Hey gang, I'm working on a homebrew campaign set at the beginning of the Viking age. Trying to find a way to fit a Paladin into my class list without them being ridiculously overpowered. What would you rule the Paladin not having in a low-magic word? By low-magic, spells are uncommon but not unheard of. Items are very rare, but consumable magic can be found (scrolls, potions, ETC.)
Grease, Create Pit, Mad Monkey Swarm One of my favorite combos, create pit under a player, grease the sides, cast mad monkeys into the pit. Giggle -Wind Wall- will help shut down the rogue
-Silence- Forces movement
Lesser Planar Ally! Some choices to consider Vargouille
Hope this helps some more
Have you considered having some sort of dominate on the cavalier? Turn the tables and have him charge the party?, or have the cleric set up the battlefiend to disallow charging. At this point the BBG should know how the party generally rolls in their combat. So custom tailor the battlefield to shut them down.
As for the druid, separate like cavalier. Rogue and cohort, will saves will be their bane most likely.
I finished Jade Regent a while ago, while the -Hungry Storm- installment was kinda a bust for my party, they absolutely loved the story and the setting. I've recently started to run the newest AP which is the Snows of Summer, and so far it is an amazing AP that my PC's are quickly finding is not just a walk in the park for 90% of the encounters.
I recent decided not to run my Jade Regent campaign after my players turned on me when due to scheduling conflicts I was unable to DM for a few weeks. We had finally set a time to run the campaign when two of my players decided that they would rather go do something else than play in my campaign. When i was discussing how I felt abused due to this, he flat out said that i shouldnt complain because it's not like DMing is hard. And that he could do it way better than I could. (He just started playing pathfinder with us at the beginning of JR.) Was cancelling this the right decision?
Now, I'm not a new player by any means, but I have a serious question for the forums. Dual Wielding wands? Is it possible? If so, what modifiers/penalties do you take? The main reason why Im wondering is Im sadly the ONLY source of arcane magic in an upcoming campaign and I want to try and supplement my supply of spells to the UTMOST degree. If dual wielding wands is not an option in addition to my regular casting (Im a sorcerer just for your information) We are starting out at first level and of course, the funds are not available for wands yet. But in a few levels im hoping to start building them. Thank you very much for your input! Corcus |