Crasimia's page

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ElementalofCuteness wrote:
Lol, Oracle Curses are the New Wizard! Grrrrrreeeeeeaaaaaaat! Anyways I don't see why you'd be an Oracle over Sorcerer other then the higher hit points and slightly higher AC starting out but is 40 hit points over the course of 20 levels Really that powerful though?

I think its probably worth it, the extra hp, and starting armor, cursebounds can be seen as an extra large focus pool kinda. and some mysteries have pretty ignorable curses. though maybe i am biased by really not wanting to play 6hp classes.


gesalt wrote:
Crasimia wrote:
also what do you mean with "limitations of a Monk - having to touch things. " i dont think ive ever seen/heard that sort of thing come up if anything unarmed is usually more nichely advantageous cause it cant be taken away from you.

There are more than a few spells/abilities that punish 5ft reach and/or unarmed strikes. Reach weapons are everywhere and bypass this sort of thing.

It's more niche, but unarmed also can't benefit from energy mutagen which is another damage loss and missed energy type for monks vs other martials

i wont disagree that weapons have their advantages too. but its not like im saying monk weapons should be free to use, i just dont think it should take 2 class feats to use ancestry weapons on monk, i would prefer if that was just rolled into the base monastic weaponry feat as a special clause like

Special: if you have a feat that grants you access to all weapons with an ancestry trait, then For you, melee weapons with that ancestry trait and either the agile or finesse trait gain the monk trait.


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I feel superstitions hating magic gimmick is like inherently flawed, cause like if you really hate magic you wouldn't stop at spells you likely would also hate magic items, but of course it wasnt written like that cause that would be even more disruptive and basically become a ABP only subclass.

but it do feel a tad bit goofy "i hate magic, id never let the stuff near me..." says the man drinking magical healing potions wearing magical glowing armor that allows him to fly and a wields a sword filled to the brim with magic runes and has a bag full of magic talismans of varying effects.


Gortle wrote:
Crasimia wrote:
My big hope for monk in the remaster is that they do something about the feat taxes, it shouldnt take 2 class feats(ontop of a ancestry feat) to use a ancestries weapon which for many are worse than what a monk can do normally.
No there needs to be a cost or every Monk would do it. Using weapons instead of unarmed strikes is an advantage that gets around one of the limitations of a Monk - having to touch things.

why couldn't the cost just be 1 class feat(plus the ancestry feat)? its not like i said i want monk to use weapons for free, just that i think 2 class feats(plus a ancestry feat) to use a weapon that are often inferior to a stance is just kinda absurd.

also what do you mean with "limitations of a Monk - having to touch things. " i dont think ive ever seen/heard that sort of thing come up if anything unarmed is usually more nichely advantageous cause it cant be taken away from you.


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My big hope for monk in the remaster is that they do something about the feat taxes, it shouldnt take 2 class feats(ontop of a ancestry feat) to use a ancestries weapon which for many are worse than what a monk can do normally.


How do you guys feel of the current state of healing in PF2e as of now? What are your favorite and least favorite healing options. For me i really appreciate the quantity of renewable heals Kineticist can pump out now so it is my favorite healing option. While my least favorite would have to be Investigator(Forensic Medicine), it not having Int based medicine like alchemist makes me not like how MAD it is.


Looking to make a character all about doing splash damage. Thinking Bombs or Blunderbuss(when gunslinger comes out). I was wondering is there anything that can add onto splash damage at the moment outside of alchemists specific class feats. Like barbarian rage damage on splash via raging thrower feat? Any ideas on what could boost and/or synergize with splash damage?