Alain

Clement Twice-Born's page

1,129 posts. Alias of wakedown.


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Yes!

We definitely appreciate you running the entire AP over these years, that's no small feat.

Thanks to the whole crew for sticking through the entire campaign!


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Woohoo! Yikes you guys were destructive forces in combat!

Clement coughs, imagining he has inhaled some fragments of metal during all the bludgeoning of the fight but lands next to what remains of Xin's construct.

"Was that him? Was he full power?"

Clement looks to Spasi and Bibic to confirm, but as the two begin discussing riches and Varisian expansion efforts, the half-angel takes that discussion as confirmation they have thwarted the grand evil casting the shadow all this time.

"Should we look around for a deed to this island? Did they have deeds back in the old days? Or is it simply assumed you are the owner of an island if you have a robot and crystal creature army at your disposal?"

Clement's stomach grumbles as he rubs his gut and wonders if the next day can come soon enough to summon forth a celebration feast.

"Spasi.. does any of that glowing stuff let me bring another feast out today?"

A fleeting thought passes through Clement's mind - they have defeated the grand evil, and Spasi has yet to mention Noya.

Thank you of course to our GM for sticking with it for the years it took to run the grinder that is this AP!


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 210*/245 (normally 195; Divine Vessel +48) | results TBD -58 (Clem Direct) -5 (Bib LL) -?? (Rhesus) +36 (Channel) | AC 29* (T15/FF29) - F: +14* R: +9* W: +15
Location: Airborne
FRA: Pummel the crystal
SwA: Channel Positive Energy

Conditions:


Effects: Lifelink (Rhesus, Bibic), Shield Other (Rhesus), Resist Fire 30, Life Bubble
**
Spells Left Today: 1st - 8/8 | 2nd - 7/8 | 3rd - 6/7 | 4th - 7/7 | 5th -6/7 | 6th - 5/7 | 7th - 5/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Divine Vessel:
You gain a +6 size bonus to Strength and Constitution, a +3 natural armor bonus, darkvision 60 ft., and spell resistance of 12 + your caster level
You gain the following abilities: a +2 bonus to Dexterity, damage reduction 10/evil, resist acid 10, cold 10, and electricity 10, a +4 bonus on saves against poison, low-light vision, and a fly speed of 60 feet (good maneuverability). You gain 2 slam attacks dealing 1d6 points of damage each

+3 Con x 16 Levels = +48 HP more

@Bibic, with lifelink on you, you'll heal 5 and Clem will take 5 each round.

With a crystal giant in his face, Clement sees if his "Mega Angel" at least let him pretend to be a partial-Rhesus and inflict his own walloping.

Rod of Resolve #1 (d-vessel, inspire, haste, PA): 1d20 + 19 + 3 ⇒ (3) + 19 + 3 = 25 for 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27 + 1d6 ⇒ 6 sonic
Rod of Resolve #2 (d-vessel, inspire, haste, PA): 1d20 + 14 + 3 ⇒ (3) + 14 + 3 = 20 for 1d8 + 17 + 3 ⇒ (8) + 17 + 3 = 28 + 1d6 ⇒ 6 sonic
Rod of Resolve #3 (d-vessel, inspire, haste, PA ): 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23 for 1d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26 + 1d6 ⇒ 1 sonic

Rod of Resolve Bonus (d-vessel, inspire, haste, PA ): 1d20 + 19 + 3 ⇒ (6) + 19 + 3 = 28 for 1d6 + 17 + 3 ⇒ (1) + 17 + 3 = 21 + 1d6 ⇒ 6 sonic

With both himself and his allies suffering some injuries at this point, Clement unleashes another bolt of holy energy, this time to mend everyone's wounds.

Quickened Channel: 10d6 + 1 ⇒ (3, 6, 6, 6, 1, 6, 1, 2, 1, 3) + 1 = 36


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Question? Does Xin-inside-the-bot look like a lich or a form of undead? If so, Clem will add one more thing to his round for good measure, a Quickened Channel (which is a swift costing 2 channels) to harm undead.

Seeing the Xinbot falling back, the oversized angelic Clement burses forth with radiant energy as he shouts to Rhesus.

"Bring it down!!"

Quickened Channel Positive Energy (to harm undead): 10d6 + 1 ⇒ (1, 5, 6, 3, 6, 3, 1, 2, 4, 1) + 1 = 33

DC24 Will for half. 7/9 uses remain today.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 195/195 +16 Feast +48 Divine Vessel -49 Rhesus Dmg = 210 | AC 29* (T15/FF29) - F: +14* R: +9* W: +15
Location: Airborne
SA: Dispel (Hopefully the Repulsion)l

Conditions:


Effects: Lifelink (Rhesus, Bibic), Shield Other (Rhesus), Resist Fire 30, Life Bubble
**
Spells Left Today: 1st - 8/8 | 2nd - 7/8 | 3rd - 6/7 | 4th - 7/7 | 5th -6/7 | 6th - 5/7 | 7th - 5/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 7/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Divine Vessel:
You gain a +6 size bonus to Strength and Constitution, a +3 natural armor bonus, darkvision 60 ft., and spell resistance of 12 + your caster level
You gain the following abilities: a +2 bonus to Dexterity, damage reduction 10/evil, resist acid 10, cold 10, and electricity 10, a +4 bonus on saves against poison, low-light vision, and a fly speed of 60 feet (good maneuverability). You gain 2 slam attacks dealing 1d6 points of damage each

+3 Con x 16 Levels = +48 HP more

Con DC22: 1d20 + 14 + 2 + 3 ⇒ (8) + 14 + 2 + 3 = 27

Rhesus's charges are the perfect counter to a Paizo encounter with an intentionally designed stagger mechanic...

I forgot we were playing with AoOs in the gridless combat. As Clem is Large sized and has reach, he would have had an AoO on that crystal critter as it closed on him. I had Clem "interposing" himself between Spasi/Bibic and everything while Rhesus chased the boss, so I believe this is where his AoO would get used rather than Xinbot.

Rod of Resolve AoO (d-vessel, inspire, haste, PA ): 1d20 + 19 + 3 ⇒ (6) + 19 + 3 = 28 for 1d6 + 17 + 3 ⇒ (2) + 17 + 3 = 22 + 1d6 ⇒ 1 sonic

Sensing the Xinbot has employed its magicks to repel the Mighty Rhesus, Clement quickly decides thwarting such defenses takes a priority over Clement-bashing the crystal in his face, especially given how the pulsing crystals are flaring up a bout of indigestion from the morning feast.

Cast Greater Dispel

Dispel Check: 1d20 + 16 ⇒ (10) + 16 = 26

The goal is to dispel the Repulsion, which I'm not sure if its an area or on a target (Xin)? Greater can dispel 4 spells based on Clem's level 16 if the 26 exceeds the Caster Level of them working from the highest level down.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Despite his increased size and might, Clement quickly summons a magical bubble around his allies to protect them from any future fumes conjured by their foes.

I believe it works with a standard to cast and free action to touch Spasi/Bibic who Clem was nearby, then a move to glide towards Rhesus and touch him. If that doesn't work, then Rhesus will suffer without the bubble.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Was it cast by someone besides Clem? Clem cast it back in May but that was prior to us resting.

Linkified

Assuming it isn't cast, and Rhesus makes his save and isn't in dire straits, Clem will cast it this round.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Fort DC24: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32

Clement turns away from the gas, seeming to ignore its effects.

Also reminder that Mega-Clem is not adjacent to Rhesus and the construct but mostly interposing himself while airborne to cover Spasi and Bibic in our positionless combat.

I'll want to see Rhesus outcome before posting an action, but likely will be putting Life Bubble up as Spasi mentioned if the big guy is mostly untouched.

@Spasi: Was there a reason you cast Haste again after Bibic?


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 195/195 +48 Divine Vessel | AC 29* (T15/FF29) - F: +14* R: +9* W: +15
Location: Airborne
SA: Divine Vessel

Conditions:


Effects: Lifelink (Rhesus, Bibic), Shield Other (Rhesus), Resist Fire 30
**
Spells Left Today: 1st - 8/8 | 2nd - 8/8 | 3rd - 7/7 | 4th - 7/7 | 5th - 7/7 | 6th - 7/7 | 7th - 5/5 | 8th - 3/3
Channels Left Today (10d6+1 each): 9/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Divine Vessel:
You gain a +6 size bonus to Strength and Constitution, a +3 natural armor bonus, darkvision 60 ft., and spell resistance of 12 + your caster level
You gain the following abilities: a +2 bonus to Dexterity, damage reduction 10/evil, resist acid 10, cold 10, and electricity 10, a +4 bonus on saves against poison, low-light vision, and a fly speed of 60 feet (good maneuverability). You gain 2 slam attacks dealing 1d6 points of damage each

+3 Con x 16 Levels = +48 HP more

Fort DC22: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30

Grunting as the energy pulses through him, Clement nods as he bears witness to Rhesus leaping onto the skeleton's contraption.

Clement looks to his experts for confirmation.

"Is this it? Is that skeleton what's left of the runelord??"

With the crystal beings seeming to emerge from the walls to enjoin the fight, Clement figures there's no better time than to assume Mega-Clem form. With a few gestures, Clement grows larger, both in girth and height until he's a full twelve feet tall. His angel wings seem to not even notice the increased demands his new oversized angel form imparts as he does his best to provide cover to Spasi and Bibic.

Cast: Divine Vessel.


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement exhales and checks his body for any shared wounds from Rhesus's frontal assault.

"Well, I expected that to be harder..."

Patting Rhesus on the back, both in admiration and also an odd mix of relief and disappointment(?) he was uninjured, Clement observes as Spasi interacts with all the Runelordy staircase-portal magic.

"Thought that might've been the runelord's spirit thing in the giant, but maybe not? Eventually we're having to put him down right? Further up? I just want to ensure we're prepared so that super dangerous thing doesn't happen..."

Clement's eyes stray to Rhesus, remembering that those times when Rhesus's mind is addled, things go much less well for their foursome.

Man, I'd just roleplay all day if possible. Sometimes this high level AP chapters really turn into encounter slogs and you lose your character in the repeat battling. (And when I say sometimes, it feels like most times, at least with Paizo adventures)


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement braces for impact as Rhesus flings himself and his hammer at the giant, realizing it may not matter what it's made out of with Rhesus charging at it.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 195/195 | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Airborne
Action: ???

Conditions:


Effects: Lifelink (Rhesus, Bibic), Shield Other (Rhesus), Resist Fire 30
**
Spells Left Today: 1st - 8/8 | 2nd - 8/8 | 3rd - 7/7 | 4th - 7/7 | 5th - 7/7 | 6th - 7/7 | 7th - 5/5 | 8th - 3/3
Channels Left Today (10d6+1 each): 9/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Clement briefly nods to himself upon seeing the blackened giant body, reaffirming his decision to ensure the group was resistant to any more attempts to harm them with fire.

With some passing familiarity of golems from the Golemworks, Clement tries to ascertain what they are soon to battle.

"Spasi, Bibs! Is that thing another golem? Possessed by Xin's spirit?"

@GMF: The blackened giant - is it a construct? fleshy? What room are we in? How big is it? Sorry for the questions but as I imagine we are at or soon to be at the final battle, don't want to take any combats too lightly.

Clement would likely move so there is some room between the members of the group, going to the air if there's enough height.

@All: Don't forget about the temp HP from the feast: Temp HP: 1d8 + 8 ⇒ (8) + 8 = 16


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Since we got a chance to rest and are going up to the top, Clement has plenty of healing to ensure everyone is topped off to full health.

Clement prepares yet another of his feasts (Heroic Feast, you might say - using his Vestments) for the group before they step onto the odd teleporter and continue their investigations.

Also: Lifelink with Rhesus and Bibic (since he is so fragile) and Shield Other on Rhesus as well. Then Communal Resist (Fire, 30) again which will last each of us 40 minutes before needing to be reapplied.

As he follows Rhesus towards the black doors, Clement reacts to Spasi's insights, "a giant golem-thing? Not surprising given everything so far. Do you think we're near the t--"

Clement spins as the sounds fill the chamber, ready for the pieces to fly together and more smash-and-shatter work performed by Rhesus and Bibic.

Assuming nothing actually does animate and we are opening the doors, perhaps a bit cautiously - spread out and letting the servant do the work after checking it for magic/traps - which we should always assume we are doing!


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

With the door shut, Clement arches an eyebrow in Spasi's direction.

"I didn't lie. I didn't see anything remotely valuable in there that any of you would want? Not quite sure why there's such a random assortment of good and bad creatures hanging out in these rooms, but didn't see the use in asking?"

Do we know a way to continue going up yet? I'm fine if we go on a GM auto-pilot to indicate the way up if these are truly just side rooms with random encounters to deplete our resources. At some point if there are 20+ encounters in here, I imagine the adventure planned for us to rest here to split it up - I had been playing assuming we were supposed to clear the entire fortress in one go... but there are a lot of rooms + encounters here!


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

If these last books are like other APs I've run/played, they can bee grindy if the party does every encounter!

Clement clears his throat as the guardians pause.

"Golden elves - we are not looking to battle forces of good or law in this fortress! We do not need to fight. We are not looking to take anything in this room!"

Clement arches an eyebrow at the others in his group, seeing if there is generally agreement that they don't have to take anything from this room, at least at the moment, to stop the runelord.

Diplomacy: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

About to travel for the rest of the week, will check posts on Fri or Sat!


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Fort (Poisoning): 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33

Coughing, Clement covers his face with a plated fist to little effect and keeps his eyes on Rhesus who appears to be struggling with the toxic fumes.

Clem still has a scroll of Neutralize Poison purchased in 2017.

With the damage that Rhesus + Clem took, he'll also channel.

Channel: 10d6 + 1 ⇒ (5, 3, 5, 3, 6, 2, 4, 6, 4, 3) + 1 = 42
4 channels remain today. Clem @190hp.

**

Clement observes as the metallic man rises amid the trio of golden elves, which on the surface appear more good than evil.

"Hold! We do not need to fight! Must we destroy everything in this fortress??"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Reminder a Resist Fire 30 went up not too long ago (at least, Clem tracked a second casting of it to freshen it up).

Clement also hesitates, certain Bibic and Rhesus will dispatch a creature that he suspects would be much more challenging for him to damage.

Delay, will come out if someone is in trouble.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 189/195 | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Airborne in C1
MA: Take to the sky
SA: Bless

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 1/8 | 2nd - 2/8 | 3rd - 2/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Looks a bit tight in C5 to go into the room to fight a clockwork dragon...

Seeing little benefit to enter a room with a skymetal dragongolem, Clem flaps his wings and takes to the air after giving Rhesus a pat on the shoulder.

"I'm sure Bibs will make quick work of it with his scarab. We may want to fan out..."

Cast Bless (Clem's not a scroll so it'll last a while and stacks with Bib's inspiration). Don't forget another +1 to hit!


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

It's been a while since Clem's used a wand.

Nonetheless, Clem will use Rhesus's wand as he is saving his spells somewhat for the runelord battle. Just go ahead and roll for yourself, Rhesus? Clem will use a couple on himself for good measure if there are charges to spare.

CLW wand x4 (this is on Clem not Rhesus): 4d8 + 4 ⇒ (4, 1, 3, 8) + 4 = 20

189/195

Mostly recovered, Clement follows Rhesus to the next door on foot.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2
HP 180/195 | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Airborne
Action: Delay - to potentially save Rhesus

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 2/8 | 2nd - 2/8 | 3rd - 2/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Clement watches as Rhesus disappears inside of the writing pass, cocking his head to hear the odd sound of Rhesus's snoring through the moans.

Unsure if Spasi's missile will awaken Rhesus. Clement delays to see if Rhesus needs saving, and if so will likely rush up to him and grab him with the plan to drag him away next round. He's confident Bibic will pincushion the monstrosity.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 180/195 | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Airborne
Action: Bless from Scroll

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 2/8 | 2nd - 2/8 | 3rd - 2/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Clement, having learned from experience that flying up to something like this can hurt, follows Spasi to the sky while pulling a scroll from his haversack.

"Hey, more old stuff taking up space! Bless you Rhesus, may you actually hit the blobstrosity now."

Cast Bless, +1 morale to hit, stacks with Bib's competence bonus.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement's stomach rumbles and he fishes around in his magical sack before pulling out a number of bottles.

"Thirsty..."

Use up some of these old potions.
Cure Light: 3d8 + 3 ⇒ (3, 2, 3) + 3 = 11
Cure Moderate: 2d8 + 5 ⇒ (7, 1) + 5 = 13
Cure Light (Clem; enhanced cures): 2d8 + 32 ⇒ (5, 6) + 32 = 43
Cure Moderate (Clem; enhanced cures): 2d8 + 16 ⇒ (4, 5) + 16 = 25

180/195

Spells Left Today: 1st - 2/8 | 2nd - 2/8 | 3rd - 2/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3

Burping after quaffing three oversized flasks, Clement rubs his wounds and bruises until they all but disappear.

"Is that a.. bow? When'd you get one of those? How long have you had those arrows??"

Clement grins before walking alongside the barbarian to their next room. C4


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 3
HP 88/195 | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Back Row
Action: Withdraw

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 2/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Those all hit and all those crits confirm.

"Ow! OWWW! Why does this hurt more than when I share cuts with Rhesus?"

Glancing over his shoulder, Clement realizes that Rhesus isn't even nearby but instead shouting from the ground.

Gliding back down, he lands behind the barbarian and licks his wounds.

Withdraw after taking 106 damage.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2
HP 194/195 | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Front Row
Action: Fly up to it and swing

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 2/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

"A retriever? So does that mean the strategy of us waiting for it to..."

Clement winces as the yellow-tinged beam engulfs him, his angel wings reflexively attempting to form a cocoon against the assault.

Fort: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32

"Hey! Okay, so it has beams of badness! What did that even do? Err, shoot it faster Bibic!"

Taking flight, Clement soars up at the creature seeing as it is likely to just shoot beams at him if he waits.

Rod of Resolve #1 (charge, inspire, haste): 1d20 + 14 + 2 + 3 + 1 ⇒ (13) + 14 + 2 + 3 + 1 = 33 for 1d6 + 14 + 3 ⇒ (2) + 14 + 3 = 19 + 1d6 ⇒ 6 sonic


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Upon entering, Clement gestures towards the liquid-filled globes.

"How long do you think that stuff's been bubbling, Spasi? Fresh experiments or a century of... OH, SPIDER."

His angel wings fluttering as Clement considers taking flight, he instead forms a protective line in front of Bibic and nudges Rhesus to do the same.

"Might as well make it come to us, right?"

Assuming the group does indeed do so, Clement readies to pound the spider once it approaches him and Rhesus (to in reality stop their howitzer-elf).

Readied Action:

Rod of Resolve #1 (power atk): 1d20 + 14 ⇒ (18) + 14 = 32 for 1d6 + 14 + 3 ⇒ (2) + 14 + 3 = 19


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Down to 124hp.

Cure Serious x2: 6d8 + 32 ⇒ (8, 1, 8, 7, 8, 6) + 32 = 70
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 2/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3

To 194.

Recovering some of his lost stamina, Clement rests his wings as he takes a couple steps in the large hall and peers at the golems and eight doorways that they could choose to investigate further.

"If this is some sort of workshop, maybe the controls would be in the side doors? We don't have much else to explore, right? I'm guessing these bigger doors lead to a way up?"

We don't have anywhere else that we're aware of, right? We were in the main level, went down and essentially fully explored that and are now making our way to the upper levels?

Clement nudges Rhesus towards a smaller door near where they exited the stairs.

C3


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2
HP 156/195 - Rhesus TBD | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Front Row
Action: Swing Rod

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Clement pays little heed to the minor injuries he is sustaining through his shared bond with Rhesus and continues to swing his rod to his best ability to whittle away the robo-eel.

Rod of Resolve #1 (flank, inspire, haste): 1d20 + 14 + 2 + 3 ⇒ (12) + 14 + 2 + 3 = 31 for 1d6 + 14 + 3 ⇒ (2) + 14 + 3 = 19 + 1d6 ⇒ 6 sonic
Rod of Resolve #2 (flank, inspire, haste): 1d20 + 9 + 2 + 3 ⇒ (14) + 9 + 2 + 3 = 28 for 1d6 + 14 + 3 ⇒ (5) + 14 + 3 = 22 + 1d6 ⇒ 6 sonic
Rod of Resolve #3 (flank, inspire, haste): 1d20 + 4 + 2 + 3 ⇒ (8) + 4 + 2 + 3 = 17 for 1d6 + 14 + 3 ⇒ (2) + 14 + 3 = 19 + 1d6 ⇒ 1 sonic

Rod of Resolve Bonus (flank, inspire, haste): 1d20 + 14 + 2 + 3 ⇒ (6) + 14 + 2 + 3 = 25 for 1d6 + 14 + 3 ⇒ (2) + 14 + 3 = 19 + 1d6 ⇒ 6 sonic


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 181/195 - Rhesus TBD | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Front Row
Action: Swing Rod

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Without much to do other than pound away against the clockwork construct alongside Rhesus, Clement swings his rod and hopes to knock a few panels or whats-it-izmos loose.

Rod of Resolve #1 (flank, inspire, haste): 1d20 + 14 + 2 + 3 ⇒ (11) + 14 + 2 + 3 = 30 for 1d6 + 14 + 3 ⇒ (2) + 14 + 3 = 19 + 1d6 ⇒ 1 sonic
Rod of Resolve #2 (flank, inspire, haste): 1d20 + 9 + 2 + 3 ⇒ (16) + 9 + 2 + 3 = 30 for 1d6 + 14 + 3 ⇒ (4) + 14 + 3 = 21 + 1d6 ⇒ 3 sonic
Rod of Resolve #3 (flank, inspire, haste): 1d20 + 4 + 2 + 3 ⇒ (18) + 4 + 2 + 3 = 27 for 1d6 + 14 + 3 ⇒ (1) + 14 + 3 = 18 + 1d6 ⇒ 6 sonic

Rod of Resolve Bonus (flank, inspire, haste): 1d20 + 14 + 2 + 3 ⇒ (7) + 14 + 2 + 3 = 26 for 1d6 + 14 + 3 ⇒ (2) + 14 + 3 = 19 + 1d6 ⇒ 2 sonic


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement glances ahead as the group scoops up the items and shoves them into their haversacks.

"I guess this stuff here in the armory was just sitting here when Xin's fortress got sucked into the sea and has sat here since?"

We don't have a map for this level right? We just know there are north and south areas off the main underground area?

Seeing no further areas to explore beyond the armory, Clement paddles back towards the main chamber and the south along with Rhesus.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

HP 176/191

Clement winces as Rhesus's hammer crushes the last of their foes and the half-angel can't help but wonder if everything lurking in the runelord's fortress is going to require such a slaughter at their hands.

Briefly considering magical aid so he can keep an eye on Invisi-Spasi, Clement paddles ahead to the faint arch to the north, beckoning Rhesus to follow.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 5
HP 181/195 - Rhesus Damage TBD | AC 29 (T15/FF29) - F: +14 R: +9 W: +15
Location: Front Row
Action: Swing Rod

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Also feeling emboldened by their progress and realizing he is back in the thick of melee after assisting Rhesus, Clement resorts to some clobbering swings of his own.

Rod of Resolve #1 (flank, inspire, haste): 1d20 + 14 + 2 + 3 ⇒ (7) + 14 + 2 + 3 = 26 for 1d6 + 14 + 3 ⇒ (3) + 14 + 3 = 20 + 1d6 ⇒ 2 sonic
Rod of Resolve #2 (flank, inspire, haste): 1d20 + 9 + 2 + 3 ⇒ (4) + 9 + 2 + 3 = 18 for 1d6 + 14 + 3 ⇒ (3) + 14 + 3 = 20 + 1d6 ⇒ 6 sonic
Rod of Resolve #3 (flank, inspire, haste): 1d20 + 4 + 2 + 3 ⇒ (2) + 4 + 2 + 3 = 11 for 1d6 + 14 + 3 ⇒ (6) + 14 + 3 = 23 + 1d6 ⇒ 4 sonic

Rod of Resolve Bonus (flank, inspire, haste): 1d20 + 14 + 2 + 3 ⇒ (18) + 14 + 2 + 3 = 37 for 1d6 + 14 + 3 ⇒ (1) + 14 + 3 = 18 + 1d6 ⇒ 1 sonic


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 4
HP 181/195 -10 -Rhesus TBD | AC 29 (T15/FF29) -
F: +14 R: +9 W: +15
Location: Front Row
Action: Heal Rhesus

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 3/7 | 5th - 6/7 | 6th - 3/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

It looks like Freedom of Movement doesn't prevent stunned, but prevents paralysis? The same with Remove Paralysis. Apparently we either need a paladin's Mercy or Heal.

Seeing Rhesus suddenly go motionless, Clement exhales a heavy sigh in the life bubble, thankful for the fresh air surrounding him and the others. Moving forward, he mutters a few words and presses a hand to Rhesus's back while trying to avoid the eels.

Heal on Rhesus to remove the stun, and bring him to full HP among other benefits.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 3
HP 191/195 -65 +150 | AC 29 (T15/FF29) -
F: +14 R: +9 W: +15
Location: Back Row
Move: Paddle back
Action: Heal

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 3/7 | 5th - 6/7 | 6th - 4/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Despite the metal plate surrounding his body, Clement realizes he actually harms himself more by letting himself get hit than letting Rhesus get clobbered and merely suffering whatever wounds manage to find their way through both Rhesus's armor and thick Shoanti skin.

Padding backwards, Clement summons more powerful healing magic to set himself right while hoping Rhesus finishes off clobbering the eels while Bibic sorts out the usefulness of a bow and arrows underwater.

-12 -15 -14 eels -24 Rhesus = -65hp = 41hp +150hp


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

As a heads up I'll be off grid camping again for several days next week (something I do once a month now) so hopefully things don't delay on Clem much from Sun-Thu (back Friday).

Clem's at 106hp after that bruising so will certainly heal up before further danger.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2
HP 106/195 -18 Rhesus -69 eels +34 | AC 29 (T15/FF29) -
F: +14 R: +9 W: +15
Location: Next to Rhesus (front line)
Readied Action: Channel

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 3/7 | 5th - 6/7 | 6th - 5/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 5/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

-11 claw -1 electric -12 bite -15 claw -1 electric -15 bite -12 claw -2 electric

Fort DC22: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Fort DC22: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
Fort DC22: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25

Clement grunts-urgles underwater as the combination of Rhesus-wounds and direct injuries pummel him. Shrugging off the worst of the shocking tail slaps, Clement is thankful for the extra agility provided by Bibic's magic.

Uncertain of how much of a beating they will continue to take, Clement resorts to quickly restoring the health of his allies along with himself, hopeful Rhesus will clobber the creatures before things get too far.

Channel: 10d6 + 1 ⇒ (1, 2, 3, 4, 5, 5, 2, 5, 4, 2) + 1 = 34


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 159/195 -36 | AC 29 (T15/FF29) -
F: +14 R: +9 W: +15
Location: Next to Rhesus (front line)
Action: Swing Rod

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30, Life Bubble, Freedom of Movement
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 3/7 | 5th - 6/7 | 6th - 5/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 6/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

[ooc]Ah, Clement would apply Freedom of Movement for himself and Bibic to make things easier here before we dive in, if that's OK? 160 min duration each so should have us covered for nearly 3 hrs.

Clement grunts as he experiences not only his own chomping eel bites finding their way past his armor, but Rhesus's as well. Wiggling his way out, the half-angel works to hammer the eel monster into submission.

Rod of Resolve (flank?, charge): 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19 for 1d6 + 14 ⇒ (1) + 14 = 15
Rod of Resolve (flank?, charge): 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28 for 1d6 + 14 ⇒ (2) + 14 = 16
Rod of Resolve (flank?, charge): 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26 for 1d6 + 14 ⇒ (1) + 14 = 15


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement flutters his wings for a moment as Spasi proposes life-bubbling to help the group traverse the water's depths.

"Got it".

With a flourish, Clement gestures to the others and a white-tinged egg-shaped structure surrounds the group as he reaches out and makes contact with each of them.

Cast Life Bubble which is great for breathing, but not necessarily moving.

Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 5/7 | 5th - 6/7 | 6th - 5/7 | 7th - 4/5 | 8th - 2/3


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement glances upward, as if he could divine through the ceiling above what may be in that direction.

Shrugging, he steps onto the platform and looks to Spasi to figure out how to operate the device.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement works to hide the smirk induced by Spasi's sarcasm, working to maintain his demeanor as an angelic herald.

"You know, it's obvious to me now.. we were opening these doors trying to find ol' Xin hiding out behind his throne on top of his treasure hoard like some sort of dragon but he's..."

Clement gestures at the stone platform.

"Probably down... or up. What do you guys think? If I'm some sort of Runelord I'd probably be at the topmost level, but then again I'd probably have all my treasure safely stashed away below?"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP 195/195 | AC 29 (T15/FF29) -
F: +14 R: +9 W: +15
Location: Near Rhesus (front/middle line)
Action: Burst of Radiance

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Resist Fire 30
**
Spells Left Today: 1st - 4/8 | 2nd - 3/8 | 3rd - 4/7 | 4th - 5/7 | 5th - 7/7 | 6th - 5/7 | 7th - 4/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 6/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

Watching the wraiths glide out towards Rhesus, Clement generally judges the creatures as a severe threat that may last nearly half a minute against their group and does what he can to contribute to their obliteration.

Burst of radiance DC18 Reflex or blinded on fail, dazzled on success. Evil takes damage regardless of save:

5d4 ⇒ (2, 1, 4, 1, 1) = 9


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement keeps a hand on Bibic's shoulder, hoping there isn't any adamantine silverware the elf suddenly decides he needs should this room once again feature an illusory ceiling concealing other deadly sanity-draining foes.

"Any sign of our runelord? Or another door we are better off closing until he's dead and we can take our time clearing this place out?"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement gives the room behind the throne a very careful last glance before acquiescing to Bibic's suggestion to proceed to another door.

"I would have thought the room behind the throne would've had something better in it.. treasure or the Runelord hiding or something."

Perception: 1d20 + 22 ⇒ (3) + 22 = 25

With nothing further to do, Clement nudges Rhesus and circles around behind the warrior as the big Shoanti opens the next door.

A7 I believe.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement maintains a safe distance from Spasi as he scans the room and the danger-cloak, prepared to swoop in and counter whatever magicks may work their way into the Taldan's mind.

He once again suggests, "we could of course just close this door, again.. not sure this cloak would pursue us?"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Figuring out what spells we need to apply should be a priority. Clem is okay rolling without Tongues, but would certainly like a fresh Heroism from Bibic or Spasi. Clement will apply a fresh resist to Rhesus and anyone else missing it, just need to know who so we can figure out the durations.

Clement reaches out to hold Bibic in the main room while they scope it from the doorway. About to deliver words of caution, Clement hesitates while Spasi delivers the same message in a more straight-forward manner.

"I... don't see any silverware we need in there either or anything that would help us off the ol' runelord wherever he's really hiding at in this place. Perhaps we close the door and move on?"

Rhesus needs 115hp. Bibic needs 12hp. As far as I can tell, Clement is at full.

This is for Rhesus since Clem has Enhanced Cures. We can use a wand for the rest to top off?

Cure Light X2: 2d8 + 32 ⇒ (6, 7) + 32 = 45
Cure Moderate X3: 3d8 + 48 ⇒ (3, 5, 8) + 48 = 64
Communal Resist Fire (targets TBD)

Spells Left Today: 1st - 4/8 | 2nd - 4/8 | 3rd - 4/7 | 4th - 5/7 | 5th - 7/7 | 6th - 5/7 | 7th - 4/5 | 8th - 2/3


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Jealous of all this echolocation...

Clement continues to shield his eyes from whatever is above them, not wanting to fall victim to the same mental influence that briefly overtook Bibic.

"Are they still up there? What are we avoiding looking at?"

Clement would keep delaying and being prepared to use a Greater Restore or whatever else is necessary to keep Bibic and Rhesus fighting whatever is above them.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Ahh, Insanity! Since it appears allowed (and Clem would know which spell to use), we can swap that to a Greater Restoration from Break Enchantment. Easy!

Spells Left Today: 1st - 6/8 | 2nd - 7/8 | 3rd - 5/7 | 4th - 5/7 | 5th - 7/7 | 6th - 5/7 | 7th - 4/5 | 8th - 2/3

Clement stands ready, certain as long as both Rhesus and Bibic are not insane, the strange little creatures' hijinks will come to a swift end.


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round ?
HP 195/195 | AC 29 (T15/FF29) -
F: +14 R: +9 W: +15
Location: Move to Bibs
Action: Break Enchantment on his Confusion

Conditions:


Effects: Lifelink (Rhesus, Bibic, Spasi), Shield Other (Rhesus), Heroes Feast, Resist Fire 30
**
Spells Left Today: 1st - 6/8 | 2nd - 7/8 | 3rd - 5/7 | 4th - 5/7 | 5th - 6/7 | 6th - 5/7 | 7th - 5/5 | 8th - 2/3
Channels Left Today (10d6+1 each): 6/9
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 3/3

DC to Dispel something is 11+CL(16) so 27. Looks like that takes out 2 of Clem's spells which all have the same CL and are Shield Other, Heroes Feast, Tongues, Heroism and Resist Fire.

1d5 ⇒ 4 -> Heroism
1d4 ⇒ 3 -> Tongues

Observing Spasi closing his eyes and heeding Bibic's warning, Clement resists looking upward at whatever is lobbing hellish fire in their direction and thwarting their magicks.

Recognizing the all-too-familiar confusion of his companions and peppering of Spasi, Clement glides over to Spasi and presses his hand on the elf's back.

Break Enchantment on Bibic.


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Bibic has Fire Resistance (30), the longest duration application in the group, no less - I imagine he is healthier as a result? At 80/86HP?

Hearing a yelp from the room that Bibic still hasn't yet returned from and then the elf bursting into his usual dramatic overacting, Clement becomes more alert and observes as Rhesus either does some impressive mimicry or crashes into some sort of invisible wall.

"What's going on??"

Never quite be at ease in an ancient Runelord fortress, Clement takes flight and heads towards Bibic, seeing if the elf poked himself on a fork or was facing something more dire.

Is there a top to the invisible wall? Clement will check where it meets the ceiling. Otherwise if Spasi is presenting an option to Dimension Door/Teleport past for faster relief of our elf, Clement will join in that. There is always Breath of Life (touch) if needed.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Thanks for bumping me Spasi. Posting now!