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14 posts. Alias of ImperatorK.




Or profiles of others. What's going on?


15 people marked this as FAQ candidate. Answered in the errata.

FAQ it.
I'm probably shooting myself in the foot, because knowing Paizo they rule it so it won't make any sense, but whatever.


Broodmaster changes Eidolon to Eidolon Brood, but the changes from First Worlder can still be technically applied. RAW it's most probably not possible, but it's not unreasonable to bend the rules a little here, right?

Also, can I make the eidolon small or tiny without taking Broodmaster? I want to make a familiar-like eidolon, but I don't really like the idea of having multiple weaker eidolons.


1 person marked this as a favorite.

So, we have a succubus on a Material Plane. Her mission is to damn as many mortals as possible to go to Abyss by turning them Chaotic Evil. She'll use any means possible. How do you think does a succubus usually do that? What are the common but effective/proved tactics or methods most succubi use? Obviously I don't mean PG-13 stuff, but actual things for adults. We're speaking about a demon after all, and a very cunning one at that.


In Ashiels thread there was talk about monk weapons being refluffed. I got interested, because I'm making a character that isn't really oriental, but does use some exotic weapons, like shurikens.
How would you refluff some of the exotic weapons to be not-exotic?


Infinimorph is a homebrew spell which follows alternative Polymorph rules homebrewed by The Giant from GitP. It's similar to 3.5 Shapechange.
I want to make an at-will item with an effect duplicating this spell. By the guidelines the price for it would be [9 (spell level) x 20 (caster level) x 2000] x 1.5 = 540 000, but I got no idea how much it is actually worth. Higher level Polymorph spells are very versatile and powerful, so it's probably more than that. But how much? What reasonable price would you give it?


Is there something similar to CS, but for melee?


What monsters would you put in what tiers?
Monsters are kinda like classes. Sure, they don't progress from 1st to 20th level, but they do differ in abilities and roles and obviously some are more powerful or versatile than others.


I'm making an NPC opponent that is supposed to surprise and strike some fear into my players character.
He's a 20th level gestalt Mobile Fighter//Scout Rogue. I'm thinking on making him a goblin for the +4 to Dex and for the non-threatening appearance.
He will be a one-trick pony. His tactic is to make full sneak attacks. He always starts a fight dual wielding hand crossbows. He has multiple of them. He shoots, drops the crossbow, then quickdraws another. All shots get sneak attack on them (he moves before starting shooting). After the 1st round he just keeps distance and full attacks.

First thing that I need is for him to make a big number of attacks with crossbow(s). I know that I'll take TWF, ITWF, GTWF, Rapid Reload and Rapid Shot. That'll make 8 attacks in 1st round and then 5 attacks after that.
Second thing I need is to improve his attack bonus so he will surely hit with as many attacks as possible. I know that Weapon Focus and Greater Weapon Focus are a must.
Third thing I need is some additional damage from some other sources, because the PC has Uncanny Dodge. Or some way to bypass Uncanny Dodge, if there is any. Also I need some way to ignore or bypass DR higher than 10/- (or at least armor).

I don't need gear suggestions, I'm making this NPC independent of magical gear for now.
I have some houserules in my games, so ask if you need any more information or something is unclear.


When does flat-footedness end in the surprise round? When the opponent gets aware of me or when he acts?
I'm asking because I'm making a Rogue whose shtick is to make a full attack in the surprise round and I don't know if all his attacks will get Sneak damage or only the first.

Does Uncanny Dodge make you immune to surprise round flat-footedness?


I want to build an encounter with an interesting hook - the opponent is hard to defeat with anything other than AoOs. That's why I'm looking for ways to somehow deny the PC (it's a solo game) his normal attacks or make the enemy hard to hit/invulnerable. Maybe something like very high AC which is up only on your opponents turn?
An important houserule of mine - enemy is flat-footed when you make an AoO against him.
I assume that #1 suggestion will be a high Dex enemy with high dodge bonuses, because they're not added when flat-footed.
The enemy is supposed to fight melee, but spells for buffing or defense are allowed.
He's going up against a 20th level PC.


I want to play a character based on Minakami Mai (which basically is a troll that likes to provoke reactions from people for her own amusement), but without disrupting the game, obstructing the progress of the story, making the game un-fun to anyone or actively hindering the rest of the PCs. Any ideas on how could I do it? What methods to use? Of course no maliciousness is intended. It would just be a funny quirk of my character.
I'd probably play a caster of some sort, because this concept will need power to be able to get away with his trolling. Good or Neutral aligned (definitely not Evil). I play 3.P.

If anything is unclear, let me know, I'll try to explain more in-dept (although I don't know what more can I say).


What penalty do I get for jumping down from a height? For example 10-20 ft.?


I applied to a PF game. It starts at 1st level. I want to play a combatant who dual-wields daggers. At 1st level it's rather straightforward, I just take TWF. But I need suggestions on his later progression and what class to take at 1st level. I'm thinking Rogue or Ranger.
The race is catfolk.


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I need suggestions for places that aren't actual dungeons, but can function well for dungeon crawls. Which means that they're enclosed, but also big enough for an entire adventure (likely one-shot or side-quest).


I need something cool, interesting or useful to replace half-dragons wings with. My player just became a half-green dragon through a ritual, but he doesn't like the wings. That's why I'm trying to come up with an ability or a bonus worth more-or-less the same as the wings, because I don't want him to lose on power.


I have a concept of a character that is a daredevil and a jack-of-all-trades. He jumps into dangerous situations and always prevails, traps got nothing on him, monsters either can't find him or can't hurt him, he can always escape from danger more-or-less unscathed.
What I need are suggestions on skills, feats, abilities, classes, equipment and other stuff. The character will have levels in the Specialist class which is a gestalted Rogue//Factotum, but if there's class(es) (or dips) that are better suited to this concept, please suggest them.
Level of this character isn't yet decided, so your suggestions can range from 1 to 20, although I'm not really asking for whole builds, just ideas. Obviously I'm going to make the character myself using the info gathered here.
What isn't allowed:
- caster classes (Wizards, Clerics, Bards, Beguilers, etc.) - the character is supposed to be more-or-less mundane (but it doesn't mean that he can't use spells at all)

What are the goals or what is he supposed to be able to do:
- deal with traps, either by disabling/bypassing them or being resistant to/ignoring their bad effects (preferably both)
- be good at avoiding stronger enemies or staying alive when confronted by them
- gather information of various sorts or just know his stuff
- get in and out of heavily guarded/difficult to access areas
- maneuver through social scenarios
- be decent at fighting mooks (optional)

The concept was inspired by characters like Indiana Jones, Nathan Drake, Assassin's Creed protagonists, etc.


5 people marked this as FAQ candidate. Answered in the FAQ.

When is a hand (or weapon in the hand) considered primary and when secondary (off-hand)?


1 person marked this as FAQ candidate.

What attack bonus does the extra attack from TWFing have?


Some creatures are immune to poisons. Drugs are considered poison (at least IRL). Drugs have some negative effects, but also some "positive" ones (but they're a byproduct of the bad ones). A poison immune creature will obviously not suffer from the negative effects, BUT will it also not feel the "positive" effects?
In other words: Can such a creature get high (without bad side effects)?


Krun Thuul
This NPC has Leadership of 12. He's entitled to 8th 1st level followers. It is stated that he's got 2 orc berserkers, 2 orc shamans and 4 orc skolls. They're not 1st level, BUT they're CR 1.
Now, probably the PFSRD isn't exactly as official as the other PFRD, but it's still an interesting issue, because this NPC comes from an official adventure, if I understand correctly.
My question is this: Is this some kind of error or houserule, or does that indicate that Leadership follows some different rules and actually uses CR instead of levels?


I've got two NPCs - a human advanced vampire lord Bard 10 which is CR 15 (according to PF CR system) and a succubus advanced Bard 10 which also is CR 15 (Bard not associated according to PF CR system).
I know that CR systems are crap, but I still like to use them as guidelines.
Here's my problem - I'm not certain if those two are roughly the same CR in practice. Theoretically, yes, but in reality? I have a hunch that the succubus is stronger as a CR 15 creature.
Here are their stats (in case that you wonder why some of the stats are a little different or weird, I'm using my houserules):

Quote:

Vampire Lord Bard 10

female NE human advanced vampire lord Bard, Level 10, Init +11, HP 164/164, DR 15/magic & silver, 2/-, Speed 30 ft. (50 ft. fly perfect)
AC 33, Touch 20, Flat-footed 25 (+7 Dex, +12 Natural, +3 Misc)
Fort +13, Ref +26, Will +24, Base Attack Bonus 7/2 *
Abilities Str 26, Dex 24, Con -, Int 22, Wis 21, Cha 31
Quote:

Succubus Bard 10

male CE incubus advanced Incubus/Bard, Level 8/10, Init +6, HP 229/229, DR 10/cold iron or good, 1/-, Speed 30 ft. (fly 50 ft. avarage)
AC 28, Touch 19, Flat-footed 21 (+6 Dex, +8 Natural, +3 Misc)
Fort +14, Ref +19, Will +19, Base Attack Bonus 15/10/10 *
Abilities Str 20, Dex 23, Con 27, Int 24, Wis 22, Cha 35

Just to be clear: I'm not asking for optimization. I just want to know your opinion of who of those two is stronger/better as a CR 15.

And also if he (one of those two) is an appropriate CR 15 challenge.
In case that you guys don't know what vampire lord I'm talking about: this one (note that this bonuses are in addition to normal vampire bonuses).