Juliare wrote:
Ah, d***! I KNEW THAT!! I specifically made a point on a previous post of getting the pronoun right, but I knew a girl with a very similar name and keep slipping. My sincere apologies -- even though you jest. I do try to get things like that right.
Kirwen Wyrmsheart wrote: thumbs up, and thanks for the work, Ainvar My pleasure. Since Juliare is the only one to have said anything and she's got all she requested, I'm going to assume that the list passes muster and consider it official. I'll let Juliare's player know as well as Felicia's and I'll put the goodies on Clark's page in case he gets to come back someday. I think we can consider this thread to be done, folks!
Petra Pasmal wrote:
Close. The 146 refers to the bandit's "half-share" as an NPC. Petra would get what I listed for Petra: Clark Freeman wrote: Petra receives two CLW potions and 250 gp reward money and proceeds from selling of extra equipment. Perhaps my grammar was off. It's 250 gp consisting of Petra's share of the reward money and her share of the money received for items that we sold (masterwork rapier, heavy crossbow, light crossbow, etc. -- stuff no one indicated an interest in) I was trying to get an answer on the boards quickly and didn't want to spend an hour formatting it nicely -- it was already way past this paladin's bedtime. ;-) I hope this is clearer.
Patience, patience. RL kept me off the boards all day. Here's my proposal: The bandit is sent on his way with items to sell amounting to 146 gp, 3 sp (unless he can negotiate better, of course) Thrakhir similarly receives items to sell and a share of the reward money worth 275 gp, and a CLW potion. Juliare receives the bow and 150 gp from reward money and proceeds from selling of extra equipment. Kirwyn receives 225 gp worth of jewelry and 75 gp from the reward money. Petra receives two CLW potions and 250 gp reward money and proceeds from selling of extra equipment. Felicia receives the masterwork lyre, potion of cat's grace (you were correct, I had the price wrong), a potion of CLW, and 75 gp from the reward money. Clark receives the masterwork short sword and 145 gp from reward money and proceeds from selling of extra equipment. Is that acceptable to everyone? 300 gp per member, 146 and change for the bandit's half share.
Zark wrote:
I figured there are four CLW potions and four characters that cannot provide healing on their own, so it made sense to divvy the healing to those four - Clark and Petra would not benefit. The high-dollar potion was a Potion of Cat's Grace. Perhaps you could take it and trade it for a Potion of Cure Moderate Wounds, if the cleric at the temple were willing. DM's call, of course. That would be your entire take from the loot, however. I will propose a split sometime later today and let people vote on it. The more vocal people will probably get what they want -- so poor Thrakir will get all the unwanted material, at this rate.
Juliare wrote: I'm always surprised when people want to divide loot equally at the end of an adventure. I am more used to items going to the one who will be more useful to the group in the next adventure. Juliare will certainly insist that we finish with the next part of the adventure before each one goes his way and to wait until then to divide the loot. Till then each should carry the items which are more useful to them " Yeah, I hear you there. But since are looking at a very real ending to the story, I figured this might be time to settle accounts. That said, I would definitely rather put the items that people can use in their hands. I hate selling good stuff. You indicated an interest in the bow. Is anyone else interested in any of the weapons? I think the masterwork shortsword might be good for the dwarven rogue, but he's not here to yea or nay.
OK, wrapping up so everyone has what they should have as they move on to the new game (or not)... Including the reward, the take on the Green Tree Bandits looks like this, summarized:
I've heard interest in the bow and some of the jewelry. Clark, for one, isn't terribly interested in any of the items except for resale, which would of course be for half. We have four characters that cannot cast provide healing and four CLW potions, so I propose they get those potions. (Resale 25 gp each) We have four significant weapons, either masterwork swords or the mighty bow. (Resale roughly 150 gp each) Divvying up cash, goods, and jewelry evenly is roughly 146 gp each. The big item not mentioned yet is the 750 gp potion (375 resale) that would be someone's whole share unless we sell it. Any thoughts one way or another? Want more detail? Or just to sell it all and take the shares in cash?
Felicia Leadium wrote: Felicia nods intently Whilst simultaneously writing down all that Clark has said in her notepad. "You should have told me about all this sooner" She exclaims once he has finished "'Give me all the details and I'll turn them into a tale of such heroics and bravery that the people will make you heroes of the city. I would like to see some stuffy stuck up bureaucrat try and have you all kicked out then." "Oh, ah, um. Juliare may be the only one left that could tell you the specifics leading up to the whole scenario at the temple. Petra and I were inside and they rescued me with the others... The wizard and dwarf joined up there, too... I'm not sure anyone else from the original heroes is still traveling with us, actually."
Felicia Leadium wrote:
Before we leave the guard captain, Clark would like to know the proper action to take with the goods retrieved. If they need to be returned, does he know who the rightful owners would be? "There was a ... misunderstanding ... at one of the temples here in the city. They were capturing itinerant folk and shipping them off to parts unknown. They felt this practice should continue. Some of our allies felt it should stop. Since Petra and I were some of the "itinerant" folk, you can safely assume that our allies' view prevailed. "However, the temple apparently had friends in high places. Rather than being heralded as heroes, our friends were labeled undesirable and told to leave the city, never to return. The truth of what they had done was known to too many people to just arrest them for it, I imagine, so the best they could do was run us out of town. "Of course, I'm not a politically-minded man, so I might be misunderstanding what really happened. This is just what I understand from listening to the others."
Black Tom wrote:
Not a concern - it's all in a spreadsheet, so it's easy to modify as necessary. "It appears that someone might be wanting some of these items back. I propose we make an effort to return items before we start making claims on any of it." To Fell, "Excepting, of course, items belonging to you and yours - I'm not comfortable handing you back your sword at this particular time."
Clark Freeman wrote:
OK, assuming a gallon of ale equals a keg and a case of wine equals 12 bottles of same, I get a total value for the goods of approximately 3000 gp. Here's where I get into trouble - I'm not sure how many are in the party. Felicia, Juliare, Kirwen, Petra, Thrakhir, Clark. Is that everyone? Well, if I missed anyone, they haven't spoken up in a while -- I was back past May and didn't see anyone I'd missed. So... Six-and-a-half shares? Taking into account resale pricing for weapons and armor and normal pricing for goods such as wine and ale, I see a total resale value around 1740 and a per-member share of 267 and change. The bandit-turned-ally would be eligible for 133.5 Here's an thought - does any of this need to be returned to the city so it can be distributed to the original owners? And wasn't there something about a reward? Perhaps we should give the bandit some pieces and haul the rest to the guard.
Black Tom wrote: Out in the woods, Fell sees Clark and Juliare sprinting towards him, and can feel Thrakhir breathing down his neck, which isn't a pleasant sensation at all. He realizes that the game is up and surrenders. "Thrakhir, Juliare, I'm sure you have an idea what to do with a surrendered criminal." Clark will move among the fallen, looking for any that are still alive. Those that he finds will get a single point of healing (to stop the bleeding) and dragged over to the center of the camp. Those that are dead will get dragged together, but out of sight of their fellows. Once that's done, he will see to his companions' wounds if Petra has not tended to them already. Lastly, he will use any remaining healing on his own wounds. ----------------------------------------------- The dwarf has a nasty grin at Clark's words and says, "I might, at that. On yer knees!" If Fell isn't quick enough about it, he kicks him in the back of the knees to drop him before getting in his face. "There, that's better. We'll be needing to return your ill-gotten booty to the proper authorities when we turn your flea-bitten carcass over. We can search for it and tell them how you refused to be of any assistance or you can make it easy for us and we'll tell them how helpful you were once you'd seen the error of your ways. You choose." He winks at Juliare. "Sound fair to you, Poi... Juliare?"
Black Tom wrote:
who's all to happy to help himself to a piece of the fleeing leader. "Attaboy, lad. You'll be fer making a fine deputy. C'mere, you!" Forgot the flanking bonus, but I'm sure it doesn't matter. ------------------------------------ Seeing the dwarven rogue heading into the brush, Clark pursues to provide aid. His movement's also 20 ft., for purposes of determining whether he can get there or not.
Seeing that Petra is moving toward the fallen bard, Clark seeks out another target. Does Clark know where to find either of the remaining two bandits? Assuming he saw Fell fire at Felicia, he would probably be his first choice for pursuit, but he's not fast... ------------------ On the other hand, Thrakhir knows exactly where Fell has run off to and pursues unless the bard is an easier target. "He went that way!" is provided as a clue to any allies seeking out the leader and "Their chanter is over here!" if the bard's location can be discerned.
Clark: Says a silent prayer before turning the mage, "Thanks for the assist, big man!" Is Petra where she can tend to Felicia easily? If not, Clark will run to the bard and lay on hands. (Getting to use all my paladin abilities this fight!) Will hold off announcing an action so Petra can post, but if the delay's too long, assume Clark ministers to Felicia. --------------------------
Throwing axe attack 1d20+5=11, damage 1d6+2=8, sneak attack 1d6=1 Oops, I forgot to include the bardic music bonus on that attack, too, so I think it's a 14 to hit and 9 damage before sneak attack. Following the throw, the rogue will run toward the leader, stopping behind cover if at all possible.
Sweet! Just trying to keep the paladin's conscience clear, you know. Did my Detect Evil pick up anything on the dwarf? If the dwarf is evil: Clark draws divine power to himself and attempts to channel it into his foe. Smite Evil, of course If the dwarf is not evil: Clark turns his attention to the aggressive dwarf and attacks. 1d20+6=11, 1d8+3=7 Smite Evil will make this a 14 to hit and a 9 damage; Clark's AC will also become 20 vs evil creatures' attacks for this round. -------------------- Thrakhir, realizing his erstwhile targets have turned tail and fled, begins to search for either the bard or the thus-far unseen leader. Another move action to get into better position and an action to look around the camp for the threats. Perception 1d20+5=8 Bleah!
Clark steps 10' toward the oncoming dwarf and concentrates Detect Evil on his foe. Stated loud enough for the bandits to hear: "We have been sent by the city to apprehend your leaders. They have misled you, caused you to hurt innocent people. We only seek to bring them to justice. The courts cannot fault us if some of the gang escapes." ---------- Meanwhile, Thrakhir curses at being hit by the stray arrow. He steps back into the bushes, only to hustle around the side of the camp to come up behind one of the archers. Double move around the "south" of the camp, please. Couldn't find a profile for the PC, so I used the bonus from an earlier post:
Without a word, Clark lowers his shoulder and charges at the man, shield leading and sword swinging around at the last moment. Longsword attack 1d20+7=20, damage 1d8+2=7 Hey, that's respectable, especially for my hapless paladin. His AC will be 15 for this round, however. Anybody going to play our rogue and/or sorcerer?
Hide 1d20-5=-1, Move Silently 1d20-5=12 Clark attempts to sneak to a hiding place about 40' from the guard (within 60', but as soon as he can see the guard -- preferably with a charge lane, if necessary) To the others: "You others might see if you can get closer - I don't want to give away your chance of surprising him."
Petra Pasmal wrote:
Well, Clark's not the quiet sort, so he won't be too close until battle's joined, I think. Perhaps a sneakier or less armored someone could get close and start the party. I see no reason for letters on both sides of the map, myself.
Yes, Zark, thank you very much. Clark mulls over the ranger's words. "I'm not a cold-blooded killer, sorry, regardless of what they've done. Or supposedly have done. But I won't stay my hand from attacking, so don't worry about that." "It appears that my idea is of little merit -- there are at least three guards. It would appear that we have two strong options before us, depending on our desired outcome. This guard lower right on Zark's splendid map is all that prevents us from taking the fight directly to the leaders if we can take him quietly. That would probably mean that we would be fighting the entire bandit camp shortly thereafter unless we could take them out very quickly. "This guard toward the top of the map is the most isolated and possibly more vulnerable than the other two, so he might be more easily taken out quietly." I forget - do we know roughly how often they change shifts?
Juliare wrote: Well , I would try to eliminate the guard first by myself and then we concentrate our atacks on the so called boss "Is there only one guard, then? Perhaps one or two of us can distract him on one side of the camp while the others come in the other. Would our bardic friend be able to provide a distraction that didn't cause him to shout out the alarm?" He looks to the newcomer. "If we could get him to step away from the camp, we might be able to knock him out and tie him up."
Black Tom wrote: "You're letting me go? Well, I won't be bothering you again. Being an outlaw isn't all that it's chalked up to be, you know." With a level look and a hand on his sword hilt, Clark says, "Mind you keep quiet and not alert the camp, or I'll make sure we don't need to debate letting you go a second time." But then he grins and relaxes, sticks out his hand, and says, "I wish you luck and a better life. Perhaps we will meet again under better circumstances."
Black Tom wrote:
Indeed - thank you, Felicia. Clark gets down on one knee by the man. "Sounds like you've fallen in with a bad sort. Tell me, what's this 'Fell' look like? Garland? Do you think the others would fight if the leader was defeated? Are their tents set aside or is there some other way we can tell which ones belong to them?" He looks up at his companions after a long look toward the earlier ambush. "I'm loathe to kill more than we have to. If we can remove the threat by beheading the snake, I'm in favor of it." I don't think Clark's got enough experience to ask - can someone investigate what sort of spells Garland prefers so we can prepare agaisnt them? Maybe whether he's a bookmage or a bloodmage would help, too.
Black Tom wrote:
Sounds like Clark gets what he gets right away, then. No feats or spells for him this time around. One freshly-minted second-level Paladin of Freedom, ready to go! I have to admit that I'm not comfortable with him "just realizing" that he can heal with a touch, so I think that's something he will discover later, if that's cool with everyone. Like in a moment of duress.
Black Tom wrote:
Oh, thank you, thank you, thank you, thankyou, thankyou, thanku. (Too much?) Will hop right to it. Refresh my memory, please - what aspects of a new level can we use immediately and what requires a rest first?
Dang it. Grappled by a flying monkey. Where are we, anyway? Oz? Anybody bring a bucket of water? I've seen how this ends... Seriously, can someone educate me regarding my options while grappled? I never got the hang of the old rules, but I understand these are significantly different. (Everyone keeps complaining that you can't use combat maneuvers at low levels - don't tell that to these airborne apes. Sheesh.) ;-)
On his turn, Clark moves to be between the attackers and the rest of the group as best he can, readying his shield and sword as he goes. I'm thinking one would be a free action during the movement, the other would be a move action once he's in position. I'll leave it to the DM's discretion, but I can see him choosing to protect the tiny lass that recently joined the group.
Thrakhir Flyingaxe wrote:
Oh, that's beautiful. Just beautiful. Clark smiles at the small woman, gets down on a knee, and greets her almost face-to-face. "I think he likes you. He's usually mean to strangers. I'm Clark. Who might you be?" You are not sure whether he's serious about Thrakhir or not. Maybe he missed the sarcasm, too.
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