Crafting Artistry


Advice


How would you handle crafting of artistry items such as drawing, painting, etc that don't have a set value?


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Depending on whether someone is going for something passable, great, amazing, or unforgettable, I'd probably use the Trained, Expert, Master, or Legendary DCs to see if they succeed. If they do, and they later try to sell it, they would net the same amount as if they had made a check to Earn Income, earning an amount equivalent to their original roll when they created the work.

For example, if the artist wanted to create an unforgettable work that might become world renowned, the base DC would be 40 (per table 10-4 in the Core Rulebook).

Then, if the PC wanted to later sell said work, I would use their prior check to determine the price as though they were earning an income (using the normal earn income time expenditure to find a buyer). In this case, a DC 40 is considered a level 20 task (table 10-5) and would net 200gp (table 4-2) since the painting is legendary.

That's my off-the-cuff method anyways. Maybe someone else will be able to simplify it.


Ravingdork wrote:

Depending on whether someone is going for something passable, great, amazing, or unforgettable, I'd probably use the Trained, Expert, Master, or Legendary DCs to see if they succeed. If they do, and they later try to sell it, they would net the same amount as if they had made a check to Earn Income, earning an amount equivalent to their original roll when they created the work.

For example, if the artist wanted to create an unforgettable work that might become world renowned, the base DC would be 40 (per table 10-4 in the Core Rulebook).

Then, if the PC wanted to later sell said work, I would use their prior check to determine the price as though they were earning an income (using the normal earn income time expenditure to find a buyer). In this case, a DC 40 is considered a level 20 task (table 10-5) and would net 200gp (table 4-2) since the painting is legendary.

That's my off-the-cuff method anyways. Maybe someone else will be able to simplify it.

Maybe even just use the normal earning income rule, to help show the differences? 'Oh, I wrote that novel when I was level two. It sold decently, but now that I've reached tenth level, watch out!'


From the "Earn an Income" information:

"p. 237 wrote:


Crafting Goods for the Market (Crafting)
Using Crafting, you can work at producing common items for the market. It’s usually easy to find work making basic items whose level is 1 or 2 below your settlement’s level (see Earn Income on page 504). Higher-level tasks represent special commissions, which might require you to Craft a specific item using the Craft downtime activity and sell it to a buyer at full price. These opportunities don’t occur as often and might have special requirements—or serious consequences if you disappoint a prominent client.

These rules seem to apply only to crafting adventuring equipment and magic items, rather than crafting art pieces, but I figured I'd put them here to see if we can pull anything out of them.

It seems to imply that you should get a patron before making your expensive art pieces, as otherwise finding a buyer is difficult (which makes sense in a fantasy setting). You won't make any money producing fabulous works of art that nobody can afford, just like producing magic equipment which is much higher level than a settlement. It also says to use the Craft activity for such commissions, but that requires an item level and a base cost for the item, neither of which are easy to determine for a GM in the case of an artwork. I think the suggestions above are good, though if the PC goes through the trouble of securing a special patron and role-playing that relationship I'd probably let them make extra money over what Earn an Income does for their level.

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