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Colin Webster's page
Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.
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To put us all on the same page here, only Djinni style has the language in question that is being asked about.
From the PRD (emphasis mine)
PRD wrote: Djinni Style (Combat, Style)
Your hands sheathed in an auras of lightning, you move like the wind.
Prerequisites: Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit: You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While you are in this style you must use Elemental Fist to deal electricity damage and you gain a bonus on electricity damage rolls equal to your Wisdom bonus. Further, while you are using this style and have remaining Elemental Fist attempts, you also gain a +2 dodge bonus to Armor Class against attacks of opportunity. A condition that makes you lose your Dexterity bonus to AC also makes you lose this dodge bonus.
RAW it appears that if you are mixing active Djinni style with any of the others you will not be gaining any of the benefits aside from the elemental resistance from the second tier feat.
RAI should probably allow you to choose whichever element you desire, gaining the appropriate benefits even in Djinni style, as it seems odd that is the only one with such restricted language.
The latter.
Season 0 covers scenarios 1 through 28
Season 1 covers scenarios 29 through 56.
The 2-X system was not adopted until season 2.
Kyle Baird wrote: Walter Sheppard wrote: All I know about John is that I have a video of him, Kyle, and Kyle playing at a table and arguing about burning down an orphanage.
"I'm a bard!" Burning down an orphanage is NOT evil, right? I still don't understand why anybody volunteers to sit through you folk when it comes to GM 101...
Rogue Eidolon wrote: Will Johnson wrote: His "AoE" is Mass Cause Light Wounds, cast at caster level 3. At this level, it can only effect three people per casting. As per his tactics, he uses it to heal himself and hurt two PC's. The cause spells also allow one to make a will save for half.
This fight is a frustrating one, but not a super-dangerous one. Typically, he has to come down and start attacking with his staff after running out of ranged options. I agree, but only if you have enough healing to keep tempo with his damage. Even a single cleric is enough. I've run this scenario more times than any other than First Steps due to GMing it a bunch of times last Gencon, and I saw a single cleric hold back the tide quite admirably (and with two clerics who kept enough channels on them, you basically cannot lose this fight, considering how wimpy he is when he runs out of area effects). But if you follow the online wisdom that "healing is useless", you'd better have a way to hit him up there quickly, as you'll drop pretty fast. If you have means of getting somebody up to threaten him, it shuts the ability out as an option pretty quick as well. Needs a 17 or better on either tier to cast his Mass ILW defensively due to his racial SLAs being Charisma driven.
The Wild Rager would not need to make the save. Relevant rules quote from the Core Glossary entry on Damage Reduction:
CRB wrote: Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
Kyle Baird wrote: Heresy? I almost took those over Eyes of the Ten. There were so many good choices! With your avatar we wouldn't have blamed you.
Thursday, August 15
Slot 1 (0800-1300): #4-26: The Waking Rune
Slot 2 (1300-1800): #4-26: The Waking Rune
Slot 3 (1900-2400): Bonekeep Level 1
Friday, August 16
Slot 4 (0800-1300): #2-08: The Sarkorian Prophecy
Slot 5 (1300-1800): #2-08: The Sarkorian Prophecy
Slot 6 (1900-2400): Gen Con Season 5 Special: Siege of Diamond City 12+
Saturday, August 17
Slot 7 (0800-1300): GM 101
Slot 8 (1300-1800): GM 201
Slot 9 (1900-2400): Bonekeep Level 2
Sunday, August 18
Slot 10 (0900-1400): #4-26: The Waking Rune
Not running any of the Bonekeep, Kyle?
Takes a brave group of fools to want to run retirement under you...
1 person marked this as FAQ candidate.
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Minor fix:
The "Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition" entry needs to be updated to remove the legality of Talons of Leng, given that the same item is non-legal for play as per Ultimate Equipment.
Worthy note. Dominate Person is a Casting Time 1 round spell in Pathfinder.
Alexander_Damocles wrote: Kyle Baird wrote: Ready to run this three times tomorrow at Dragon*Con. I smell several PC deaths and several gallons of player tears. Thinking you are smelling the dead PC's from my tables of Rats 1 & 2 tomorrow.... Rats 1 and Storval kill very different kinds of PCs (well, the same kinds if they're played like blundering idiots...)
Mike Shel wrote: Scott Young wrote: Snip snip...
I notice some of the other new scenarios have a bunch of "author's notes" being posted, including some more backstory and explanation... any chance of getting the same for this one?
Direct me to those threads. I'd be happy to do this, but I'd like to know what it is people are curious about and make sure Paizo doesn't mind such things being shared... I think Scott was meaning similar to Dennis Baker's Thread for Storval Stairs (Spoilers for 4-04 inside) here.
Also, Onset is a defined (albeit poorly) Pathfinder terminology and is mandatory in the creation of "never miss" type traps. Scott got the right meaning from it where it is a delay between when the trap is triggered and when it occurs, the level of detail/warning in that time is never specified so GM that as you wish. Think of it like the archetypal walls moving in to crush you style trap. Relevant PRD quote [Environment section, I do not have the page numbers handy, sorry]
PRD wrote: Never Miss: When the entire dungeon wall moves to crush you, your quick reflexes won't help, since the wall can't possibly miss. A trap with this feature has neither an attack bonus nor a saving throw to avoid, but it does have an onset delay. Most traps involving liquid or gas are of the never miss variety.
Onset Delay: An onset delay is the amount of time between when the trap is sprung and when it deals damage. A never miss trap always has an onset delay.
I know at least once in the past when there were interactions with Undead and Morale effects it was ruled that those particular versions were unique/modified and did "not have the immunity to morale effects" though I'm not sure if that is either appropriate or applicable reasoning here.
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Dragnmoon wrote:
Sorry No, I think the btter Idea is to have you as GM Gopher.
You will need to go to every table during a slot and ask every GM.
"What can I do to help you good sir?"
;)
Pfft, that's what HQ has non-Venture minions for. We're not quite so polite though.
Kyle Baird wrote: noswald wrote: While I won't be at PaizoCon, I think we need to have a tally board for Kyle's Kills. I'll put the idea out now for GenCon. 1 so far. Can it be counted if it was prior to the Con even starting?
deusvult wrote: So.. are there price changes for smaller or larger sized magic weapons/armor on chronicles? Can you purchase them in any size you want?
Chronicle awards overrule all other rules but they're not ever listed as being sized (that I've seen).. so I don't see why not. Small sized +1 flaming longswords costing the same as medium sized ones isn't a HUGE deal, as it's only a 'couple' gold coins difference at that price scale. It's barely cheaper to just buy a small sized +1 flaming longsword that WASN'T on the chronicle, and it seems a little counter to the intent of a chronicle award, but it is what it is.
So what about when it's more than a 'couple' coins difference? What if, for example, a mwk mithril breastplate were on a chronicle listed available at 4,300gp.. could I buy it as a large sized, non-humanoid version for an animal companion at the same price, when by the book it should cost 8x that?
You'll see them infrequently, generally just out of parity between what was fought and what ends up on the chronicle more than anything else.
As a rule though, what is on the Chronicle is mostly accessibility to those items, any that are priced incorrectly do not overrule the Core Rulebook (or other sources from which they are derived).
So, no, you could not buy a Masterwork Mithril Breastplate at 4300 gp unless you were buying it for a Small/Medium Humanoid to wear.
Additionally, where are you finding a price discrepancy between Small and Medium items?
Per the Core
Core Rulebook wrote: Cost: This value is the weapon's cost in gold pieces (gp) or silver pieces (sp). The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver.
This cost is the same for a Small or Medium version of the weapon.
Zurai wrote: Yep. The only things categorically immune to crits and sneak attacks now are, if I recall correctly, elementals, oozes, and incorporeal creatures (even if you have ghost touch weapons). Not quite accurate actually
From the Monster Types in the Bestiary, http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#incorporeal- subtype
Quote: Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality. So Ghost Touch precision damage away!
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