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Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Hmmm... Collector thinks aloud. Ehu is...fine. But he will not even be the First Seeker for much longer. And I have never had much personal experience with Harmony of Many I admit. I will also admit that I am not the greatest personal fan of 'Ziggy', but I at least know they enjoy vapid pop music and Celita. Let's see: what are current bands they might enjoy some 'merch' from... Culture: 1d20 + 11 ⇒ (5) + 11 = 16 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() I don't know if you'll get to go on space adventures Collector hedges. But I think we may be able to have you meet with one of the high up Starfinders. To the others the thyr thinks they seem compliant enough. i think we should bring them to radaszam. if they meet with a leader they might calm down, and rad can either decide to press charges or maybe spin some sort of deal with them. i have no idea if a goblin alliance would be good pr - but he would, its his whole deal. ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() If you are fans, why did you not reach out? Or apply for admission? Privately Collector Rides on Winds is skeptical if the goblins would have passed the entrance exams. But there was a time many would have thought the same about skittermanders so one never knows. Thinking back and recalling some of their earlier findings, they ask Also...are you living in our basement? To the party they privately think perhaps we should alert Radaszam who we've found ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Can we ask Collector Rides on Winds glides forwards, hoping to keep things calm while there is still a lot of questions to be answered why you were leaving us gifts? And why you didn't want to sign them? I am Collector Rides on Winds they add. Though 'Collector' is fine. May I ask who you are? ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() I must admit Little Collector thinks to him as they fly and flow after the prankster through the tunnels. When you jumped to 'goblin' I thought the guess appeared premature and random. But your prediction seems to be spot on! Piloting: 1d20 + 7 ⇒ (5) + 7 = 12 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Ahem Collector clears their...thoughts before trying to loudly send their message through their suit's speakers. <Disperse. There is a fugitive prankster at large.>
Intimidate: 1d20 + 0 ⇒ (13) + 0 = 13 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() There there, Collector Rides on Winds slows slightly to right a few of the crates. They adjust their suit’s audio speakers to play some nature sounds from the klikharps’ natural habitat. Life Science: 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Hey! Wait! We just want to talk - Thyr broadcasts out after the darting figure but too slowly as they speed through a panel. They thyr prepares to compress themselves after the fleeer, but realizes their allies might need a larger trail to follow. Engineering: 1d20 + 9 ⇒ (10) + 9 = 19 Perhaps this way: I think that's maintenance shaft's other access point is around here... ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Little Lendtech wrote:
Hey now, oozes are a varied bunch :) As Sneaker starts to move the crate further and further away from the other Starfinders - a good move in case things go wrong - Collector floats along the skittermander and tries to find - and then jam - the opening aperture to buy even more time. Engineering: 1d20 + 9 ⇒ (3) + 9 = 12 Uh-oh Shirt re-roll, w/2 Novas: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Mysticism: 1d20 + 6 ⇒ (8) + 6 = 14 Collector Rides on Winds cautious glides towards the crate, moving slowly so that they don't draw distracting attention away from Naiaj's lecture - and draw the attention of any overly curious and poking-type audience member to to 'gift'. They pause as they detect something unexpected within. There are creatures inside. the thyr shares telepathically with the others. Oozes called proogs. Engineering: 1d20 + 9 ⇒ (16) + 9 = 25 From the confetti and spraklers connected to the openings of the box I suspect those proogs will be quite hostile when they are suddenly let out. And as they can mimic objects they might be hard to catch and corral back later. Does there seem to be a timer on the crate? Or a visible transceiver? (in case its trigger to open might be from a sort of signal) ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Collector Rides on Winds nods graciously to the Palivhar Chooser of Hues. We are merely glad that you are all right. Kadrical’s hand guided us to be here at the right time. At the shirren’s comments on their purpose here, the thyr perks up: This ‘collective’ you speak of: what is it? I am ignorant of such a place. When they turn to the depowered degree their expression sours (though it’s hard to tell on a gaseous ooze’s lack of face). This prank appears to be an escalation. No new item has been brought or ‘gifted’, just dangerous sabatoge ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Reflex: 1d20 + 2 ⇒ (10) + 2 = 12 Collector Rides on Winds winces as they take a glancing blow from the 'First Seeker' while dodge-floating around its attack patterns. Perhaps I should have paid more attention to the historical archives they think to themselves as they maneuver around the display searching for a battery. Now is not the ideal time to need to 'get gud' Engineering: 1d20 + 9 ⇒ (20) + 9 = 29 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Collector floats swiftly up after Mizzrym'. Nearing the machine, they glance downwards at the prone shirren. Their suit's telepathy-audio interface audibly asks out <Are you all right?> Double move ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Tensions may be running high Collector Rides on Winds says. Know that you are not the only one who has been tricked chef. Many others are getting fooled as well. We just don't know the why. What's important is that today's lunch is set and the kitchen was not harmed. They also add a quick telepathic though just to Sneaker. <Well said. Although it could *also* come off as rude to grab something from someone without asking first> The Museum sounds like a good next location. ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Hmmm, our merry prankster may have enhanced this with unstable traces or magic^. But perhaps it could be stabilized... Mysticism: 1d20 + 6 ⇒ (11) + 6 = 17 ^: I guess? A bit surprised/confused at Mysticism helping here, but certainly not bemoaning a skill option Collector actually has :) ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Fort: 1d20 + 1 ⇒ (16) + 1 = 17 Agreed. Collector Rides on Winds…agrees. Seeing Little working on the dish - if it could be called that - itself, they move to activate the kitchen’s venting system to disperse the smell. Engineering: 1d20 + 9 ⇒ (14) + 9 = 23 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Agreed Collector Rides on Winds states as they follow Anock. Well, with most of the sentiment anyway. The Thyr noticably floats along rather than expend all that effort 'walking' - first you need to move one leg forwards, then the other to match and go beyond? Exhausting. Little's point makes sense: Mess hall's likely on a lower floor so a good first place to head, unless the Museum is closer. ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Collector waits in Anock's cloud for a few more seconds to let the nanobots continue to seal their suit before going to acquire one of the shirts for themselves while Little handles the trap. Peering over the pinboard, the thyr asks I haven't heard of any incidents involving Naiaj yet, have any of you? If she had been pranked already I suspect it would be common knowledge - the Captain does not seem to sort to take jokes in great humor. ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Appreciated Collector says as Anock spreads out nanites that start to mend their damaged elements. They also take note of Luanna's look of concern. The strike wasn't bad. Just a 'clip'. Better safe however. They look down the hall as they fire again, focusing on the same target as the others. If they get somewhat closer - to us and to each other - I can do something a bit more explosive. Attack v Blue EAC: 1d20 + 4 ⇒ (16) + 4 = 20 for Fire: 1d4 ⇒ 2 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Radaszam cares deeply about cross-promotion Collector Rides on Winds thinks aloud. Perhaps he rejected these designs as unsuitable for similar reasons? A spurned graphic designer looking for revenge? Their speculation is cut off as some very unorthodox ‘cleaning’ bots point weapons at them. Reacting back, Collector reflexively draws and fires their own pistol shot at one blue while taking cover around the corner. Attack v EAC w/ azimuth laser pistol: 1d20 + 4 ⇒ (4) + 4 = 8 for fire: 1d4 ⇒ 1 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Collector Rides on Winds finds the passage cramped, but as the vent opens up they begins floating slightly above the ground. An appreciated warning. Glancing at the slick floor they ask Should we be concerned about sparks as well? Perception: 1d20 + 1 ⇒ (2) + 1 = 3 ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() This certainly does seem to be the prankster's workspace Collector Rides on Winds thinks aloud as they survey the scene. Is it possible to grab one of the cleaning drones about and try to check their programming? - if this section is in disarray someone may have hacked them and Collector might be able to find traces in there ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Arvin does handle a large amount of the missions on the Station Collector Rides on Winds cautions. He would likely have the most reports filed. And then disposed of. But the plant is a good place to begin looking. ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Fort: 1d20 + 1 ⇒ (3) + 1 = 4 I understand Collector says to Radaszam…after they have taken many moments to recover from the stench. Though that liquid does look perhaps familiar…
This prank is not the first though? One of a set? Where did the others occur? And was there security footage of the incidents? While waiting for a response - and hopefully some data to parse through - the ooze takes in the present scene and the ‘gag’s delivery method.
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Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() Not on Collector (nor as a player in many years) Collector Rides on Winds drits up towards the package and takes in the note. Very impressive. Absalom 'Common' has some curious spellings, yet they managed to remember the e before the i even if misplacing the silent h. They take in the box and try to listen to see if there is any ticking coming from within... ![]()
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft
![]() It is good to meet. A tinny electronic voice echoes out from near the doorway. You can see its source: a set of speakers embedded in a full bodysuit of a figure walking slowly into the room. Of course 'body' is only partially accurate: though human-sized and shaped the suit is translucent in many places, allowing you to see that within it is not flesh or bone of scale but swirling sets of gases. the arrival positions their form to face towards you and continues. Apologies if this voice is basic. It is just a basic audio interface; I did not want to speak to you in thought without securing permission. they have telepathy, but feel its rude to open with speaking right into your skulls first. I am Collector Rides on Winds. Or just 'Collector' if that is easier for you. They looks around. It is wonderful to see such a variety of Starfinders here. The Society truly has worked to collect the best of all from across the galaxy. |