Asking a question like that is a trap on many levels. Every organization wishes to grow and prosper. Those organizations that seek to prosper will eventually come into power. Maybe your question should be rephrased, "Does Pax intend to seek power or prosperity?" Of which I would like to hear an answer as well.
There has been a bit of a hick-up in our next step, but the issue is resolved and major progress is being pushed through. Hopefully by the end of the day we will be able to push out that announcement. Somethings that we are looking at currently:
We are no longer accepting individual applications until we have successfully screened the ones we have currently, but exceptions can/will be made for individuals with leadership experience in real life or in previous games. **Also, in keeping with our style, we are extending an exception to all veterans and current military personnel that wish to be involved in our community.**
Stopping by to drop off an announcement:
We have met our first recruitment milestone and will be driving ahead with our new membership base. Our next recruitment milestone is more in depth and will be announced at a later time. You can contact me or visit our website if you would like your charter company to join our organization or if you as an individual would like to join one of the companies of the Order. Coming soon:
Being wrote: What do you imagine a utopian society has to do with anything, Deacon? You complain of strawmen, yet are the builder of them. Apparently you are too argumentative to even understand when someone agrees to a degree with you. Its a shame really, I'm sure I won't find anything else you say important. "Nothing happening, no conflict: a socially inert suburban life." If that is not utopian than I may be mistaken, can you clarify what you were attempting to say? (No sarcasm, genuinely curious as to your opinion).EDIT: In addition I believe it was Sheherazad who stated you created your "strawman" argument. Easy to confuse really, we both have Crimson <insert>: before our names.
Being wrote: Seems to me that alignment homogeneity among settlements would trend toward stasis rather than dynamism. Nothing happening, no conflict: a socially inert suburban life. If there is no difference between the composition of lawful evil settlements and chaotic good settlements the alignment system becomes just as you propose would be ideal, Bluddwolf: meaningless. Entropic. No story. In response to this, then why hasn't a utopian society succeeded in real life? The answer, atleast IMHO is because of the human factor. If you take the alignments as base fact and remove the human factor I believe you are 100% correct Being. (Can't believe I said that.) But I believe that the human element will always present conflict. Edit: Corrected an error.
I was going take a nap to get ready for the Teamspeak "group-up", but I suppose Being just couldn't help talking about me. Your "personal rigor" that is a joke correct? Your standard, as real people call them, is low if anything. My format has remained pretty much the same throughout this thread. Let me inform you of my "personal rigor applied to my thinking":
Now on to what I have seen from your sustenance lacking ways, but first a comment. Your argument methods are the same as a politicians running for office, that was what Sheherazad was pointing out. That method or "personal rigor" you apply to your thinking:
Plan B: Attempt to discredit the owner of the opinion.
If I were to attempt to hold myself to that "rigor of thinking" that you hold yourself too, I would be taking steps backwards in maturity and responsibility. Lawful and Law-abiding:
Bringslite wrote:
And that is all we want. We would just like ours and others opinions heard on this particular subject.
KitNyx wrote:
It would be my pleasure. Hypothetical Situation #1:
This may draw LN as in they see that through law they can defend those not equip to defend themselves, and in addition it could draw in CG those who wish to do whatever may be necessary to protect those. With CG it may be a sense of defending an individual's innate freedoms. In this case you may end up with a CG vigilante who sees himself defending the weak and downtrodden. You may have the LG defender who actively goes about protecting those around him. And finally you may end up with a LN guard that sees himself defending the laws of the settlement and thereby defending those around him from criminal activity. And then you may even consider the TN merchant as well, for he may want to open a shop in the settlement due to the business and trade that passes though. (I know this matters nothing for the ideal of the settlement but it does pose the question that what of the average person who does not hold an extreme on the Law vs. Chaos or Good vs. Evil axis.) My group has proposed this in relation to this dilemma.
Being wrote:
That was actually the opposite of my point.
Here is our opinion:
Defense of this opinion:
Please choose your wording carefully next time, for if you take these following statements as anything but an indirect attempt to discredit me rather than my opinion, then I apologize. "regardless of who your DM may have been." - Insinuating my DM was unskilled, but considering I am military and have a multitude of DMs from around the world, it is rather astonishing that they were all so wrong. So I apologize. "Do you imagine that pronouncing your opinion will garner more attention than arguing out your point with another community member?" - Insinuating that I have not addressed the issue at hand. (I believe I have restated the issue many times) I apologize for not arguing with you, but rather expressing my opinions in a clear and concise way. "There is conflict in the setting (the environment is supposed to suggest the official pathfinder universe rather than your particular introduction to roleplay where alignment was made meaningless because the GM tired of arguing with the idiosyncratic beliefs of players)." - Another reference at my gaming history and DMs, again I apologize for taking this any other way than it was intended. "I do not need to tell you I am playing a role because I am not playing a role with you. I am authentic." - Insinuating your opinion is superior to my own. I apologize, with my vastly inferior conversational abilities I did not think to support my superiors who are more authentic than I. Now in a non-sarcastic sense, I do apologize to anyone reading this thread, I did try to take this to a private setting.
Wurner wrote:
I agree to a point. While it is possible for two settlements of the same alignment to go to war, it is highly unlikely that two LG settlements would do so without maneuvering through several diplomatic channels first. Two LG settlements based on the alignment would "hopefully" seek all possible courses of action before a DOW(declaration of war) is proposed. I believe what Bluddwolf was attempting to portray was that two LG settlements acting their alignment would have a hard time justifying their alignment if they declared war easily against eachother.
Being wrote:
I ask again, for personal direct contact bring it to Private messages. As for your issues:
Role-play:
If I bring up your next point, I fear that I may insult you. More Role-play:
I will use this example in an attempt to express my opinion on this particular situation. A CG barbarian proves his worth to the leadership of a settlement. They invite him to stay with them and they are a LG settlement. He wishes he could live in this settlement, so that he may be a defender and "watchguard" against potential violations of personal freedoms, but must decline due to his alignment.
Being wrote:
I think I have been rather courteous so far. Calling it my failing for pushing my opinion of the issue is quite rude. I was asking those of differing opinions to explain their opinion to me. Seeing as you failed to do so and more so went about in an attempt to disprove my logic and attempt to harass my style of play, I ask you, what did you contribute to this conversation. If you wish for this to be a slander argument or bring it to a more personal issue, bring it to PMs. I would like this thread to be more for the discussion (civilly) of differing opinions of the alignment system in regards to player settlements.
But as a core mechanic in the game (alignment) it should be equal. I would agree wholeheartedly if this wasn't the case. It is very clear to see this is oriented to promote the same kind of conflict present in most MMOs (one side vs another). This system is just more complex. In a sandbox game there is no need to promote this conflict as natural human behavior will lead to this. I will re-illustrate my point:
They will get the conflict and the community they desire for this game by revisiting this issue, and determining a course of action that trusts the individual(and community) with enough responsibility, to determine their own course of action in regards to who they wish to interact with on a larger scale.
I think you missed the definition of a sandbox game. The game is whatever the players push it to be. If I decide I want to be a merchant, then the process of moving materials and selling them is the game. And in addition would you like to go through all the cities and find members of those cities 2 steps away from the alignment of that particular settlement. For it will be nearly every settlement in TTRPG.
@Dario:
Barbarian tribes... are they expected to settle down in a settlement or be nomads as intended? Because by your definition its their own fault for wanting to play that concept even though the game will disadvantage them.
While I understand your opinion and cherish the opportunity to hear it, I completely agree. Deities are bound by their alignment. But, on a more literal matter, I will not be playing a Deity, nor do I believe any of my members will. Mortals are not bound by the alignment system. They may change and their actions are fluid. It is much more difficult for deities to do these things. You may have a Lich that atones or a Paladin that falls. Thus is the way of mortal kind. (And apparently Undead....) And since the TT system is being used in this particular instance, I request that others do some research. Cities in the TT work as cities within the real world. There is a community of individuals bound together for a number of reasons, whether it be trade, industry, protection, or destruction. Very rarely do settlements within TT operate similar to the settlement design for PFO. And they are normally small communities focused around a single structure, such as a Monk monastery, or Paladin citadel. I think the point of this suggestion for conversation was missed. It truly limits the capabilities to build a diverse community within a settlement. Communities established under the current alignment restrictions of a settlement will not be diverse. The alignment system in question for PFO, will represent what you have, already done. It does not necessarily represent what your intentions are. What of the TN merchant working towards NG but he has yet to attain that status? I think another thing in question that many have missed is how the alignment of the settlement itself should interact with others. A LE settlement may see that everyone needs its strict guidance in life to support the settlements goals, thus it would even accept NG members. I believe the responsibility for managing a settlement in such a way is better left in the hands of a player. This is a sandbox game, an environment for our community to perform to the best of our abilities how we envision our characters. While I understand the opinions contrary to me, I ask a few questions. Why does it appear that the alignment system is designed more to promote conflict between players than as a system to address that player's morality? Why does it appear that this alignment system is severely restrictive to a players interactions with the world around him/her compared to the TTRPG? And finally, why do you believe that the alignment system has been oriented away from a tool of role-play? As always, I enjoy reading all the comments in relation to this subject as it further educates me.
Unfortunately the Order of the Crimson Guard will not be implementing this structure. But that does not mean other organizations could not utilize this. To address those with concerns:
I think you may need to reanalyze what was stated and for what intended purpose. I don't want my enforcers and champions randomly killing players that break light rules or social norms. I'm merely requesting less severe actions than:
Those seem to be the only systems in place currently to address the issue of crime. (Enforcers fall under death btw).
I think you misinterpret me, What I mean is that my CG charters may employ "bandits" in order to collect fines. This is not a request for additional flags or the request to change flags, this is how we intend to use that flag for our purpose. I thought I made that expressly clear but I will reiterate it non-the-less. Thumbs up to Bluddwolf, although despite a possible familial tie, we will not be joining you in the bandit domain, maybe one day. As I will reiterate a final time, I am just offering this suggestion to others, we plan to use our CG members that wish to participate as Fine collectors.
My organization has been thinking lately on the multiple associations we have made within the pre-game community and on several topics discussed and we think we have thought up something rather unique. It is well established that we are attempting to evolve our order so that it can encompass all the alignments and roles we wish to fill and in that endeavor we think we have discovered a unique use for our CG. Without a player guard flag to be established there isn't really a way to enact a fine or smaller punishment for breaking settlement policies or nation policies. Our unique solution:
We're still developing this concept so let us know what you think.
Tuoweit wrote:
As we reach individual milestones our AOI(area of influence) will increase allowing us to increase our "protective umbrella" if you will. We will operate on contract services to offer protection to areas or individuals under other organization's control. Active protection will take place within our AO(Area of Operations), with QRFs(Quick Reaction Forces) responsible for our AOI. You may want to review our restructure on our message-boards for more information.
Bluddwolf wrote:
(I Laughed pretty hard when I noticed that the other day). You never know, you may be a distant cousin.
Harad Navar wrote: I have some confusion about the OP phrase "working with". Working/interacting with characters of even opposite alignment is not forbidden by a settlement charter, just settlement membership and access to membership benefits. Without knowing with which part you are referencing I will take a stab at an explanation. (I have been called long winded in explanations so be forewarned). I was attempting to point out that I find it extremely odd that a TN merchant can not be a citizen(member) of a LG settlement. The settlement's policies may be lawful and their overall interactions good, but I don't believe it should handicap the merchant. I think it also damages a little of the immersion as well, not by much. I've been playing the TT pathfinder since I discovered it after DnD left 3.5 for 4.0 (FERPG I refuse to call it DnD it is FurrPig, Fourth Edition Role playing game). And in my time playing I have been in many towns were the overall settlement was one alignment but you would find odd-balls in town. Is a LG guard expected not to protect and aid the tired and hungry C/G man seeking shelter? Or is the N/G "real estate agent" not going to sell property to a paying TN merchant? I am just examining these interactions and I find that the foundations of the settlement matter slightly more in determining its residents than the overall alignment of the city. Another solution that my Order has discussed would be to have some sort of Law vs. Chaos and Good vs. Evil sliders that determine the overall alignment of the city, while still allowing the settlement leaders to determine the alignments that are accepted within the settlement. Such a system would allow the bonuses of a city's alignment to ring true, because if a majority of the members are Lawful, but there are is an even split of good and evil characters, then you would have a LN settlement. Basically every residents alignment contributes to the overall alignment of the city. So for those of you who still wish for an all LG city, you would just need to restrict the alignments you allow into your city. This should also prohibit "gaming" the system. So you could not claim your city is LG but allow the majority of your citizens to be NE.
Just a thought, but why not a compromise of sorts. Instead of an actual "mini-map" with all of the features such as: NPC points, Nodes, Enemies. You instead have a little compass in the upper corner of your UI with your "detection radius". An in-depth explanation follows. Your "detection radius thingy"
2. It would contain a "fog of war" based on such a perception skill. This would allow for adverse conditions to effect your active "detection radius" Either narrowing or expanding it to have your heads up in situations. 3. Would only display the map your character understands. It would act similar to a "mini-map" showing the area around you as you perceive it. Thus as you increase certain skills your "detection radius map" becomes more accurate and could include additional information. Just food for thought, I've seen something similar in a few solo-play RPGs and it was really effective at keeping me immersed within the game, yet allowed me the convenience of realizing that I was not actually there in the game. I also think that having an actual "Map" would be useful. But I don't believe it should be displayed at all times. If my character believes he is lost he would pull the map out of his backpack. An interactive map would be great so that I could jot down notes and points of interest, the same as if you had a paper map sitting next to you (or in my case pinned up on my wall).
An update to our Milestone:
The majority of our leadership are veterans in other MMOs with experience ranging from Shadowbane, EQ 1&2, WoW, EVE, and other MMORPGs, to non RPG styled MMOs such as League of Legends and Smite. We are also looking for a non leadership position House Bloodwulf member to help run and manage our guildportal website. It is currently under construction by a novice and we are using our message boards as the primary means of mass dissemination of information. If we can land a guru in website management, some in our order have discussed the purchase of a domain name and having a more official website. Voice Chat Update:
Getting involved with the members:
Recruitment Milestone Completion:
For any questions or to request membership for your charter company or as an individual please refer to
Bringslite wrote:
I also agree on the issue of the Ride skill. It seems to me that if an individual trained a stellar mount than a novice rider would have trouble utilizing that mount. While I find your analogy with the dog quite humorous it bears a different weight when you are riding that dog. It would just be a balancing act if you will. A mount trainer with high handle animal skill would produce a very unique and skilled mount. And just as if someone had crafted a very powerful sword, if the user is not skilled enough to wield it, then its power is diminished.
I know that I'm personally looking forward to an all IC playstyle. As I have read it looks to me as if it will be pretty easy to stay in-character throughout all your dealings in the game. As Hardin points out, the experience system will allow more free time to the players to flesh out their characters in all realms, and hopefully this allows the RP community to pick up a few new players.
So you Agree that as a L/N city the Paladin can work with the L/E Necromancer, but not the C/G Fighter for Freedom? I have never seen a city or been part of an adventuring party where everyone was within one step on the alignment scale. I understand the differences in the alignment system on this game verses the TTRPG. But expecting me to believe that a L/G city cannot have one greedy merchant is a little ridiculous. At that point its ruining my immersion. That is a false community as well. A true community has its bad eggs, and it requires more effort to sustain, but its a true community. I halfway understand having a limitation like this on a charter company. But a settlement? Maybe I am the one over thinking it, but I see far to many problems with 1 alignment step. Go find 4 or 5 people for a TTRPG game and request that they all remain within 1 alignment step of each other. Either your going to get an earful of how your not letting them express their individual characters the way they want or they're going to conform and create characters that just fit the bill with as little creativity as possible. All that I'm saying is, as a settlement leader or charter company leader I should be able to control types of people that I wish to allow within my community. If someone wants to start an all paladin nation or settlement, by all means have your fun, but do not ask that I restrict my immersion and play because its easier. Restated Justification:
Secondly, I hate to bring up the issue of balance, but so be it. If a settlement were to choose a cornerstone alignment (L/G, C/G, L/E, C/E) they receive less alignment options for those that can join. Cornerstone alignments would only receive three choices, compared to the other alignments. L/G would get the cream of the crop of N/G and L/N but what about TN? Off limits.
A restated Solution:
An Alternate solution would be to allow 2 steps on the Alignment Path. @Will Cooper-
I've been around, I just don't see the point of getting Riled up like this normally. I just find this to be a rather large flaw. @ Elorebaen-
Nihimon wrote:
Nihimon beat me to saying it.
theStormWeaver wrote:
Not to disrespect anyone, but It wasn't until I re-read the blogs that I discovered this. All Politics Are Local Politics Player-run settlements are the centerpiece of the Pathfinder Online design; they also begin with a charter. A character proposing a settlement must define several aspects of the settlement in its charter: The settlement's name
Now on the Charter Company aspect. I am assuming (Dangerous I know) that the same rule applies, for how would it look when a company establishes a settlement together and then has to tell certain members that they cannot live in their own company's home. This can be founder under the Put It in Writing Blog topic from 2012 07 03.https://goblinworks.com/blog/
Many individuals have had questions pertaining to the alignment system and few grievances have been voiced to my knowledge. I come before the boards to address a grievance. In relation to settlements and Company charters I keep reading this one step alignment rule. As it was so stated, members of a charter company and a charter settlement must be within one step on the alignment path of the company/settlement. This does not make sense to me. It is as if it dictates that a L/G Paladin can not work well with a C/G Ranger or Rogue. Or the mere thought that a L/G settlement would not be able to host a TN merchant. I believe it should be determined by the settlement or company in question on which alignments it wishes to restrict. My justification is this:
Solution:
Your thoughts? I plan on getting on the PFOFAN Teamspeak later to address this issue.
Greetings from the Crimson Commander.
The Tribunal is currently 6/12 and we are seeking individuals that wish to be part of the leadership of our order. ((The process is simple as it just requires the individual to drop an application on our message boards as if he were attempting to apply for an officer position. At that point we will schedule a voice meeting over Dolby Axon or another medium.)) As for pledges we are currently 8/20 are are seeking more to fill the ranks of the Crimson Guard. ((There are multiple ways to pledge to the Crimson Guard in this stage of recruitment.You can contact either Crimson Commander: Deacon Wulf or Crimson Elite: Sheherazad. Alternatively you may register an account at http://crimsonguard.boards.net/ and post an application. As a final alternative you may reply directly to this thread with your application.)) Things are changing in Crimson Territory and as part of our latest update you can review out policies at http://crimsonguard.boards.net/ under The Basics. "By Valor and Arms!" - Crimson Commander
Tertiary wrote:
Settlement Type: Using an evolving milestone planning method, we will create a settlement similar to the historic city of Constantinople. Utilizing this method we will determine which of the three development indexes need to be emphasized during that milestone to create a city that is both a cultural and industrial hub in world, affording both the protection and trade required in order to sustain it. Therefore, I cannot say whether it will be a military city with intermediate crafters or a crafting city with intermediate protection. I think it is put best like this: New Liberthane is a city of experts and professionals under the protection of the Crimson Guard.Training:
Training Management:
If it becomes an issue where a large group of citizens are no longer getting the representation of training they require to move forward, the Crimson Guard, or City Council depending on the size of the issue, will enact special events in order for those individuals to get the training they require. An Example of a Special Circumstance Event.
In addition to in-game skill training, the Crimson Guard will host Team building events and training for citizens of New Liberthane and allied settlements/charter companies. It is important to note, these events are encouraged, but completely voluntary. The design of these events will be to enrich play experience as well as prepare our citizens for unwanted grieving activities and combat performed against them. Event Examples:
I hope this addresses your concerns about New Liberthane, if you have any further questions, please feel free to contact me here or on our boards at http://crimsonguard.boards.net/
Nihimon wrote: @Deacon Wulf, would you like me to include this thread in the Chartered Companies - Guild Recruitment list alongside your Chartered Company: Order of the Crimson Guard thread? @ Nihimon, Please do, I'm hoping with this additional information, organizations and individuals will understand more of what the Crimson Guard is attempting to accomplish.
Topic: The Crimson Elite places the call towards the establishment of New Liberthane. Government: City Council. The Council is staffed by a representative from each permanent Chartered Company within the city and the Crimson Elite. Alignment: L/N System of Law:
*A Note on Guards*
Goals: To provide a safe haven to all weary travelers and those who seek training. An industrial and trading hub with a safe economy monitored by The Watchtower and empowered by The Union under the protective shield of The Bulwark. (( We are wishing to establish a city safe from grieving to use as a central hub in our protective duties.)) Requirements:
The Crimson Elite is searching for like-minded Citizens of the River Kingdoms and beyond to establish the city of New Liberthane as a bastion of fortitude against those who would usurp the personal or industrial freedoms of all races of Golarion. Specific Requirements for Chartered Companies:
Rogues Coterie:
Trader's Union:
Nondescript Chartered Companies:
Individuals:
The gates of New Liberthane remain open for those affiliated with any organization currently at peace with the city. Registration of a Chartered Company:
Registration of an Individual:
"By Valor and Arms!" - Crimson Commander
Background: The Order of the Scarlet Mockingbird was founded during Absalom Reckoning, year 4697, in the River Kingdoms. The order began as a grouping of guards, noble paladins, and clerics seeking to protect the roads to and from Liberthane. They earned a meager sum offering protection from banditry and piracy to wealthy traders. Eventually a large following of the order sought to establish their own bastion of protection against the chaos. Utilizing an in-depth intelligence network they maneuvered their loyal to the Crusader's Road and founded the Order of the Crimson Guard. Name: Order of the Crimson Guard (Shorthand: Crimson Guard) Alignment Axis: LG / NG / CG
Purpose: (Our OOC purpose is to protect the investments of players within the guild, while simultaneously offering and extending hands of friendship/protection to other guilds and industrial pursuers.) 1. To protect the roads for safe travel and trade
Structure:(We want to allow as much player customization as possible while still allowing the principles of the guild to improve.) Order members can focus on their association with the order or they can leave to pursue industrial pursuits, joining any association they must. Those who do associate exclusively with the Order are encouraged, but not required, to join one of the three branches of the order, which each specialize on one means in order to improve the overall effectiveness of the order. These branches represent the differing philosophies of the Order. The Branches are as follows:
(Each branch has its own methods of promotion and leadership.) Recruitment: The recruitment process is done via interview with a 1 week trial period followed by a 1 month evaluation period. If the individual fails to attain the first rank above recruit after one month they will be evaluated at the end of the month for disenfranchisement. Who we are looking for:
((The HOOK: One of our founding principles will be Anti-Grieving.)) RP Level: Casual. Official events will be high RP, (Not necessarily in character, but the spirit of the event will be portrayed) RP is highly encouraged but not required.
Hi there, I'm a Crowdforger Guild Kickstarter. And I've been following along with everything so far and this Idea struck me. It would be kind of nice to come in with another guild and my guild being on friendly terms (an alliance if you will). So that when we each have our prospective "cities", we could make a rather quick and successful transition into a nation/Kingdom. On another note, I'm looking for a shieldmate that has all the daily rewards. I came in towards the end of the kickstarter (**cry**) and I'm looking to make up for lost time. My Guild isn't that big, I've mainly been recruiting friends from my unit and back home, so if anyone wants in on that as well just hit me with a PM :D One thing that we are planning, is that each of my Original "6" will be buying the 35$ addon for an additional account so we can recruit heavily once the "buddy accounts" are allowed to purchase add-ons. If you have a guild and your kinda small like me this could be a rather useful technique to grow out numbers. You can PM me about the alliance, shieldmate, or recruitment if you want in on this. Sorry if it takes a moment to respond though my timeline is a little unpredictable due to my current occupation. |