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74 posts. Organized Play character for Luke_Parry.


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Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Thank-you for running :-)

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Day Job - Profession(Vidgamer): 1d20 + 16 ⇒ (1) + 16 = 17.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta nods gravely.

"It is not quite over yet, though..."

They head over to the pedestal, and slot in the three sandstone tablet fragments...

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Will: 1d20 + 3 ⇒ (1) + 3 = 4.

Quite shaken, Beta nevertheless fires off another volley of amped-up force missiles.

Magic Missile, Technomantic Talent x2: 1d4 + 11 ⇒ (1) + 11 = 12 Force damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta fires a volley of force missiles at the dragon.

Magic Missile, Technomantic Talent x2: 1d4 + 11 ⇒ (1) + 11 = 12 Force damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

"I find it hard to believe that you are a willing 'guardian' of this place, since your kind are the natural enemies of the Dreamers! You cannot fool us!"

They then prepare to cast a spell...

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Well, those are, at least in PF1, not known for being 'nice' dragons, so...

Beta maintains the sort of inscrutable expression that only a hologram can, but still replies.

"We were sent here by a Dreamer, to recover what is stored within."

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta quietly steps back, and checks their databanks, trying to identify the dragon.

Mysticism: 1d20 + 8 ⇒ (12) + 8 = 20.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

I mean... sure... but you have a better modifier than I do...?

Encouraged by Nippostia, Beta pulls out their trapsmith's tools, and has a crack at disrupting the runic circuits.

Mysticism: 1d20 + 8 + 4 + 2 ⇒ (10) + 8 + 4 + 2 = 24.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta immediately stops in their tracks.

"There is a runic trap ahead!"

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Physical Science: 1d20 + 13 ⇒ (9) + 13 = 22.

Beta is suitably impressed.

"This sandstone is not native to this moon... Someone went to an *awful* lot of trouble to set this place up!"

The hologram then cautiously steps forward up the stairs, and looks around.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

"This... is going to be rough!"

Athletics: 1d20 + 0 ⇒ (6) + 0 = 6.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta does his best to navigate through the tunnels.

Physical Science: 1d20 + 13 ⇒ (6) + 13 = 19.
Engineering: 1d20 + 13 ⇒ (9) + 13 = 22.
Mysticism: 1d20 + 8 ⇒ (16) + 8 = 24.
Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27.
Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21.
Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

"Well, we now have the three fragments that we needed. Hopefully, we can now put them to good use."

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta shrugs.

"Your funeral, then..."

Magic Missile, TTx2: 1d4 + 11 ⇒ (3) + 11 = 14 Force damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Well, for the moment at least, we can just leave, right?

Beta purposeful moves towards the exit.

Double move through difficult terrain.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Technomantic Talent (Evocation) x2: I can set two of the dice to their maximum value, so 1d4+11 instead of 3d4+3

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta blasts Red.

Magic Missile, Technomantic Talent (Evo x2): 1d4 + 11 ⇒ (3) + 11 = 14 Force damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta hangs back at the door, and pummels Bogden with force missiles.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9 Force damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta does their best to grab remote access.

Computers: 1d20 + 12 ⇒ (18) + 12 = 30.

Pretty certain that gets it! If it does, I will definitely pop open the safe, and grab the contents. Assuming that the tablet is in there, I will head back out, activating all of the other effects as cover for our escape (warning the others over comms so that they are not surprised).

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Calling up a Holographic Interface, Beta attempts to hack the console.

Computers: 1d20 + 12 ⇒ (13) + 12 = 25.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Perception: 1d20 + 9 ⇒ (15) + 9 = 24.

Spotting something odd about one of the paintings, Beta moves to investigate it.

@GM: Lash rolled a Stealth roll when I did - they got a 31 :-)

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta attempts to fix the fact that the door is not opening.

Engineering: 1d20 + 13 ⇒ (6) + 13 = 19.

If that does not work (probably), he will move on to the door to the north of that one.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta hesitates for a moment, then tries the door directly in front of him.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Well, only the 'fire exit' door doesn't have a bouncer or two in front of it, so I am going to go with that one.

Of course, needless to say, I am going to go right ahead and try to disable the fire alarm, so we don't set it off when going through.

Engineering: 1d20 + 13 ⇒ (10) + 13 = 23.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta likewise tries to take advantage of the distraction to sneak into the 'employee only' part of the building.

Stealth: 1d20 + 3 ⇒ (19) + 3 = 22.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta is definitely not built for stealth, but if someone else makes a distraction, he can follow along!

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Perception: 1d20 + 9 ⇒ (18) + 9 = 27.

Beta quietly informs the others about the x-shaped scars on the verthanis' hands.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

All good! I didn't interpret it as a command ;-)

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta, having adjusted their reconfigurable clothing to its 'Party' setting, nods at Napostia's words.

"Very well."

Engineering: 1d20 + 13 ⇒ (20) + 13 = 33.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

"Happy to be of help! Best of luck with the 'cleaning'..."

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta gives Lash an encouraging thumbs-up!

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta tries to blast the other ship out of the sky!

Coilgun: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24, for 4d4 ⇒ (4, 3, 4, 3) = 14 damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta opens fire upon the other ship again...

Coilgun: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28, for 4d4 ⇒ (3, 4, 1, 4) = 12 damage.

...scoring a devastating blow!

It's a shame crits don't double in starship combat :-/

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

As far as I can tell, the ship is behind an asteroid, which means I can't target it. If I can, then I will shoot it. If not, and I can target the asteroid-mounted gun, I will shoot it instead.

Coilgun: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26, for 4d4 ⇒ (1, 3, 2, 4) = 10 damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

It was the free attack from their failed fly-by. Targeting the quadrant that we hit last time.

Gunnery:

Beta continue to mercilessly plug away with the coilgun.

Coilgun: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25, for 4d4 ⇒ (4, 2, 4, 4) = 14 damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta once again fires the turret coilgun.

Coilgun: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25, for 4d4 ⇒ (4, 4, 2, 3) = 13 damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Effectively, we can have two gunners most rounds - turret, plus whatever arc we have facing the enemy.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta opens fire with the coilgun.

Coilgun: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26, for 4d4 ⇒ (4, 1, 3, 1) = 9 damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

"Travel to broaden horizons... and discretion to keep secrets. I'm sure that you can appreciate that."

Mysticism: 1d20 + 8 ⇒ (16) + 8 = 24.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Lash and I are the best gunners, with +7 each.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

I'm level 4, so I'm probably 'higher' at most roles (that I am trained in). Gunner is my preferred option, though, since it helps to finish Starship combats sooner.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta chuckles.

Traffic accidents in space have the potential to cause widespread disaster, so a little chewing out is the least they deserve.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta will take the hunting rifle as a back-up weapon, if no-one else has a particular desire to claim it.

As for the restaurant, although they do not eat, they are happy to join in as a spectator, vicariously enjoying the experience, and the company.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta pumps some force missiles into Red, which take the form of white comet-like objects, trailing tails that look like strings of code.

Magic Missile: 1d4 + 11 ⇒ (1) + 11 = 12 Force damage, using Technomantic Talent to maximise two dice.

Meanwhile, Gamma fires another blast of laser light at the same target.

Azimuth Artillery Laser: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d10 + 4 ⇒ (7) + 4 = 11 Fire damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta lines up a shot on Blue...

Ghost Killer Thunderstrike Rifle: 1d20 + 6 ⇒ (8) + 6 = 14, for 1d10 + 4 ⇒ (3) + 4 = 7 Sonic damage.

...whilst Gamma opens their mouth, and a blast of laser fire shoots forth!

Azimuth Artillery Laser: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d10 + 4 ⇒ (7) + 4 = 11 Fire damage.

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta looks to the others, and nods.

"That sounds like something we should be able to help with."

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

"Is there anything we could do to help expedite matters?"

Second Seekers (Jadnura)

N/A Hologram Opportunist Technomancer 4 (SP 20/20) (HP 24/24) (EAC 15, KAC 15) (Fort +1, Ref +4, Will +3) (Init +3) (Perception +9)

Beta's personal spin doctor steps forward to smooth things over...

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25.

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