Mission accomplished!


Skull & Shackles

Liberty's Edge

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After three years, four character deaths, five guest players, and probably 10-12 gallons of whiskey, our Skull & Shackles campaign wrapped up last night. It's been a wild ride, filled with lots of plunder, tons of NPCs, hours of pirate music, and loads of interweaved character arcs.

This is the first pre-written campaign I've run, so I can't really compare it to others. But I can say that I REALLY enjoyed running the Island of Empty Eyes arc (I actually thought I would hate it and considered skipping most of it -- glad I didn't do that), and I REALLY hated ship-to-ship combat. We tried it once and never again. Also wasn't a fan of the fleet battles, and in retrospect would have skipped over those encounters and added more on-deck encounters while describing the battle raging around the PCs.

I liked the idea of Infamy/Disrepute, but in the end there wasn't really a good payoff for all the work the PCs put into it. The Plunder mechanic worked really well and I may incorporate something similar into future campaigns.

The best part, as always, is hearing how much fun my players had -- makes all the work outside each session absolutely worth it.

Shadow Lodge

Cheers to you and your group! Did they win? Did they wipe? Any highlights, or did you put those elsewhere?

Liberty's Edge

1 person marked this as a favorite.
The Shifty Mongoose wrote:
Cheers to you and your group! Did they win? Did they wipe? Any highlights, or did you put those elsewhere?

They won, but they surprisingly didn't take the Hurricane Crown -- handed that off to the Master of Gales.

A few highlights:

- The cleric getting sucked into the Immortal Dreamstone just as the sorcerer shattered it, sending his soul into the afterlife
- Allying with Besmara's herald, the Kelpie's Wrath, to take down Ifestus
- Coincidentally, the PC designated as captain randomly rolled on the massive damage table and lost an eye, so he had an eye patch for the majority of the campaign
- The Free Captain's Regatta is a fantastically written series of encounters
- I gave the PCs an opportunity to claim revenge on the Dominator while "shooting the gullet", which I changed to an escape through a series of tunnels
- The number of NPCs that the PCs could ally with in this campaign is fantastic, and they took full advantage of it

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