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About β-CloudChatI.Q.PrimeInitiative: +3 (+3 Dex)
EAC: 15 (10 + 2 + 3 Dex)
Stamina Points: 20/20
Fort: +1 Ref: +4 Will: +3 Combat:
Base Atk: +3; CMD: 23
Ranged
Ghost Killer Thunderstrike Rifle: +6 to Hit; Dmg 1d10+4; crit Deafen; range 50 ft; Sonic; 40/40 (2) (Living, Underwater)
Theme (Opportunist):
Theme Knowledge (1st Level): It takes a sharp mind to see a catastrophe and conceive of a way to better yourself or others. You’ve networked with groups and organizations across the galaxy, even if only on a surface level. No matter the situation, you know who to talk to. Reduce the DC to identify or recall knowledge about organizations, groups, and agencies that work across multiple systems by 5. Perception is a class skill for you. If it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation. Skills:
Skill Points per level: 4 (Class) + 4 (Intelligence)
Acrobatics +3 Athletics +0 Bluff +0 Computers +12 (+4 Int + 4 ranks + 3 class skill + 1 Techlore) Diplomacy +0 Disguise +0 Engineering +13 (+4 Int + 4 ranks + 3 class skill + 2 Species) Intimidate +0 Life Science +11 (+4 Int + 4 ranks + 3 class skill) Mysticism +8 (+0 Wis + 4 ranks + 3 class skill + 1 Techlore) Perception +9 (+0 Wis + 4 ranks + 3 class skill + 2 Species) Physical Science +13 (+4 Int + 4 ranks + 3 class skill + 2 Species) Piloting +10 (+3 Dex + 4 ranks + 3 class skill) Profession(Vidgamer) +16 (+4 Int + 4 ranks + 3 class skill + 4 Professional's Tools + 1 Professional Clothes) Sense Motive +0 Stealth +3 Survival +0 Reduce the DC to identify or recall knowledge about organizations, groups, and agencies that work across multiple systems by 5.
Feats:
1st: Longarm Proficiency
3rd: Versatile Specialization 3rd (Bonus): Spell Focus Racial Features:
Size and Type:
Holograms are Diminutive constructs with the technological subtype. Unlike other constructs, they have Constitution scores. While in its natural core form, a hologram can take only mental actions or project its hardlight body. Hardlight Body: As a full action, a hologram can project a holographic hardlight body around its core and maintain this body indefinitely, including while unable to take actions or unconscious. A hologram can deactivate its hardlight body as a standard action, and it automatically deactivates if they die. While in their hardlight body, a hologram can take physical actions and interact with their environment as if it had a humanoid body with two arms and a speed of 30 feet. The hardlight body’s size is determined by the hologram’s programmed appearance. Healing Circuit:
Programmed Appearance:
Robotic:
Class Features:
Spells
Drone Technomancy Technomantic Talent: As you practice weaving spellcode, you can affect not only your own spellcasting, but others’ as well. At 1st level, pick a school of magic and gain the listed effect. Unless otherwise noted, you can use each effect twice per day as a reaction when you, an ally, or an enemy within 60 feet casts a spell in that school, applying the effect to that triggering spell. At 4th level and every three levels thereafter, you can invest in your technomantic talents, either increasing the effect of a school you’ve already chosen or choosing a new school. Evocation x2:
Deconstructivist:
Repair Drone (Ex):
Techlore (Ex):
Spells:
Cantrips: Conjure Grenade, Fabricate Scrap, Holographic Interface, Mending, Omnitool, Token Spell, Transfer Charge
1st level (0/2+1 used): Akashic Download, Create Ammunition, Magic Missile, Supercharge Weapon 2nd level (0/1+1 used): Dampen Spell, Make Whole Artillery Drone 4:
Medium Construct (Technological)
Init +2; Senses: Perception +0 DEFENSE
OFFENSE
STATISTICS
Equipment:
Reconfigurable Clothing (Environmental, Formal, Party, Professional, Uniform) Industrial EJ Coverall
Azimuth Laser Rifle
Industrial Backpack
Upgrades:
Credits: 796
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