This comes from me as a player and is the same thing I have said in my stream over and over. I just want something more to do than log in and either:
There is a whole lot of boring grinding (Korean MMOs are jealous) with little to no sustenance. Just give the game features. Anything really, just more of them. As it stands right now, this "sandbox" is missing almost all the sand. And it isn't the players faults, we brought the tools and brains for the challenge.
I will not speak for every Golgothan on how they want to see this game evolve and expand. I am not nearly arrogant enough to say that I, nor any of my officers, can speak for every individual with absolute certainty on what they envision. This isn't a settlement leader issue, this is a playerbase issue. (Obviously this is an OOC comment. Because my character is more than arrogant enough)
I think the ability to use linguistic flair is playing heavily into everyone's description of the events and even further mucking up the situation. The reality of the situation is that the Emerald Lodge sought to seek out towers it could take without risking everything. They did not "conquer" or "assault" the tower. Both of those words imply that the tower was owned by someone else beforehand. If you would claim "neutrality" means forsaking all aspirations, then the understanding of neutrality is fundamentally flawed. Emerald Lodge will require enough towers to ensure its citizens can train. In order to be neutral they need to have worth and be a risky venture. Their worth is to the community as the main staging point for the Emerald Spire(That is, unless you would like to stage operations within Golgotha.). Does everyone here think Switzerland and Sweden just accepted defeat from others? An invader into Switzerland will soon discover the entire country is little more than a giant bomb with soldiers on ever square inch of those mountains. Every person here knows that every settlement needs a certain amount of towers in order to be successful, yet we would deny these facts in order to besmirch the nobility of the Emerald Lodge and their claims. We would claim that their "Neutrality" was compromised the moment they aspired to succeed as a settlement. TL;DR
Had alot of fun tonight, did some PvP and PvE and overall had a blast.
If you like stuff like this and little video guides please follow me on twitch at My Channel. If you want to watch some of the Youtube Videos, feel free to check them out. Today's Raid on Hammerfall video:
Feel free to post what you would like to see me go over on my stream. Unfortunately i missed the opportunity to record the epic fight atop Zombie Kitty Mountain. Streamed it, but I wasn't able to make a highlight reel for all the awesome we had going on. Today's thing: Keywords
or watch me live for the next explanation
I'm thinking tomorrow will be a basic Crafting Explanation. I also think it would be a great idea to get a big event going, maybe we could get some more groups running escalations and having fun.
First, lets begin by defining the terms:
Next, the reason for this thread.
Conflict
Initial Ideas
-In order to successfully mitigate Game Balance Concerns in regards to Semi-Persistent Buffs and Pets both or either of these methods should be utilized. This makes Semi-Persistent Buffs and Pets:
Resource and Time Investment
I myself have only a very basic knowledge of coding and therefore cannot contribute heavily in this area. I invite anyone with more experience and knowledge to comment and attempt to alleviate time and resource investments by suggesting specific things to aid the programmers. Play-Style Bias
If there is even one individual that wishes to play a certain way then it is the responsibility of the community and the developers to do our best to enable that play-style with the following in mind:
If individuals or groups do not want Rangers to have pets, then they can play a ranger that does not utilize a pet, but the individual that wishes to travel and explore next to his faithful hound should have the same opportunity. Most play-styles have been around since the beginning of Online Gaming, or Gaming in general. And the majority of games offer a way to enjoy that style of play in some way. -2 Coppers
Honestly I kind of wish this thread would die off. There is no much more to this game than running around killing monsters and players. Their a Grand Strategy aspect to this game that has not been seen in many games before it. Diplomacy, Trade, Resource Management, Morale, all these are real factors that will be in the hands of players, not the developers. A competitive environment does not mean a toxic environment. Trust GW to deliver the best game they can with the resources they have.
Nihimon wrote:
I've never declared my intent towards Emerald Lodge. In fact, having a buffer state along my southern border would only be beneficial.(If a true neutral settlement existed and actively prohibited manipulation from all sides). But the fact remains that Golgotha will not "give" anything that is not earned. Our diplomatic doors are still open, and will remain so until the "rams have touched the wall", so to say. Our philosophy is that if trade is not passing over the borders, then soldiers will. Golgotha does not hide its intentions. We are a Military Powerhouse, We are Evil, but most of all We are Lawful and Reputable. If you fear Golgotha, worry over being a target of its conquest, or worry about confrontation... Then you have not taken the basic steps to communicate with us diplomatically. Golgotha will bring peace, but you have the opportunity to be on the ground floor of that peace by assuring your settlement works with, not against, Golgotha.
<Kabal> Dan Repperger wrote:
Then let Emerald Lodge earn this right. I will say with all clarity and intention: Golgotha will agree to nothing that isn't even being proposed diplomatically by all parties involved. If Emerald Lodge wants to play the game and send an emissary to EoX to work something out, then by all means this is something Earned. Unfortunately this is how we do things, with effort and a treaty. You can not get something for nothing. In addition: PFO has more legs to stand on then just the "disappointed" there will be revenue streams once the game is polished and into OE.
FMS Quietus wrote: I thought the NC was just a Non-Aggression Pact. It sounds like much more from the post above. Has the NC grown into something more? The NC is a NAP, but all groups involved are on a friendly basis. I think Aragon wishes to pursue closer ties with Freevale, which would be an additional treaty. EDIT: Edited for clarity and grammar.
I will preface this with: I am not a programmer, I have dabbled and barely created a space invaders game following a guide. In short I have no idea what is possible and what is not. Spell Schools:
Abjuration
So my question to the Devs: Do you foresee any issues implementing spells from all the schools? I have watched the Alpha stream and noticed that everyone is playing the equivalent of an Evoker. (The "weakest" of the wizard types.) I am particularly interested in Necromancy (As I speak for the majority of Golgothan Necromancers) and fear that the school will not receive its just dues. But that fear is on par with worry for Transmutation.
Andius the Afflicted wrote:
And the French...(They seriously get downplayed for their contributions to the American Revolution) and the fact that the British forces were extremely thin in the American Colonies. Which is a major statement considering that during that era there were overall not many "redcoats" to begin with. In other words: Technically the English were the Spartans and the colonist were the Persians. We won because the French had a first class navy that was disrupting the living hell out of England. And without support from England... well would you want to be stranded on a continent with one million angry yokels?
@Albadeon Not trying to be contradictory, but some individuals and groups have already made enemies with their Forum antics. Those groups and individuals will find PvP against them and the War of the Towers helps facilitate that response until settlement warfare becomes viable and operational. We wouldn't want the last 2 years to be consequence free would we?
I don't think a conversation in which an individual/organization judges the policies of another organization and how they will handle their internal corrections/discipline is befitting of this thread. An agreement to promote positive game-play should not try to ostracize any organization that is trying to fulfill a role within the River Kingdoms that will create a dynamic and vibrant world. The policies that organizations choose to enact regarding their own internal discipline are not up for debate. Nor should any signatory attempt to overstep their authority and declare which policies are, or are not right for the community. I have complete confidence that it will be understood when I say:
An individual who is not backed by a settlement/organization that has claims against Golgotha will not likely be heard by Golgothan officials. To listen to the claims of every individual that may or may not feel as if they were treated unfairly would bog down our system. Again to reiterate:
If you are an individual with a claim that is beholden to no organization, you can attempt to resolve your issue by contacting a Golgothan officer on the Xeilian website, if you have no proof to support your claims, you will be dismissed. Golgotha places a high standard on our citizens, and they reap the rewards for maintaining our standards. If an individual fails to uphold the standards, then they will likely find themselves outside our organization. Golgotha is a High Reputation, Lawful Evil society, which is not to be confused with Low Reputation Lawful Stupid.
I remember some weeks ago I received a PM... well I will just quote it:
PM:
BlueAlpha wrote:
After I tried to get information, the individual demanded for my secrecy. Unbeknownst to him, I don't take demands well. So I imagine there is some "maneuvering" of votes going on behind the scenes. Maybe Golgotha likes the Librarians. I think we may take offense to anyone displacing them.
Disclaimer: This thread is speaking on behalf of the concentrated grouping of necromancers within Golgotha. I am personally fighting for my preferred play-style. Unless there has been an update that has escaped notice, Necromancers who command undead will receive the "Heinous" flag that makes them target-able and kill-able for no alignment hit or reputation loss. The flag is considered a major "debuff" that stands in the way of becoming an Undead Master. On the upside, it relates that we will in some way have the ability to command undead on a scale befitting of a necromancer. There have been arguments for and against persistent undead in the past. I have heard things such as "meaningful player interaction" and meaningful choices leveled at necromancers wishing to pursue the route of Undead Master, or more commonly known as Minionmancy. My counter to this is below: 1) Necromancers will need to band together and protect each other if the "Heinous" flag is still being used in the game. Players will have the ability to fight and kill even high reputation necromancers without taking any penalty due to this flag. 2) Necromancers will be unwelcome in nearly all player settlements that represent the Good alignment axis. 3) Having undead under your control will present a unique and fulfilling play-style with plenty of danger due to increased permanent hostility from non-allied players. To me, and this represents my personal opinion, it appears that as soon as one chooses the lifestyle of Undead Master they have made a meaningful choice that will affect their entire "career" with that character. It will promote many meaningful player interactions that will result in several of the core values of Pathfinder Online. So I have proposed this system before, and I reanimate it now in order to polish it and present it anew: A Multi-tiered system that allows the necromancer to benefit from his chosen play-style in the same way all other roles/classes will benefit. **Note** All Undead should need to be created from a Corpse within the game. You do not "summon" undead into existence: You create them. the moment you have animated any undead, you should receive your "Heinous" flag. (Feel free to give me a permanent flag) There will be three tiers of "minions" that can operate at the same time. Tier 3 minions will be weak and be used primarily for DPS and Survivability. Tier 2 minions should buff the other tiers(or debuff enemies, based on choice of minion) as well as offer some sustainability to your minions. The tier 1 minion should be your proudest achievement. It will most define your role within a "party" or encounter. Your tier 1 minion should offer the most benefit to other players as well. While your Tier 3 and 2 minions can provide damage, it is your Tier 1 minion that has the capabilities that other players will want when choosing an adventuring partner. **NOTE** Unlocking a new Tier of minion should be and feel like an accomplishment. If choosing Undead Master as your play-style, the player will feel the most reward when gaining access to new Tiers. To fill the gap between learning the tiers, an Undead Master could learn priority debuffs (Spectral Hand + Enervate is a mean combo in TT). Tier 3: Animate Dead: (Should require feats to present variant skeletons or zombies)
Tier 2: Create Undead: (Should require feats or achievements to unlock different undead or variants)
Tier 1: Greater Create Undead: (I took the most liberties here)
Tier 1 choices: (Feel free to have fun here, I presented three choices below)
Vampire: A fairly strong minion that has the ability to drain health from your enemies and heal your companions, yourself, or other minions. Wraith: A fairly strong minion that has the ability stealth and deliver rapid damage and debuff your enemies.
I will be quick:
3) Settlements will be required to "support/train" the skills of the players. With those facts quickly stated:
Will an auction house support some class? Will a bank? Does Golgotha just need to conquer a settlement in order to split the class training/support so that it can house other types of buildings without worry? Looks at T
The World of Darkness requires a World of Darkness setting. Just lump them in with templates and move on. And just speaking for WoD. It is the storytellers job to instill the emotions the players should feel. And the "thrill" that the Storyteller section normally tells you to aim for is suspense, because genuine horror is hard to instill.
Why would you inhibit more player customization and options? It makes very little sense to me why additional races (Especially Uncommon races such as Tiefling, Aasimar, and Dhampir) would be prohibited from player choice. More choice and options = more diverse community. People like having the choice to play what best expresses them. In my opinion the more Race options we have the better. Cash Shop the races and make a profit Goblinworks, because I will buy every single one. I know for a fact that I won't be the only one either.
Nihimon wrote: For whatever reason, the folks who are most interested in PvP seem to want it to be FFA in as much of the map as possible. I think you lumped all PvP enthusiast into the same category. Golgotha is a fairly large PvP group (The largest I believe) and we do not want a FFA throughout the River Kingdoms. In fact, part of our mission statement is to bring law and order to the River Kingdoms, not chaos. We will wage war, and we will compete competitively. But this is to bring peace and protection to those within our territory. If someone wanders into Golgothan territory and starts making a fuss, we will react decisively in ending that disruption to our players.
I, Deacon Wulf, Lord Regent of Golgotha, do hereby sign on to this accord on behalf of all Golgothans. Golgotha is heavily invested in the success of Pathfinder Online, and is dedicated to promoting positive gameplay and meaningful human interactions, while maintaining a non-toxic community. We hope to make this game enjoyable for friend and foe alike, and see the signing of this accord as a step towards that goal.
Nihimon wrote:
At least we know where our "content" will be.
This post is not in character and does not represent the views of Golgotha or Pax. You have personally attacked a community project that is 2 years in the making. What began as the Order of the Crimson Guard is now Golgotha. It is very clear this is a separate entity, but for your own reasons you want to see Golgotha removed from the landrush and do what you say. Your rights as a player end where mine begin. You are just as entitled to your opinions and play style as I am. But right now, you, as a community leader are directly trying to infringe on our gaming experience. You are trying to control us and trying to manipulate the community into supporting you. Even if Golgotha is removed, and I will fight it to the end, they will vote for whoever they want. You have no more control over them than I do. Back in character but still not as a representative of Golgotha. Bring it. There are consequences to earning my Ire.
I had to think for awhile about where to post this. I have watched an individual expend what was left of his social currency. Once a well respected leader and informer, now he is nothing more than a corrupt politician attempting abuse his station in order to persuade others to de-legitimize his competitors. Shameful.
Just for honesty and transparency: Golgotha has seen very few members from the Pax Gaming community join us. The majority of our membership has either A. Merged into Pax with us, or B. Applied to Pax Gaming to be a part of Golgotha. The honest trust is that we lost more members than we gained by joining into the Pax gaming community. They left for their own reasons, and we stayed for ours. As for transparency: If anyone has asked what our stance is on a given topic, we have done the best of our ability to provide an answer that was unclassified. Golgotha knew how to move and shake before we ever stepped into Pax.
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