Avahzi Serafian

Cora Montajay's page

61 posts. Alias of CampinCarl9127.


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Female Halfling Cleric 3

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Female Halfling Cleric 3

I'm sorry to have to do this, but I've just started a new semester at school and the class load is much heavier than I anticipated. I've really enjoyed this game, but I'm going to have to bow out to make sure I have enough time to focus on school. I wish you all the best of luck with the game, and I hope to game with you in the future.


Female Halfling Cleric 3

Fort: 1d20 + 5 ⇒ (6) + 5 = 11
Cha: 1d20 + 2 ⇒ (19) + 2 = 21


Female Halfling Cleric 3

Bump. What are we waiting on?


Female Halfling Cleric 3

Int: 1d20 + 1 ⇒ (18) + 1 = 19
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

GM, how is Cora's connection to her deity doing? This is a very evil act, and I'm not sure how far the "greater good" argument can go here.


Female Halfling Cleric 3

Cora's eyes go wide in anger as Quinn is struck; not even non-lethally. That's a blow meant to main and kill. She's almost shaking, but she holds her composure.


Female Halfling Cleric 3

I will leave that to the sneakier party members. Cora plans on playing the part of the perfect acolyte so she may learn information through diplomatic measures.

Cora listens to the briefing on their next learning session. Public interaction is always useful. Group walking is just pretentious though. She gives a confused and concerned look, turning to Quinn.


Female Halfling Cleric 3

Fair enough! Cora will remember his voice and his weight :P

Bump to the other players, I'm excited to see what happens next!


Female Halfling Cleric 3

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Cora sleeps soundly through the night.

Cora may be trained in the general activities of the pious, but waking up early in the morning was a particular weakness for her chosen deity. She rolls up after being pushed by the others, grumbling and weary-eyed and grumpy. At the breakfast she just quietly seethes. This is the cruelest part of the whole process, this isn't even a real breakfast!

Once assigned to the heavy labor, Cora truly starts to hate the members here. No good reason, just cruel and unusual punishment. Not even effective use of labor. Senseless. She memorizes the face of her victimizer for future reference.

At the praying Cora does much better. The Laughing God may not be the lecturing sort, but there's enough of it that she knows how to memorize a lot of facts quickly.

When lunch comes around Cora just stares at it. That's it. No mercy will be shown. She hungrily rips through the food and sits unsatisfied.

Cora inwardly groans at the cleaning, but at least it's not more hard labor. She may not be particularly strong but she's pretty tough.

Fort: 1d20 + 5 ⇒ (10) + 5 = 15

Cha: 1d20 + 2 ⇒ (13) + 2 = 15


Female Halfling Cleric 3

Totally fine GM, it's just that the silence had me a little worried.


Female Halfling Cleric 3

Is this game still alive?


Female Halfling Cleric 3

GM, are things ok?


Female Halfling Cleric 3

I think we're ready to move on.


Female Halfling Cleric 3

Cora uses her cleric training to make the transition look real, praying and reciting words from Razmir's doctrine. Inside the room she looks around at all the new people.

If the other acolytes have interesting things to add to the story I'd be happy to roleplay with them, but if not I'm ready to move on.


Female Halfling Cleric 3

On the outside Cora is calm and feigns excitement, but on the inside she's furious. I will bring down this cult. She steps forward when her turn comes.


Female Halfling Cleric 3

Cora wakes with a start and listens silently. Once she feels the pouch on her thigh she relaxes somewhat. At least we kept some of our dignity. Despite how the situation may look, this is what they wanted. She keeps quiet when water is brought besides a quiet "Praise be to Razmir." each time.

Cora obediently follows along. An opportunity will come. She need only be patient.


Female Halfling Cleric 3

Wow, must be quite a poison to avoid that 24 perception roll.

Cora gets up for a brief moment with glassy eyes, but remains silent.

Fort: 1d20 + 5 ⇒ (7) + 5 = 12


Female Halfling Cleric 3

No worries GM, real life happens. Thanks for letting us know, and good luck!


Female Halfling Cleric 3

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Cora sniffs the food a little before going into it.


Female Halfling Cleric 3

Cora quickly follows him. "I will follow the Living God, for he walks among us and shows us his power and rewards the faithful!"


Female Halfling Cleric 3

Cora gives a smile at Elvar, arcing one brow up and sipping her drink, but remains silent.


Female Halfling Cleric 3

Sense Motive: 1d20 + 7 ⇒ (6) + 7 = 13

Cora starts working on her drink, unable to pierce the man's poker face.


Female Halfling Cleric 3

Yay! Sounds like a 28 than. I've marked the 2gp off of my sheet.

Oh good there's a map. Definitely no impending combat.

"Thanks! Have any local specialties or special ales?" She cheerily orders a drink while keeping an ear open for the half-elf.

Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8


Female Halfling Cleric 3

Cora first wants to find some kind of item to help her hide her holy symbol, like a skin-colored pouch on a strap she can put on her upper thigh or something like that. After that my vote is to move ahead to the meeting at the Rangers Lament, but if the others want to find money for the tithe first I'm ok with that.


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Female Halfling Cleric 3

"Nice find Quinn! Come on everybody, lets indoctrinate ourselves hehe."


Female Halfling Cleric 3

If we're just left to our research, can we take 20?


Female Halfling Cleric 3

Cora stands, finishing her drink. "Well, we should get moving than. I think Markus has the right idea of getting ourselves educated first."


Female Halfling Cleric 3

"Hmm, that sounds a little dangerous. But I think it might be the only way to get in. What does everybody else think?"


Female Halfling Cleric 3

"A temple of Razmir allowed openly? That's disturbing. Especially if they're growing that powerful."

"We're not entirely sure yet. That's a lot of good information that can give us a big lead, thank you. Is there anything else that you know that could help?"


Female Halfling Cleric 3

"It's a pleasure." Cora sits and happily piles some food on her plate. She eats while the other introductions are made, then clears her throat. "I suppose I'll get right to it than. We heard that bandits dressed as Razmirian priests have cherry picked amulets out of a hoarde of treasure. Is there anything you know that could help us find them?"

Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7


Female Halfling Cleric 3

"A table wound be wonderful, thank you." She lets Markus take over the rest of the conversation; as long as he's not trying to swindle anybody he's pretty good at it.


Female Halfling Cleric 3

"I'll have what he's having." Cora says, pointing to Quinn. She sips at the warming liquid while she watches Markus stir up trouble.

The Forest Bounty. We need to visit there soon.


Female Halfling Cleric 3

My week is shaping up to be extremely busy and I will most likely have to spend most of it away from the boards. Please GMPC as necessary. Sorry for the inconvenience.


Female Halfling Cleric 3

"I am happy we could be of help." She gives a smile and a small bow. "Thank you for the recommendation."


Female Halfling Cleric 3

Seems like they're running away, yes? I don't feel the need to hunt them down.


Female Halfling Cleric 3

I think the voice rapier gets MVP for this fight.


Female Halfling Cleric 3

Cora's spiritual weapon attacks once more before vanishing as her bolt flies through the rain, both aimed at the driver of the ship.

Spiritual Weapon: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Light Crossbow: 1d20 + 6 ⇒ (8) + 6 = 14
Miss Chance: 1d100 ⇒ 65
Damage: 1d8 ⇒ 7

Confirm: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Female Halfling Cleric 3

Spiritual Weapon: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Cora draws her own weapon to aid her spiritual one.

Light Crossbow: 1d20 + 6 ⇒ (2) + 6 = 8
Miss Chance: 1d100 ⇒ 40
Damage: 1d8 ⇒ 1

Edit

Confirm: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


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Female Halfling Cleric 3

Cora runs out on deck, then turns to the pirates and narrows her eyes. "Navnik laraek!" A force rapier appears next to the person on the wheel, stabbing at him.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Spiritual Weapon. I don't believe that suffers from the concealment miss chance.

Edit: Whoops, forgot the concentration roll.

Concentration DC 7: 1d20 + 6 ⇒ (4) + 6 = 10


Female Halfling Cleric 3

Oh by Cayden's mug... Cora hops out of bed and sprints over, hoping Markus doesn't do anything silly before she gets there.


Female Halfling Cleric 3

Cora chuckles. "A simple spell, no more. I can only do it for so long, so don't expect it until we get into trouble."


Female Halfling Cleric 3

"Our pleasure. I have to agree with Quinn, quite possibly a delicacy on our hands." She smiles as the sun metal dissipates. "Did you like your weapon buff?"


Female Halfling Cleric 3

Cora sprints at an amazing speed around the edge of the boat, curving around to end behind the crab as she stabs at it!

Attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d4 ⇒ 2

Moving to G6 and attacking the crab at F7 to provide flanking. Cora has a move speed of 40 ft. so she can get around without provoking pretty easily.


Female Halfling Cleric 3

"Woah, don't want to catch any of those." Cora touches Brayken's weapon, causing it to burst into brilliant flames.

Sun Metal on whatever weapon Brayken's draws.


Female Halfling Cleric 3

Cora gives a short bow to the three. "Nice to meet you. I'm Cora Montajay, cleric of Caiden Cailen. This is Markus Alexander, regardless of whatever you hear." She smiles as the captain comes down. "Well met, Captain Walren. We'll supply whatever security we can."


Female Halfling Cleric 3

Cora takes a moment to let it sink in. They travel in groups that large, we will need to enlist more help. However she knows that he would have brought more help if he could have; she will have to find some elsewhere. "Unless Markus has something else, I am ready to depart."


Female Halfling Cleric 3

"Reginar, can you tell us anything else about him? Human, elf, short, fat? Just want to know who I'm looking for." She drums her fingers on the table for a moment. "I suppose...do you have any further knowledge of the bandits? Like what kind of weapons or tactics they use, and in what numbers they often attack? I know these questions are vague and grasping, but I would know all that I can before embarking on a dangerous venture."

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20


Female Halfling Cleric 3

Cora does chuckle, but she stifles it and wacks Markus on the lag. "Come on now, be serious!" Even after she chastised him she still had a small smile on.


Female Halfling Cleric 3

Cora follows Markus in, bright smile lighting up the room. Got some potential work as an adventurer, coin is doing ok, and the sun is shining. It's shaping up to be a good day. When ushered inside she shrugs. "What we lack in numbers we'll make up for in talent." She listens intently to the briefing, nodding along and giving hmms in response. She frowns at the talk of Razmir followers. "That is an evil cult, it's disturbing that there are faithful of him acting. I absolutely do, anything that I can do to help cleanse them."


Female Halfling Cleric 3

Thanks for selecting me to be a part of your game, I'm excited to get started!

GM, how do you plan on introducing us?

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