ClockworkRevenge's page

4 posts (26 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Roman wrote:

Thank you for getting rid of the x4 skill points at level 1! I disliked that about the previous system (even though I liked the 3.5E system overall), since it meant that in any multiclass combination, it is always better to take the class with more skill points at level 1 and only later the classes with fewer skill points.

The new system gets rid of that and I like it.

Clarification question: Is the maximum number of ranks one can put into cross-class skills limited by level/2 or by level? I hope it is still level/2, even though they cost one point for one rank.

Now its just needless complicated. I like it much better the other way.


I hate condensed skills so much its sort of a deal breaker with me, in terms of whether or not i buy the new paizo "3.75". I can only see stealth (hide + movesilently), and disable device (open lock + disable device) being acceptable changes. ANd did someone say tumble isnt in alpha 2???


fliprushman wrote:

Welcome to the boards.

I must say, I have to agree with your assessment with the fighters. Instead of gaining a bonus to hit and damage, why not give them a bonus to combat manuevers. That's what a fighter is supposed to be good at and the feats he can take already help his damage potential. With an increase in CMB per so many levels, I think the fighter would work more like a trained combat specialist.

I wouldnt even be oposed to taking away that increase to hit and damage, maybe make it slightly less. That way if a fighters favorite greatsword gets sundered and all the party has on hand are axes hes not SOL. Also, the damage bonus/hit bonus i dont think is too game breaking... maybe give this ability 5 times instead of 10.


Alright, im new to these boards but not boards in general; Ive just migrated here from the WoTC dungeons and dragons boards. Im here because i hate 4.0 with a fiery pashion, and sense Paizo looks like the only corp thats doing anything to save my favorite game, i deceided id throw in some constructive commentary, despite whether or not its appriciated, valid, etc, whatever. So, im just gonna comment on the alpha 2 release, maybe things have already been adressed, just let me know, i just wanted to try and put some input on the boards sense i herd Paizo was very responsive to its fan base.

Races:
They all looked great, i really liked the +2, +2, -2, and i liked all the tweaks to their abilities. Perhaps giving all races a slightly nerfed version of the Racial Weapon Familiarity feat is a little much, but its still fun. Now i would actually consider playing a half-elf, orc, or gnome (The artwork was also great, love it.)

Classes:
Barbarian looks really good; I much like way rage is handled down, despite it being a little but more complicated, and the rage powers make it much more exiciting in my opinion. Its always fun to have something special to do, especially in the heat of battle. It lets a barbarian player put a little more thought and flare into his combat outside of "i power atack", "i rage".

Fighter: Still lacking. The armor bonuses are neat, but the increase to damage to specific weapon schools is meh. Sense the fighter revolves around essentially being the best at simple fighting/skill at combat, why doesnt the class revolve around the aquisition and increased potency of the combat actions (Trip, feint, disarm, charge, grapple, overrun, bullrush, aid another, etc). I think giving the fighter the chance to go down a special path revolving around power attack, combat expertise, and combat reflexes allowing him access to improved special actions and more powerful options would make the most sense of a fighter. Does anyone get what i mean?

Paladin: In all honesty i havnt looked over paladin too terribly much, but it looks good (im really excited about pathfinder),However, i think that smite should be per encounter, rather than per day.

Sorcerer/Wizard/Druid/Cleric: I think that all of these classes should gain new levels of magic at the same rate. Also, why doesnt the druid get the domain/bloodline/specialization sort of thing? It doesnt seem to have many other changes, why not give it a "Fane"? Like... Moutain Fane, Forest Fane, Swamp Fane, Desert Fane, etc. Also, the wizard and sorcerer powers granted at 2nd level from bloodline should be x times per encounter, and in terms of the sorcerer, should be equivilent to the available spell level.

These are the preliminary tweeks id make as far as class goes... in terms of skills? I would keep skills the way they are in 3.5 D/D, they really dont needed to be messed around with, and the argument that some skills are way less valuable than others hinges on the fallicious thought that every campaign is the same; all skills are situational. The increased feat table is golden.