Corbin Ebert's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. Organized Play Member. 11 posts (3,017 including aliases). No reviews. 1 list. No wishlists. 3 Organized Play characters. 7 aliases.

Full Name

Lord Bronin Dohari












Chaotic Good


The Shalm


Country of Syradel

Strength 16
Dexterity 16
Constitution 18
Intelligence 10
Wisdom 11
Charisma 17

About Corbin Ebert

Lord Bronin Dohari
Male human (Varisian) ranger 10
CG Medium humanoid (human)
Init +5; Senses Perception +14
AC 21, touch 13, flat-footed 18 (+8 armor, +3 Dex)
hp 113 (10d10+31)
Fort +10, Ref +10, Will +4
Defensive Abilities evasion
Speed 35 ft.
Melee long sword +13/+8 (1d8+5/19-20) or
. . meager varn defender +12/+7 (1d6+4/19-20)
Ranged stagglords comp longbow +14/+9 (1d8+4/×3)
Special Attacks combat style (two-weapon combat), favored enemies (aberrations +2, evil outsiders +4, undead +4)
Ranger Spells Prepared (CL 7th; concentration +8)
. . 2nd—bear's endurance
. . 1st—endure elements, jump, longstrider
Str 16, Dex 16, Con 16, Int 10, Wis 13, Cha 17
Base Atk +10; CMB +13; CMD 26
Feats Double Slice, Endurance, Improved Two-weapon Fighting, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Step Up, Two-weapon Fighting, Two-weapon Rend
Traits disgraced noble, reactionary
Skills Acrobatics +5, Bluff +7 (+9 to conceal your identity), Climb +9, Diplomacy +13, Handle Animal +10, Intimidate +11, Knowledge (dungeoneering) +4, Knowledge (nature) +9, Perception +14, Ride +14, Sense Motive +5, Stealth +16, Survival +14, Swim +6
Languages Common, Varisian
SQ favored terrains (forest +4, mountainous +2), hunter's bond (horse named Patience), swift tracker, track +5, wild empathy +13, woodland stride
Combat Gear elixir of hiding (2), mwk arrows (50), mwk cold iron arrows (50), pearl of power (1st level), potion of cure light wounds (2), potion of cure moderate wounds (2), potion of cure serious wounds, potion of jump, potion of remove fear; Other Gear order of the dragon chain, long sword, meager varn defender, stagglords comp longbow (+3 Str), cloak of elvenkind, ring of feather falling, heavy horse, bedroll, bullseye lantern, candle, chain (10 ft.), chalk, climber's kit, flask, hemp rope (200 ft.), huge chest, iron spike, ladder, medium tent, mirror, piton, silk rope (150 ft.), waterskin, winter blanket, 1,375 gp, 7 sp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs. aberrations foes.
Favored Enemy (Evil Outsiders +4) (Ex) +4 to rolls vs. evil outsiders foes.
Favored Enemy (Undead +4) (Ex) +4 to rolls vs. undead foes.
Favored Terrain (Forest +4) (Ex) +4 to rolls when in forest terrain.
Favored Terrain (Mountain +2) (Ex) +2 to rolls when in mountainous terrain.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +5 Add the listed bonus to Survival checks made to track.
Two-Weapon Rend Deal extra 1d10+4 if you hit a foe with both main and off hand weapons.
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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