Telakin (Doppleganger)

CoreStar's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


RSS


I am interested in joining this game.


OK, so the question I have on this subject is what happens if you use Fusillade feat and there are only 2 targets in the cone and you have energy weapons with 40 charge clips. If I read all this right, you fire 2 weapons in full attack, so there is a change of 2 hits on each target max and the remaining 72 charges on the clips are just gone. Am I reading this right?

Why would this ever be a good idea unless you were trying to take on a platoon of mercs single handed.

Full Name

Brynden Grey

Race

Human

Classes/Levels

Ranger/2

Gender

Male

Size

6'0 200ibs

Age

19

Alignment

LG

Deity

Erastil: god of family, hunting, trade, farming. W:Longbow

Location

Mwangi Expanse

Languages

Common

Occupation

Jungle guide, adventurer

Strength 15
Dexterity 16
Constitution 10
Intelligence 8
Wisdom 14
Charisma 10

About Brynden Grey

Init +3, Senses Perception +7

DEFENSE
AC 18, touch 15, flat-footed 13 (+5 armor, +3 Dex)
hp 22/22 (10 HD)
Fort +3, Reflex +6, Will +2
Defensive Abilities The phrase: 'Never give up, never surender.'

OFFENSE
Spd 30ft. w/armour 20ft.
Melee Greatsword +4 (2d6+3/19-20) or
Melee Dagger +4 (1d4+2/19-20)
Ranged Longbow +5 (1d8/x3) (within 30ft. +1atk/dmg)
Spell-Like Abilities
Special Attacks
Fast Shot: Fire an extra arrow during full/rd/atk for all arrows at -2.

STATISTICS
Base Atk +2; CMB +4; CMD +17
Feats Precise shot (no penalty firing into melee) , Point Blank Shot (30ft+1atk/dmg), Fast shot(B)
Skills Perception +7, Survival +7, Climb +7-4, Swim +7-4, Stealth +8-4, Know-Nature +4-1, Know-Geo +4-1,
Languages Common
Equipment Greatsword, longbow, dagger, scale mail, backpack, bedroll, grappling hook, hemp rope, waterskin, belt pouch containing 1gp

XP: 1300 / 1300

Special Abilities
Eye for Landmarks: You gain +2 on survival rolls made to find your way again if you are lost. Note this bonus does not stack wth maps, compass, etc.
Wild Empathy: Improve initial disposition of animal. Add ranger level and CHA to 1d20 like a diplomacy check.
Favoured Enemy: Human: You gain +2 atk/dmg vs humans and bluff, perception, sense motive, survival and knowledge checks. At level 5, get additional fav enemy and +2 bonus to one.