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Hey gang, I'm working on a homebrew campaign set at the beginning of the Viking age. Trying to find a way to fit a Paladin into my class list without them being ridiculously overpowered. What would you rule the Paladin not having in a low-magic word?

By low-magic, spells are uncommon but not unheard of. Items are very rare, but consumable magic can be found (scrolls, potions, ETC.)


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Hey guys, my party that im running the campaign for is headed into the darklands, Any advice on tactis/monsters that may help drive the point home that this isn't kansas anymore? Party is 5th level, will remain in the darklands until the adventure is complete.


I recent decided not to run my Jade Regent campaign after my players turned on me when due to scheduling conflicts I was unable to DM for a few weeks.

We had finally set a time to run the campaign when two of my players decided that they would rather go do something else than play in my campaign.

When i was discussing how I felt abused due to this, he flat out said that i shouldnt complain because it's not like DMing is hard. And that he could do it way better than I could. (He just started playing pathfinder with us at the beginning of JR.)

Was cancelling this the right decision?


Now, I'm not a new player by any means, but I have a serious question for the forums.

Dual Wielding wands? Is it possible? If so, what modifiers/penalties do you take?

The main reason why Im wondering is Im sadly the ONLY source of arcane magic in an upcoming campaign and I want to try and supplement my supply of spells to the UTMOST degree.

If dual wielding wands is not an option in addition to my regular casting (Im a sorcerer just for your information) We are starting out at first level and of course, the funds are not available for wands yet. But in a few levels im hoping to start building them.

Thank you very much for your input!

Corcus