CuCernunnos |
The problem we ran into is that our DM didn't handle the "military attack" in Module four like everyone else is describing, so we didn't see any real large scale threat to our kingdom; just the usual sniping from Pitax. consequently, we were kinda caught with our pants down when Ft. Drelev went down. We regrouped, but interest in the campaign kinda fell apart after that because the players felt the DM really short-sheeted them knowledge wise. Heck, we've got an actual prestige class Master Spy as our kingdom spymaster, with the leadership feat, a high leadership score, and lots of contacts throughout the river kingdoms who routinely travels in her off time (rather than crafting or building) gathering info (you don't want to know her Charisma or Diplomacy scores, they're obscene). Yet the DM gave her no indication of armies amassing or problems on the horizon.
a suggestion to all the DM's reading this thread: Intrigue is cool, but keeping your players too far in the dark will kill your game. You (should) know your players; if they need a nudge, give it to them. I'm not saying spoon feed them, but don't starve them either.