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38 posts. Alias of CrystalStorm.


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sense motive: 1d20 + 11 ⇒ (20) + 11 = 31


Any help would be appreciated


" We have invitations let's just go!.


"of course I would love to draw one."
1d6 ⇒ 2
1d9 ⇒ 9
Zelda waits to see what is drawn this time.


The invitation
Zelda thanks the butler for his kindness and sits down, seeing Aliseya bounce into the chairs she sinply smiles at her antics.


I have opened it so anyone can edit it. I have updated my character and hope to put the updates online soon.


2 people marked this as a favorite.

Merry Christmas everyone!


Dotting


Zelda looks at the broken armor.
i think we may be able to repair that. We should keep ut with us.


Zeldat attempts to squeeze by Gittins to join the fray.

Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18


Since Zelda is doing her round 4 while everyone else is doing round three, I think Aleksander should have approached before I did my attack. If that is so then I should get my sneak attack damage. Please let me know if I am correct. We need all the help we can get.


This looks like the work of someone skilled at surgery does it not. This is very strange. Lets take one more careful look around the island to make sure we have not missed anything before we leave.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Take care Lies and have a great life. Maybe we will meet again.


acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28
Zelda attempt to slide past the ghost and destroy the book.


Thanks for running through so many it was fun!


Our group seems has run into real life problems galor. We are in the process of moving my dad into a retirement home because he can no longer take care of himself and he is not happy about it.


Zelda smiles at Naught Yes Ivwould love to have that rapier. I believe i can hsndle it." she says as she pulls out her own rapier.


Ulrik are you still there?


I cant post on my phone but I can post on my Kindle.


Tobias sounds good to me and Lies looks fine.


Herbs: 1d20 + 8 ⇒ (10) + 8 = 18 day job


Zelda thanks Naught for the bite and continues to try for the bar tenders attention.
"You would think he might want to sell his dinner!"


Aikio go ahead and work on your stuff. I can help with the Catapult.


Did I find anything when I searched the desk?


I have done
05-01 The Glass River Rescue
05-04 The Stolen Heir

4-19: The Night March of Kalkamedes

3-18 The God's market Gamble
3-19 The Icebound Outpost
3-09, 11,133 Quest for Perfection Series

03 The Silken Caravan
0-08: Slave Pits of Absalom


Shanara moves up and attacks what ever is moving, she even takes to time to make sure it is not a pathfinder.
Battleaxe: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d12 + 4 ⇒ (3) + 4 = 7


knowledge local: 1d20 + 7 ⇒ (17) + 7 = 24
Jules curious about the Way of the Kirin and this land Tian Xia begins to gather some information about them.
"Hay if we work together we might pick up some details others missed."


1. Dawn
2. Shanara5
3. 38299-12
4. Chronicle #1
5. Xp = 0
6.Prestige = 0
7. Fame = 0
8. Gold =
9.. Blacksmithing Roll +4
10. None

I will list gold tomorrow.


Sorry, I know letting them free might sound like the good thing to do. Mosi will not allow it.


[B"STOP! If you let him go, it would be kinder to kill our friends back at camp. These are cannibles! They WILL use our trail to find our base camp and our friends will become the villages next feast. Keep them alive if yoy must, but you can not let them free."[/b]
Mosi says with a look of alarm.


Dolres looks around the room for anything helpful
perception: 1d20 + 5 ⇒ (7) + 5 = 12


Mosi looks at the sweet bird.
"Wait I think I remember seeing some...." she walks away for a few minutes and returns with a small amount of some sort of seed.
"Would Puffy like some of these?" Mosi carefully holds out her hand filled with small seeds.


I will try to come up with a good character for wrath. Have fun everyone


Delores move carefully back for the creature never turning her back to it. then she slowly bends down careful not to startle the creature and reaches into her backpack. Pulling out a little bit of food Delores says quietly

"Here you go little one. Its all right now."
The she continues to back away and move out of the room

"We have no reason to return to this room. Lets just shut the door and leave it be"
Then she moves out of the door and heads to the stairs.


Jules moves over to the last standing villian

Rapier: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 <<-2 for two weapon fighting
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Shortsword: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 <<-2 for two weapon fighting
damage: 1d6 + 1 ⇒ (4) + 1 = 5


This is the second time I have done this module and I still dont know what is really going on at the orphanage!


please note I said if no one objected. This was my attempt at keeping the game going. Be my guest to talk to him instead of me. I would love to give you a chance to play as well.


It depends of the how the GM set it up.
Start reading the recruitments for a few days, just when you have time. Take note of the requirements the GM list when he/she starts the tread. This should give you a general idea of what is expected for that perticular game.
I would also suggest read from a few games in the game play section. Reading these you will get a better idea of what people except.

At the bottem of the posting screen is a How to format your text. It took me a while to notice it down there. Good luck!