Hey, hope you dont mind but i have another question about the archetype and i cant find another thread on the subject, at least not recent. When the animal get's the INT increase, how does that work for tricks? Does it continue to get 3 tricks per INT, or since it can now understand language do tricks no longer come into it? That case is what i heard on an older thread but i feel like if that was true the rest of the archetype would be a little pointless? Kill this if its not cool me asking the question, ill try starting a thread on it too.
So I'm running a Viking themed campaign, and my player want to take a stab at the noble Scandinavian tradition of raiding foreign lands, looting their settlements, and stealing their people to farm their iron and mine their crops, but mostly the looting part. I tried looking through the rules for an established method for raiding, or looting settlements in general, or even just besieging them, and I found it weird that there isn't any official rules for it. Seems odd to me due to all the rules for kingdom building and mass combat (though nothing for war). So what I want to do is reward the Vikings based on the stats of the settlement, but I'm not 100% on how to do it. I was origionally planning on giving them BP (or maybe even Plunder, from Skulls and Shackles so i can limit their liquidity and Fame) based off the Economy modifier of the settlement, but then I realized small settlement can very easily have a negative modifier. Basically what im looking for is any advice or tips the public might have, especially if you've run this sort of thing before (unfortunately it seems no poster on this forum has wanted to loot a settlement before).
Could a paralyzed character be coup de graced by an attack that deals non-lethal damage? The Specific attack here is a Tooth Fairy bite, which deals 1d4-3 normal damage, but since this is usually less than 1 it becomes 1 nonlethal. Could the character be coup de graced if the tooth fairy rolls less than a 4 for damage?
The way I and all my groups have always seen it is that yes, you can coup de grace a pinned creature. I came here to see if the person doing the pining could perform the coup de grace. coup de grace is a full round action, which means the pinning creature wouldn't be able to maintain the pin, but the other character is probably dead by the end of the turn, so that was my question. However, i learned throat slice is a thing now. THe real benefit from throat slice that I'm seeing is it's standard action, so one can maintain and coup in one round. I am happy
I just came upon this feat today and I was going to use it with the Snakebite Striker archetype for Brawler. Full BAB, d10 hit die, free multiple attacks through flurry, and sneak attack as fast as a rogue (I believe Slayer gets a die every 3 instead of 2). As for the critical feat I would go with Butterfly's Sting (Pathfinder Player Companion: Faiths of Purity), to give the party fighter a free critical that comes with it's own confirmation. plus you can get it without waiting till level 11. Not sure how PFS works, so I don't know if is legal for those purposes Edit: forget the part about not waiting till level 11 |