Life Stealer

Crimson Commander: Deacon Wulf's page

Goblin Squad Member. Organized Play Member. 46 posts (622 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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Goblin Squad Member

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Then escalations that we have no capacity to fight need to be removed until there are the capabilities in place to fight them.

Goblin Squad Member

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Actually I would say that without any concrete facts people are reaching for a personally satisfying answer.

Maybe instead of just healing yourself over and over you actually target him and hit him with weapons and spells?

Goblin Squad Member

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This comes from me as a player and is the same thing I have said in my stream over and over.

I just want something more to do than log in and either:
A) Kill NpCs for recipes and salvage
B) Kill other players for the lolz
C) Train skills
D) Gather from nodes

There is a whole lot of boring grinding (Korean MMOs are jealous) with little to no sustenance.

Just give the game features. Anything really, just more of them. As it stands right now, this "sandbox" is missing almost all the sand. And it isn't the players faults, we brought the tools and brains for the challenge.

Goblin Squad Member

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I will not speak for every Golgothan on how they want to see this game evolve and expand.

I am not nearly arrogant enough to say that I, nor any of my officers, can speak for every individual with absolute certainty on what they envision.

This isn't a settlement leader issue, this is a playerbase issue.

(Obviously this is an OOC comment. Because my character is more than arrogant enough)

Goblin Squad Member

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I think the ability to use linguistic flair is playing heavily into everyone's description of the events and even further mucking up the situation.

The reality of the situation is that the Emerald Lodge sought to seek out towers it could take without risking everything. They did not "conquer" or "assault" the tower. Both of those words imply that the tower was owned by someone else beforehand.

If you would claim "neutrality" means forsaking all aspirations, then the understanding of neutrality is fundamentally flawed. Emerald Lodge will require enough towers to ensure its citizens can train. In order to be neutral they need to have worth and be a risky venture. Their worth is to the community as the main staging point for the Emerald Spire(That is, unless you would like to stage operations within Golgotha.).

Does everyone here think Switzerland and Sweden just accepted defeat from others? An invader into Switzerland will soon discover the entire country is little more than a giant bomb with soldiers on ever square inch of those mountains.

Every person here knows that every settlement needs a certain amount of towers in order to be successful, yet we would deny these facts in order to besmirch the nobility of the Emerald Lodge and their claims. We would claim that their "Neutrality" was compromised the moment they aspired to succeed as a settlement.

TL;DR
Why is this a big deal?

Goblin Squad Member

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Support from the villains? Aggression from the Heroes?

This world makes little sense, but Golgotha guaranteed the independence of the Emerald Lodge long ago, and Golgothans do not break their word.

Goblin Squad Member

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Attacking the Emerald Lodge forces. Man, I thought we were the evil guys.

Goblin Squad Member

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Had alot of fun tonight, did some PvP and PvE and overall had a blast.
I made a Highlight reel of the Hammerfall raid and its going up on Youtube soon.

If you like stuff like this and little video guides please follow me on twitch at My Channel. If you want to watch some of the Youtube Videos, feel free to check them out.

Today's Raid on Hammerfall video:
Watch the fun

Goblin Squad Member

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A slotted effect for the Necromancer Feature...and maybe a keyword or two....

Goblin Squad Member

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Feel free to post what you would like to see me go over on my stream.

Unfortunately i missed the opportunity to record the epic fight atop Zombie Kitty Mountain. Streamed it, but I wasn't able to make a highlight reel for all the awesome we had going on.

Today's thing: Keywords
Youtube

or watch me live for the next explanation
Twitch

I'm thinking tomorrow will be a basic Crafting Explanation.

I also think it would be a great idea to get a big event going, maybe we could get some more groups running escalations and having fun.

Goblin Squad Member

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For further clarity:
This is the selling of ALT accounts or accounts that were purchased for users that no longer intend to play. My primary account is not being sold, and neither is the settlement.

Goblin Squad Member

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So does this mean Andius is retiring?

Goblin Squad Member

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First, lets begin by defining the terms:
Semi-Persistent Buffs - Any beneficial effect that is cast once and the duration lasts over 1 hour or until cancelled.
Pet - A spell that conjures, raises, charms, or crafts an NpC(Non-playable character) that follows the PC (Player Character) around and follows basic commands.

Next, the reason for this thread.
The idea here is to brainstorm a solution that allows the play-styles eliminated by the current problems. And then present the format to Idea Scale

Conflict
1) Game Balance
2) Resource and Time investment
3) Play-Style Bias

Initial Ideas
Game Balance:
1) Power (Daily Resource) Investment - Once cast this expendable will not allow Power to Regen up its cost while the spell is maintained.
Ex: Bob casts the expendable Summon Animal Companion for 50 Power. Bob has a total of 100 Power before casting the spell. After Casting the spell Bob has an effective total of 50 Power until Bob dismisses or cancels the spell.
2) Additional Resource Cost - A Material Component is required in addition to a power expenditure to cast the expendable. This material component should be a RAW (Found in Nature) crafting material or a REFINED (Crafted by players)crafting material.
Ex: Bob's Sister casts the expendable Phantom Steed. Bob's Sister spends the appropriate Power and the appropriate material component (A Horseshoe...?). Bob's Sister now benefits from the Phantom Steed Mount for 1/Hour per level or until dismissed.

-In order to successfully mitigate Game Balance Concerns in regards to Semi-Persistent Buffs and Pets both or either of these methods should be utilized. This makes Semi-Persistent Buffs and Pets:
1) Exclusive: Only those that slot the Expendable can utilize them. In addition in order to slot them you:
A) Need to find the expendable
B) Need to choose this expendable over other expendables
2) Costly: A sacrifice in power that does not regenerate and/or material components will:
A) Greatly reduce the frequency of usage to those who enjoy these play-styles
B) Prevent abuse by making the expendable more than a single cast (Equip it and Forget it Spell)
C) Allow for more player interaction. (Crafting, Trading, Inn travel to regen power, etc..)

Resource and Time Investment
I understand that a programmer will need to devote time and resources into crafting a system that is both balanced and fun to play.
This is not a demand to have these systems in the game NOW. These are merely suggestions to aid with getting these systems into the game EVENTUALLY.

I myself have only a very basic knowledge of coding and therefore cannot contribute heavily in this area. I invite anyone with more experience and knowledge to comment and attempt to alleviate time and resource investments by suggesting specific things to aid the programmers.

Play-Style Bias
This one is present because there are individuals/groups who do not want to see certain play-styles in the game. No one player/group should have any more or less say. With that reasoning, individuals and groups should not be able to revoke access to certain play-styles.

If there is even one individual that wishes to play a certain way then it is the responsibility of the community and the developers to do our best to enable that play-style with the following in mind:
1) Game Balance
2) Resource and Time Investment

If individuals or groups do not want Rangers to have pets, then they can play a ranger that does not utilize a pet, but the individual that wishes to travel and explore next to his faithful hound should have the same opportunity.

Most play-styles have been around since the beginning of Online Gaming, or Gaming in general. And the majority of games offer a way to enjoy that style of play in some way.

-2 Coppers

Goblin Squad Member

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Edit #2: Not worth my time

Goblin Squad Member

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Gol Caliphis wrote:
Sure, sure, sure Tig. I get you alpha, and you don't even remember that I will be the SECOND greatest Necromancer in all the land.

Fixed it for you.

Goblin Squad Member

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Honestly I kind of wish this thread would die off.

There is no much more to this game than running around killing monsters and players. Their a Grand Strategy aspect to this game that has not been seen in many games before it.

Diplomacy, Trade, Resource Management, Morale, all these are real factors that will be in the hands of players, not the developers.

A competitive environment does not mean a toxic environment. Trust GW to deliver the best game they can with the resources they have.

Goblin Squad Member

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Its as gloomy in here as a Golgothan Widow's bedchambers.....

Lets get some excitement! Who is ready for the servers to come up!? I know I'll be streaming as I do a little walk through on higher echelons of training.

Goblin Squad Member

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Nihimon wrote:
Kemedo wrote:
"What do Nihimon and his political allies win by suggesting EL immunity?"

I understand it might interfere with Golgotha's plans, and wouldn't blame them for being against the idea. And yeah, I'd probably be suspicious of anyone suggesting a Settlement right next door to mine should be "hands off".

Honestly, it just seemed like the obvious choice.

I've never declared my intent towards Emerald Lodge. In fact, having a buffer state along my southern border would only be beneficial.(If a true neutral settlement existed and actively prohibited manipulation from all sides). But the fact remains that Golgotha will not "give" anything that is not earned. Our diplomatic doors are still open, and will remain so until the "rams have touched the wall", so to say. Our philosophy is that if trade is not passing over the borders, then soldiers will.

Golgotha does not hide its intentions. We are a Military Powerhouse, We are Evil, but most of all We are Lawful and Reputable. If you fear Golgotha, worry over being a target of its conquest, or worry about confrontation... Then you have not taken the basic steps to communicate with us diplomatically. Golgotha will bring peace, but you have the opportunity to be on the ground floor of that peace by assuring your settlement works with, not against, Golgotha.

Goblin Squad Member

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<Kabal> Dan Repperger wrote:

Obviously this thread has wandered all over the place, and I'm not interested in wading into some long-running feuds. The only value proposition I was shooting for is a pretty pragmatic one.

1. PFO is a video game being run by a company that must make a certain amount of money to keep the game around.

2. That money comes from people that care enough about the game to pay to play it.

3. While no one has any statistics, we all know there's at least a measurable percentage of people that are turning away from the game because, while they knew there would be PVP, they expected a little more room for RP and PVE.

4. If enough players turn away, the money dwindles. Should that happen, GW has to lay off staff, slow development, or possibly shut the game down.

5. Ergo, if you want this game to survive so you can do the craziest, wild west violence, territorial wars, or whatever -- and do it with an ever-improving feature set -- it may behoove you (regardless of IC alignment or OOC play preferences) to agree upon one place in the world that all factions don't tear apart so PVE/RP players will join the game and thus keep it financially solvent.

Maybe it's not necessary. Maybe there are enough PVPers to carry the game. Maybe a settlement will get strong enough to be genuinely stable. Who knows. I'm just saying it's worth thinking about.

And, yes, it requires treating one settlement as special. Even if the occasional jerk goes in there to be disruptive, the general populace would be agreeing to leave it alone. But that settlement is also bringing a very unique, meta-game resource we all benefit from: a revenue stream that lets PFO survive and grow.

Then let Emerald Lodge earn this right.

I will say with all clarity and intention: Golgotha will agree to nothing that isn't even being proposed diplomatically by all parties involved.

If Emerald Lodge wants to play the game and send an emissary to EoX to work something out, then by all means this is something Earned.

Unfortunately this is how we do things, with effort and a treaty. You can not get something for nothing.

In addition: PFO has more legs to stand on then just the "disappointed" there will be revenue streams once the game is polished and into OE.

Goblin Squad Member

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It was functional when I tested it. Sometimes it seemed to be slightly off, but for the most part I utilized it as a gap closer after opening with the Bow.

Goblin Squad Member

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FMS Quietus wrote:
I thought the NC was just a Non-Aggression Pact. It sounds like much more from the post above. Has the NC grown into something more?

The NC is a NAP, but all groups involved are on a friendly basis. I think Aragon wishes to pursue closer ties with Freevale, which would be an additional treaty.

EDIT: Edited for clarity and grammar.

Goblin Squad Member

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Sometimes, gentlemen, a compliment really is just a compliment.

Goblin Squad Member

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I will preface this with: I am not a programmer, I have dabbled and barely created a space invaders game following a guide. In short I have no idea what is possible and what is not.

Spell Schools:
In the Table Top there are a large variety of spells that make up for the inherent weaknesses of the Wizard. Other classes get several bonuses to their class in addition to spells, but generally have a smaller selection of spells to choose from. The exception is the wizard "who accidentally the whole spell list".

Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation

So my question to the Devs: Do you foresee any issues implementing spells from all the schools? I have watched the Alpha stream and noticed that everyone is playing the equivalent of an Evoker. (The "weakest" of the wizard types.)

I am particularly interested in Necromancy (As I speak for the majority of Golgothan Necromancers) and fear that the school will not receive its just dues. But that fear is on par with worry for Transmutation.

Goblin Squad Member

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You heard it here first Ladies and Gentlemen, the developers support Evil.

Goblin Squad Member

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Andius the Afflicted wrote:

There are a lot if factors in this beyond DPS vs armor and hit points too. Certain skills and tactics will allow you to pick when and who you fight. That's how small numbers of quality fighters will whittle a zerg down to size.

Think the American Revolution. It wasn't numbers, training, discipline, technology etc. that won us the war. We won because we fought dirty.

And the French...(They seriously get downplayed for their contributions to the American Revolution) and the fact that the British forces were extremely thin in the American Colonies. Which is a major statement considering that during that era there were overall not many "redcoats" to begin with.

In other words: Technically the English were the Spartans and the colonist were the Persians.

We won because the French had a first class navy that was disrupting the living hell out of England. And without support from England... well would you want to be stranded on a continent with one million angry yokels?

Goblin Squad Member

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You should announce your alliance to coincide with Golgotha's next announcement the Evergloom Alliance.

Goblin Squad Member

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@Albadeon

Not trying to be contradictory, but some individuals and groups have already made enemies with their Forum antics. Those groups and individuals will find PvP against them and the War of the Towers helps facilitate that response until settlement warfare becomes viable and operational.

We wouldn't want the last 2 years to be consequence free would we?

Goblin Squad Member

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I don't think a conversation in which an individual/organization judges the policies of another organization and how they will handle their internal corrections/discipline is befitting of this thread.

An agreement to promote positive game-play should not try to ostracize any organization that is trying to fulfill a role within the River Kingdoms that will create a dynamic and vibrant world. The policies that organizations choose to enact regarding their own internal discipline are not up for debate. Nor should any signatory attempt to overstep their authority and declare which policies are, or are not right for the community.

I have complete confidence that it will be understood when I say:
Golgotha puts more trust and authority in her own citizens than it does to any outside organization/individual, especially when said organization or individual has no direct ties to Golgotha, The Empire, or the Northern Coalition.

An individual who is not backed by a settlement/organization that has claims against Golgotha will not likely be heard by Golgothan officials. To listen to the claims of every individual that may or may not feel as if they were treated unfairly would bog down our system.

Again to reiterate:
If you are an individual with claims against a Golgothan citizen your first step should be to contact your leadership so that they can address a Golgothan emissary in order to resolve the issue. The burden of proof is placed on Non-Golgothan citizens.

If you are an individual with a claim that is beholden to no organization, you can attempt to resolve your issue by contacting a Golgothan officer on the Xeilian website, if you have no proof to support your claims, you will be dismissed.

Golgotha places a high standard on our citizens, and they reap the rewards for maintaining our standards. If an individual fails to uphold the standards, then they will likely find themselves outside our organization.

Golgotha is a High Reputation, Lawful Evil society, which is not to be confused with Low Reputation Lawful Stupid.

Goblin Squad Member

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I remember some weeks ago I received a PM... well I will just quote it:

PM:

BlueAlpha wrote:

I would like to talk to you about some possibilities during the land rush, and into the future.

We are looking for a little bit of support in the land rush to displace someone currently hold the spot we want. You hca soem extra members above and beyond what you need for your position, and there is the fact that basically everyone is avoiding your hex anyway. So its unlikely to change.

In exchange we can provide for a predetermined time supplies that you cannot get where you are.

Let me know if you are interested.

After I tried to get information, the individual demanded for my secrecy. Unbeknownst to him, I don't take demands well.

So I imagine there is some "maneuvering" of votes going on behind the scenes.

Maybe Golgotha likes the Librarians. I think we may take offense to anyone displacing them.

Goblin Squad Member

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Disclaimer: This thread is speaking on behalf of the concentrated grouping of necromancers within Golgotha. I am personally fighting for my preferred play-style.

Unless there has been an update that has escaped notice, Necromancers who command undead will receive the "Heinous" flag that makes them target-able and kill-able for no alignment hit or reputation loss. The flag is considered a major "debuff" that stands in the way of becoming an Undead Master. On the upside, it relates that we will in some way have the ability to command undead on a scale befitting of a necromancer.

There have been arguments for and against persistent undead in the past. I have heard things such as "meaningful player interaction" and meaningful choices leveled at necromancers wishing to pursue the route of Undead Master, or more commonly known as Minionmancy. My counter to this is below:

1) Necromancers will need to band together and protect each other if the "Heinous" flag is still being used in the game. Players will have the ability to fight and kill even high reputation necromancers without taking any penalty due to this flag.

2) Necromancers will be unwelcome in nearly all player settlements that represent the Good alignment axis.

3) Having undead under your control will present a unique and fulfilling play-style with plenty of danger due to increased permanent hostility from non-allied players.

To me, and this represents my personal opinion, it appears that as soon as one chooses the lifestyle of Undead Master they have made a meaningful choice that will affect their entire "career" with that character. It will promote many meaningful player interactions that will result in several of the core values of Pathfinder Online.

So I have proposed this system before, and I reanimate it now in order to polish it and present it anew:

A Multi-tiered system that allows the necromancer to benefit from his chosen play-style in the same way all other roles/classes will benefit.

**Note** All Undead should need to be created from a Corpse within the game. You do not "summon" undead into existence: You create them. the moment you have animated any undead, you should receive your "Heinous" flag. (Feel free to give me a permanent flag)

There will be three tiers of "minions" that can operate at the same time. Tier 3 minions will be weak and be used primarily for DPS and Survivability. Tier 2 minions should buff the other tiers(or debuff enemies, based on choice of minion) as well as offer some sustainability to your minions. The tier 1 minion should be your proudest achievement. It will most define your role within a "party" or encounter. Your tier 1 minion should offer the most benefit to other players as well. While your Tier 3 and 2 minions can provide damage, it is your Tier 1 minion that has the capabilities that other players will want when choosing an adventuring partner.

**NOTE** Unlocking a new Tier of minion should be and feel like an accomplishment. If choosing Undead Master as your play-style, the player will feel the most reward when gaining access to new Tiers. To fill the gap between learning the tiers, an Undead Master could learn priority debuffs (Spectral Hand + Enervate is a mean combo in TT).

Tier 3: Animate Dead: (Should require feats to present variant skeletons or zombies)
The necromancer has the ability to animate 1 to 3 Skeletons(or zombies) that will follow him and perform his wishes until death. The number of undead animated should be based upon your effective "level". The power of the undead animated should be a "Base Build" that is then further influenced by your Personality(Replaced CHA yes?) attribute.(I imagine for Tier 3 minions this would be along the lines of a 1-10% increase without buffs)

Tier 2: Create Undead: (Should require feats or achievements to unlock different undead or variants)
The necromancer has the learned the ability to create more powerful undead. S/he now has the ability to animate 1 to 2 Ghouls(or other medium power undead) that will follow him and perform his wishes until death. The number of undead animated should be based upon your effective "level". The power of the undead animated should be a "Base Build" that is then further influenced by your Personality attribute. This undead will give minor buffs to your other minions, or minor debuffs to your enemies.(Depending on which specific undead is chosen).

Tier 1: Greater Create Undead: (I took the most liberties here)
The necromancer has learned the ability to create the ultimate manifestation of his ability. S/He now has the ability to animate 1 minion that will follow him and perform his wishes until death. The power of the undead animated should be a "Base Build" that is then further influenced by his Personality attribute. This undead will define your role within a given party/encounter.

Tier 1 choices: (Feel free to have fun here, I presented three choices below)
Mummy: A fairly strong minion that has the ability to CC enemies and provide defensive boons to your companions and other minions.

Vampire: A fairly strong minion that has the ability to drain health from your enemies and heal your companions, yourself, or other minions.

Wraith: A fairly strong minion that has the ability stealth and deliver rapid damage and debuff your enemies.

Goblin Squad Member

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I will be quick:
1) Settlements have only so much available space and it is impossible to expand this.
2) Settlements can expand their area of influence with POIs.

3) Settlements will be required to "support/train" the skills of the players.

With those facts quickly stated:
If a settlement supports all the classes it can in order to grow population wise, how in the hell is their enough room to fit things like an auction house or a bank?

Will an auction house support some class? Will a bank?

Does Golgotha just need to conquer a settlement in order to split the class training/support so that it can house other types of buildings without worry?

Looks at T

Goblin Squad Member

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Looks down and sighs
It seems becoming Undead has drawbacks.

Goblin Squad Member

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The World of Darkness requires a World of Darkness setting. Just lump them in with templates and move on.

And just speaking for WoD. It is the storytellers job to instill the emotions the players should feel. And the "thrill" that the Storyteller section normally tells you to aim for is suspense, because genuine horror is hard to instill.

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**Awards Snorter one "Get out of Undeath free" card**

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I so thought that you said "until they get the pet mechanics snorted"

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It is a little sad when the Evil guys Up Vote these features >.<

I'm a disabled vet, but I can still use the typical keyboard and mouse set up. I want everyone to be able to enjoy the game as much as I can.

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Why would you inhibit more player customization and options? It makes very little sense to me why additional races (Especially Uncommon races such as Tiefling, Aasimar, and Dhampir) would be prohibited from player choice.

More choice and options = more diverse community. People like having the choice to play what best expresses them. In my opinion the more Race options we have the better. Cash Shop the races and make a profit Goblinworks, because I will buy every single one. I know for a fact that I won't be the only one either.

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Nihimon wrote:
For whatever reason, the folks who are most interested in PvP seem to want it to be FFA in as much of the map as possible.

I think you lumped all PvP enthusiast into the same category. Golgotha is a fairly large PvP group (The largest I believe) and we do not want a FFA throughout the River Kingdoms. In fact, part of our mission statement is to bring law and order to the River Kingdoms, not chaos. We will wage war, and we will compete competitively. But this is to bring peace and protection to those within our territory. If someone wanders into Golgothan territory and starts making a fuss, we will react decisively in ending that disruption to our players.

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Vote-spamming. I kind of wish this was attached to Goblinworks accounts so that only GW accounts with a purchase of the game on some level would allow up-voting/down-voting.

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I, Deacon Wulf, Lord Regent of Golgotha, do hereby sign on to this accord on behalf of all Golgothans. Golgotha is heavily invested in the success of Pathfinder Online, and is dedicated to promoting positive gameplay and meaningful human interactions, while maintaining a non-toxic community. We hope to make this game enjoyable for friend and foe alike, and see the signing of this accord as a step towards that goal.

Goblin Squad Member

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Who has stated they wish to wipe you off the map?

Goblin Squad Member

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Golgotha will compete competitively. If you imagine Golgotha as a raging Godzilla, then I believe you fail to understand what it means to be Lawful Evil.

Goblin Squad Member

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The Lord Regent demands they post it already.

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The new diplomatic outreach program.

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Nihimon wrote:

Setting the precedent that a "multi-guild gaming community" is not a Guild for the purposes of this Land Rush will have consequences, especially if any more "multi-guild gaming communities" show up. Every mega-guild is set up the same way Pax Gaming is. You're saying it's perfectly fine for them to have as many entries as they want.

My purpose was never to harm Golgotha. My entire purpose - and I have no doubt everyone will make up their own mind as to whether or not I'm being honest - was to try to encourage the players of Pathfinder Online to choose to foster a community where the requests of the developers are honored rather than ignored.

At least we know where our "content" will be.

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This post is not in character and does not represent the views of Golgotha or Pax.

You have personally attacked a community project that is 2 years in the making. What began as the Order of the Crimson Guard is now Golgotha. It is very clear this is a separate entity, but for your own reasons you want to see Golgotha removed from the landrush and do what you say. Your rights as a player end where mine begin. You are just as entitled to your opinions and play style as I am. But right now, you, as a community leader are directly trying to infringe on our gaming experience. You are trying to control us and trying to manipulate the community into supporting you. Even if Golgotha is removed, and I will fight it to the end, they will vote for whoever they want. You have no more control over them than I do.

Back in character but still not as a representative of Golgotha.

Bring it. There are consequences to earning my Ire.

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I had to think for awhile about where to post this.

I have watched an individual expend what was left of his social currency. Once a well respected leader and informer, now he is nothing more than a corrupt politician attempting abuse his station in order to persuade others to de-legitimize his competitors. Shameful.

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I have personally seen to the removal of all Aeternum votes from Golgotha.

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Just for honesty and transparency:

Golgotha has seen very few members from the Pax Gaming community join us. The majority of our membership has either A. Merged into Pax with us, or B. Applied to Pax Gaming to be a part of Golgotha. The honest trust is that we lost more members than we gained by joining into the Pax gaming community. They left for their own reasons, and we stayed for ours.

As for transparency: If anyone has asked what our stance is on a given topic, we have done the best of our ability to provide an answer that was unclassified.

Golgotha knew how to move and shake before we ever stepped into Pax.

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