Corbin Ebert's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. * Pathfinder Society GM. 12 posts (5,667 including aliases). No reviews. 1 list. No wishlists. 7 Organized Play characters. 10 aliases.


Full Name

Lord Bronin Dohari

Race

Human

Classes/Levels

Ranger

Gender

Male

Size

Medium

Age

20

Alignment

Chaotic Good

Deity

The Shalm

Location

Country of Syradel

Strength 16
Dexterity 16
Constitution 18
Intelligence 10
Wisdom 11
Charisma 17

About Corbin Ebert

Lord Bronin Dohari
Male human (Varisian) ranger 14
CG Medium humanoid (human)
Init +6; Senses Perception +18
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Defense
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AC 27, touch 16, flat-footed 23 (+9 armor, +2 deflection, +4 Dex, +2 natural)
hp 153 (14d10+43)
Fort +12, Ref +13, Will +5
Defensive Abilities evasion
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Offense
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Speed 35 ft.
Melee meager varn defender +15/+10/+5 (1d6+11/19-20) or
mirror blade +15/+10/+5 (1d8+15/19-20 plus 1d6 fire)
Ranged stagglords comp longbow +19/+14/+9 (1d8+3/×3)
Special Attacks combat style (two-weapon combat), favored enemies (evil outsiders +4, fey +2, undead +4), quarry
Ranger Spells Prepared (CL 11th; concentration +12)
3rd—greater magic fang
2nd—bear's endurance, cat's grace
1st—endure elements, jump, lead blades[APG], longstrider
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Statistics
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Str 20, Dex 18, Con 16, Int 12, Wis 13, Cha 21
Base Atk +14; CMB +15; CMD 35
Feats Double Slice, Endurance, Greater Two-weapon Fighting, Improved Two-weapon Fighting, Lunge, Mounted Combat, Power Attack, Quick Draw, Ride-by Attack, Spirited Charge, Step Up, Two-weapon Fighting, Two-weapon Rend
Traits Magical Talent (Ray of Frost), reactionary
Skills Acrobatics +8, Bluff +9, Climb +12, Diplomacy +19, Handle Animal +13, Heal +18, Intimidate +17, Knowledge (dungeoneering) +5, Knowledge (nature) +12, Perception +18, Ride +17, Sense Motive +6, Stealth +21, Survival +18, Swim +8
Languages Boggard, Common, Varisian
SQ camouflage, favored terrains (forest +4, mountainous +4, plains +2), hunter's bond (horse named Patience), swift tracker, track +7, wild empathy +19, woodland stride
Combat Gear elixir of hiding (2), mwk arrows (50), mwk cold iron arrows (50), pearl of power (1st level), potion of cure light wounds (4), potion of cure moderate wounds (2), potion of cure serious wounds, potion of invisibility (2), potion of jump, potion of remove fear, scabbard of vigor[APG]; Other Gear order of the dragon chain, meager varn defender, mirror blade, stagglords comp longbow (+2 Str), amulet of natural armor +2, bag of holding iv, belt of giant strength +2, boots of levitation, cloak of elvenkind, headband of mental prowess +2 (Int, Cha), quicksilver gloves, restorative ointment, ring of protection +2, heavy horse, bedroll, bullseye lantern, candle, chain (10 ft.), chalk, climber's kit, flask, hemp rope (200 ft.), huge chest, iron spike, ladder, medium tent, mirror, piton, silk rope (150 ft.), waterskin, winter blanket, 2,053 gp, 7 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Evil Outsiders +4) (Ex) +4 to rolls vs. evil outsiders foes.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs. fey foes.
Favored Enemy (Undead +4) (Ex) +4 to rolls vs. undead foes.
Favored Terrain (Forest +4) (Ex) +4 to rolls when in forest terrain.
Favored Terrain (Mountain +4) (Ex) +4 to rolls when in mountainous terrain.
Favored Terrain (Plains +2) (Ex) +2 to rolls when in plains terrain.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Ride-By Attack You can move - attack - move when charging mounted.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +7 Add the listed bonus to Survival checks made to track.
Two-Weapon Rend Deal extra 1d10+7 if you hit a foe with both main and off hand weapons.
Wild Empathy +19 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.