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![]() I'm excited about round 4! This year was a golden playground of opportunity with the environment and the monsters available, and I can't wait to see what these guys did with them! So now that all the entries are in, which of the top 16 monsters do you think was most used? Which would you have used? I think Deeplit will be used more than once. There's just too much eerie atmosphere built into it to pass up, though I think it's also got some danger for the encounter designers. It would be easy to let the 'cool' of the encounter to come from the monster, so you have to work harder to make sure the encounter lives up to it. I'd have used the Spiroskek. There's some ways to use it in a setting it prepared for itself that could be completely terrifying and memorable. You could showcase both monster and the unique environment of Nar-Voth. Plus you get to play with several senses at once. Total fun! What does everyone else think? ![]()
![]() Now that the submission deadline has passed and the question won't distract the contestants... What makes a monster appropriate for Nar-Voth, as opposed to Sekamina or Orv? What sort of general ideas apply to each region of the Darklands for monsters? Contestants should probably avoid this thread as it could easily slip into commenting on your entries and get you DQ'ed! ![]()
![]() Tunnel Fighter's Ring
Description
At will, the wearer can occupy the same square as another allied creature, with no penalty to either. Any attack on either creature in that square affects both creatures, and is resolved individually. These creatures do not cover or conceal one another. Only one Tunnel Fighter’s Ring wearer may occupy a square at a time, additional wearers are unable to enter the square. The wearer also gains a +10 circumstance bonus to acrobatics checks made to avoid attacks of opportunity when moving through an opponent's square or threatened area. A Dimensional Anchor spell cast on the wearer negates the benefits of the ring for the duration of the spell. Construction
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![]() Because I know the contestants have been anxiously awaiting the tradition they love to hate! I had 3 easy ins, 1 flawed but great concept, and 4 that took some thought. Some of the bottom 4 votes were based on previous rounds. Easy ones:
Flawed but great concept:
Rest:
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![]() To all six of you! Christine, Boomer, Jason, Joe, Rob, Russell- You've all done excellent work thus far, and you've made it to this level. Whatever happens from here on out, you six are all very good at this stuff, and I can see buying materials produced by any one (or more!) of the people who have made it to this round. Congrats! ![]()
![]() One of you is working on a demi-lich who un-lives in a tomb full of traps and tricks, I know it. I like this round, having thought about it. There's a lot of tempting paths of doom in it. Paths of doom that lead to glory, as long as you don't step off said path. Or put the left foot where the right foot belongs. Or really even look away from the path for 5 words. It's a tricksy round it is, yes. ![]()
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![]() And it came to mind several times while wading through these 32 entries. "White space is your friend." In other words, break up the text and use the layout of the words to your advantage. Don't make it hard to read and decode, spread it out and make it easier to follow. Use white space to set apart the important points. Especially in digital format, white space is free, and it can make a lot of difference in the readability of yor writing. Several of the entries could have benefitted from a bit more white space. :-) ![]()
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