Race |
Agender thyr technomancer 2 | SP 6/11 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +2; Will +4 | Init: +2 | Perc: +1 Senses: normal | Speed 10ft, fly 30 ft |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
13 |
Charisma |
10 |
About Collector Rides on Winds
Collector Rides on Winds
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DEFENSE
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EAC 14; KAC 15
SP 11 HP 12 RP 4
Fort +1, Ref +2, Will +4
Fire Res 5
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OFFENSE
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Speed 10; Fly 30 (average)
Tactical Baton +3 (1d4-1 B)
Azimuth Laser Pistol +4 (1d4 F)
Pulsecaster Pistol +4 (1d4 E)
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STATISTICS
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Skills:
Computers +9 (2 ranks)
Culture +11 (2 ranks)
Engineering +9 (2 ranks)
Life Science +9 (2 ranks)
Mysticism +6 (2 ranks)
Piltoing +7 (2 ranks)
Sleight of Hand +7 (2 ranks)
Gear: Freebooter Armor, tactical baton, aziumth laser pistol, pulsecaster pistol, STEM mk 1 (INT +2), engineering tool kit, fire extinguisher everyday clothing, hygiene kit, personal comm unit, mk 1 serum of healing (2)
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SPECIAL ABILITIES
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Spells
0 - DC 14
Detect Magic
Dancing Lights
Energy Ray
Mending
Vanishing Trick
1st 3/Day - DC 15
Magic Missile
Grease
Shrapnel Shot
Comprehend Languages 1/Day
RACIAL TRAITS
Amorphous, Gaseous, Limited Telepathy, Psychic Linguist, Thermal Consumption
THEME
Themeless
CLASS FEATURES:
Spell Cache
Technomantic Talent
Deconstructivist
Magical Hack ()
FEATS:
Weapon Focus (small arms)