I've been a GM for six years, starting with the 3.5 ruleset back in 2007 and running campaigns for friends on and off. I've learned how to balance encounters, let each PC have a moment to shine, create sweeping storyline arcs that tie everything together, give PCs freedom to explore without railroading them, and strike a balance between rules lawyer and gracious host.
My gaming groups have never been as big into the storytelling as I have, which is fine. As the GM, I should be more interested in it than them; however, my group treats our bi-weekly meetings as mere social events with a side of Pathfinder. Any attempts to introduce roleplay are met with disdain and the revealing of cell phones to watch videos, crack jokes, and otherwise get off topic.
I spend hours each week finding interesting developments for PCs, writing intriguing encounters, scheduling sessions, finding great background music to accompany the game, e-mailing them asking for ideas about their characters, and updating our campaign journal online. Not because I have to, but because I enjoy creating an immersive world for my friends to experience.
Last week was the final straw, the last crumbling bastion of willpower that finally cracked beneath the weight of player disrespect. I can now be added to the list of failed GMs who threw in the towel in the face of overwhelming odds. At my players' request, I created a special Halloween episode that involved the exploration of a haunted house. One showed up two hours late. The rest BS'd at the table for a full hour and a half, accomplishing nothing. When I finally called for initiative, I achieved perhaps 40% of their attention. The rest was saved for cell phones and off-topic joking. No interest in roleplay and only minimal interest at the swarm of undead heading their direction. They couldn't even remember the name of the NPCs they've interacted with the last five sessions -- not to mention we never made it to the haunted house. Three-quarters of my session weren't even touched because I couldn't get them back on track.
When the night was done, I decided I was done. Next few days, I worked with one of the players who seems to understand my plight and we agreed to switch to him as GM.
My year-and-a-half epic campaign came to a screeching halt. All the NPCs they had interacted with are gone, my 44,000 word campaign bible I set up for them is now utterly worthless, and the three major campaign arcs I designed were reduced to ash in mere seconds.
When I sent the e-mail to the group explaining that the GM duties were switching and we were no longer playing my campaign, I was met with: "Okay", "Cool", and "Sounds good." That's it. One didn't even bother to respond.
Hey, at least I get to try playing an Inquisitor now.
The main point of this post isn't to ask for advice... I'm aware of some of the things I did wrong, but I realize that most of this is out of my control. My group doesn't want to play as much as I do, period. I mostly want to get this off my chest, get a little encouragement from the great community here, and point out that if you have a GM who strives to be fair, cares about your characters as much as you do, and doesn't adopt the "GM-versus-player" attitude, thank him/her next time you see them. They work hard to make sure everybody's having fun. Make sure they're having fun, too. Or else go home and play Skyrim.
Oh, and if anybody lives in the Denver metro area and wants to consider getting together once a week to play, who knows. Maybe that would work better than relying on my friends as players.