Colbonation's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.




1 person marked this as FAQ candidate.

How does it work when a character contracts multiple diseases? I have a player who has Radiation Sickness and Red Ache. Both are on the Physical Track. If he fails to cure both, does it go 2 steps down the disease track or are they tracked separately? How does it all work?


2 people marked this as FAQ candidate.

I have a rules question I'm hoping someone can answer. I'm playing a Hunter and we're not sure how much rest one would need. Divine casters need an hour to pray or commune to regain their spells. Spontaneous casters need 8 hours of rest to prepare their spells for the day. The Hunter is a spontaneous divine caster, how much rest does he need to recharge his spells?


I have a player that wants to craft an Amulet of Natural Armor +2. It says that it provides an enhancement bonus to Natural Armor. He doesn't currently have a Natural Armor bonus. Does the Amulet work at all? I'm of 2 minds about this.

1. He has no natural armor, so you can't enhance what's not there. It would be like adding studs onto leather to make studded leather. If he's not wearing leather, you can't add the studs, so if he's not 'wearing' natural armor, you can't enhance it.

OR

2. Everyone has Natural Armor +0 (or more) so it would work to enhance the 0 to +2 as it would thicken his skin.

Which one is correct?