negate some attacks.

Stealth: Your target is denied its dexterity bonus against all attacks you make before the beginning of your next turn.

Play a human with the focused Study and Silver Tongued alternative racial traits. Take Skill Focus for Perception, Sense Motive and Stealth. Pick up the feat Hellcat Stealth to allow you to make stealth roll when observed. Alertness would also be helpful.

Out of combat you will probably be able to talk yourself out of any situation. Any creature with less than a 46 CHA will become friendly within 1 round of you talking to it. You will be able to read the surface thoughts of a creature as long as their bluff roll does not exceed 25.

In combat Hellcat Stealth will allow you to deal sneak attack damage on most if not all your attacks. This also means more than likely the first attack you make on a creature will require a save or they are killed.

Take UMD to be able to gain some pseudo spell casting.

The big problem is this character is a late bloomer. It is a pretty standard character until about 15th level, but once it hits 20th level it gains more than any other character.


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avr wrote:
Whatever you do, don't play a monk of the healing hand. That capstone is impressive... but not in a good way.

There's something more I want to add to this, but I forgot.


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I, on the other hand, think Monk of the Healing Hand has the most awesome capstone a cMonk could have: Not only can you instantly resurrect your entire party (probably winning a fight you party would've lost), you now get to reroll to a class that doesn't suck!

But wait, it gets even better: Unlike regular Monk, you can still profit from Enlarge Person at 20th level!

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