Koriah Azmeren

"Clara"'s page

36 posts. Alias of Ash...


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Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Clara sighs as her friend sets immediately to petty vandalism, but follows J'Victus

"We can't take him anywhere. This is why we knock. If he's not home, we look in the windows. We don't just break the door down. This isn't a dungeon. Next thing you know everything will be on fire and he'll be equivocating about how the thatch was looking at him funny."


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Clara is still in the inn, eating, so you'll have to sort out what you want to do in the stables without her input. As a player, I'd be in favor of just ignoring Arik, we can get back to him later. We have a mountain to worry about. As a character, Clara isn't going to go out of her way to seek vengeance, since that's not her goddess's gimmick.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Message before the enter the inn
"I think we'll want to sleep elsewhere, although there's something to be said for having a solid roof and doors to deter bowmen."

Clara smiles as they enter the inn, and is genuinely pleasant to the staff as her partymates interact with the innkeep. Diplomacy +10, taking 10 for 20

"This is lovely, thank you, and Shelyn bless you."

She sits where indicated, and looks over the plate before eating, saying a short prayer of thanks to Shelyn, touching her chest with bowed head, then begins to eat with a smile.

+1 luck to all allies within 40', -1 luck to all enemies. Lasts 10 rounds.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"Food seems as good a place to start as any. We should probably see to our wagon and horses first."


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Get well soon!


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

I can effort post on behalf of paladins taking prisoners to justice if you like, but honestly we've been derailed from the 'run a dungeon' part of the recruitment so far and I don't really want to derail everyone into 'reform the local banditry' if they aren't feeling it.

I think clara's opinion is pretty clear - don't murder innocent men in cold blood, but depending on how we want to view "The Judge" part of Ahadiel (and pending his and GM approval) we could probably throw together a quick judgement + sentencing if the other players who didn't sign up to be paladins don't want to do the paladin thing with every prisoner we come up against.

Shelyn is big on redemption, and in an Open World style campaign I'd probably err on the side of 'redeem the bandits' but that's not what the other players signed up for, they signed up to go see dragon mountain.

Anyways, I think this is better to talk about OOC than IC because it's not really about IC decisions - it's a question of how the players want to handle having a few paladins in the group - would you rather we did battlefield judgements or prisoner drop offs?

The third option requires GM approval, but if they're willing to allow it, we can take Leadership and just recruit followers.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Please don't randomly murder disarmed prisoners, thanks.

We're trying to reform j'victus not encourage him.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Who are we waiting on?


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Actions:

Standard - Maintain concentration on the Illusory Wagon with it's occupants moving away from the battle.
Move - None
Swift - None

Clara continues concentrating, moving the wagon further away and blending it with the tree line.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

suprise round maintain concentration on minor image wagon rolling away from the ambush


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Fine by me. I didn't add the illusion of a wagon to the map to avoid cluttering it up.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"Ah yes, our traditional solution of blind ourselves and clump up. Well, if we're doing it this way, go get them. Try to remember no maiming. For all we know they're the local farmers out to save their farm from bandits, and if they're the bandits it's an easy enough job to bundle them into the back of the wagon with us. I'll see if I can draw them in for you."

Clara jumps off the back of the wagon, keeping an eye on the path behind them, and the wagon and fog between her and the ambush.

Actions:
Move to the back
Standard cast minor image (DC 18 when they can interact with it) - wagon+party rolling back down the road the way we came from.
Swift none


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"That was certain before the discussion even got started. The last thing we let you drive crashed, remember the balloon?"

Clara smiles, then goes looking for this wagon and team.

"Lead on, good Mayor, we appreciate your help, although at that price I'd expect to be buying the wagon."

I love the mayor just straight robbing us. Buying a brand new wagon is only 50-100g depending on type, so renting one for 100g is pretty great return.
Profession Merchant: 1d20 + 4 ⇒ (6) + 4 = 10


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"I think we should all get some sleep, and the great adventure can continue in the morning. I'll just finish my drink, then I'll be right up."

She murmurs in elven
"Remember how well being memorable works out for us Jvict?"

Clara spends some time trying to calm the locals after the display of temper, then heads to bed.

Tommorrow then

Dice:
If you need a check
Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"Old graveyards do make good picnic parks. We'll have to look into it after this trip."

Clara grins agreeably at Amy.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"Magic makes people sick in the head apparently. Did the sorcerer even stop to think about the entire herds of local animals he was dooming by drying up a river? What about the people upstream? Downstream? Farms ruined? Must have been hard. Still might be."

Clara shakes her head, looking around the room, meeting eyes where she can, offering small understanding smiles.

"Tell us more about the town, please. It must have taken a brave people to stay after a sorcerous curse on the river."


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"Ah, a good point."

Clara touches shoulders briefly, refreshing her normal spells and links, then tugs on her cloak, checking her gear is in place. A short jog in place and she looks towards the gate, bouncing lightly on her feet.

"Ok friends, to adventure. Hopefully it's a simple gate trip, but it never hurts to be ready. When you please, mistress mage."

Choose mountain and humanoid (Reptillian) for hunter's blessing.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Maybe just fill the portable hole with an arbitrary value in mundane gear, and move on, later if we need lockpicks they're in the gold value in the hole. No weapons, no bonus greater than +2 or 'tool of the right type'. Some amount of food.

Clara looks over the supplies and aside from making sure her companions don't forget food, firewood, tents, and bandages, is content to go to bed early in the name of being well rested.

"The portable hole was a good idea, but I'm for bed - we're going to want to start early if we're to explore the fullness of the mountain for Mistress Athena."


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"Truly. Kobolds, ugh. At least we'll be in the mountains. You'll like snow if we see any, Amy."

Clara grins, then settles down.

"Provision today, teleport in the morning? That let's everyone rest, and prepare for trouble. I for one would like a bath before we do the risking our lives bit, if only because I know I won't feel truly clean for a while. As our new employer I am now at liberty to inform you that when we return from this expedition we will almost certainly reek. I advise having soap, water, bandages, and clothes you deem modest on hand, but we'll find out all we can of this mountain for you.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"That sounds simple enough, although I think we'll have to prevail upon you for supplies, mapmaking parchment if you wish maps, books if you want journals. The usual expectations. Oh, and of course we'll need permission to copy to our best ability or simply take descriptions of any of the knowledge contained within the mountain should we find that procuring the originals would end in the usual unpleasantness or an unfortunate final death by kobold craftsmanship. It's part of our standard recovery disclaimer. Only a soon to be dead idiot pulls the sacred book of forty-two levers from the kobold high shelf in the clockwork device, I'm sure you understand."

Clara is crisply businesslike, then goes back to her easy smile.

"Now the dragon, that's easy."


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Clara rolls her eyes at fuego's milady, and grins at Thor. Then composing herself as she can, she offers a handshake to the wizard.

"Good morning again mistress mage. I'm Clara in service of Shelyn, we met at that baptismal ceremony, with the..."

She pauses, then continues with an apologetic smile at Thor.

"With the satyr. You were amazing. We'd love to help with the Mountain, exploration is one of our favorite things."


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Clara concentrates on the dog without really thinking about it, then apologizes.

Detect evil, diplomacy if it's offended is +10

"Sorry, habit when presented with talking creatures. It's terribly human of me I know. Let's try again. Hello, and thank you for the offering. How did you pour the tea? It looks lovely."

She seems genuinely curious.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

"Thank you min, you were a friendly ride. Here, have an apple and there's some grass. I'll just tie you loosely here then."

Clara ties off her horse and looks around, then heads after Ahadiel and Amy.

"Ah wizard towers. I always enjoy the little details. The intricate self opening doors and levered gates, and yet I never see a wizard with a wrench. Why is that?"


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Clara wakes up early, spends tending the garden behind the inn as the sun rises, then goes to help Lila in the kitchen. She smiles as the others come down, and takes a chance to eat some fruit before picking up her pack from the corner.

"Big day ahead of us, best to be started quickly that we end early. The horses are saddled and I even remembered to grab apples."

She sets them on the table as she sits, leaning the pack against her chair, and speaks quietly.

"Just in case they aren't used to armor, eh, Ahadiel? Everyone knows the drill by now, touch my arm and don't stray too far if you want a link. I'll refresh them at lunch. Erastil bless this meal."

She murmurs a few extra words in celestial, nodding at each of her companions as the spell completes, then sets to finishing the meal. As she finishes, her pack falls over and she picks it up, brushing imaginary dust off of it.

"Sorry, I should know better. Let's get on the road soon, too many temptations for imaginary friends."

She grimaces as the empty glass edges towards her, then reaches out to set it on it's side on the tray where it won't be in trouble.

Ready to move on, normal buffs. For hunter's blessing choosing Plains or Forest whichever fits better for riding to Athena's, and let's say Animal for favored enemy since we aren't expecting trouble


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Taking 10 gives clara a 15 on the Kn check, or 20 if Athena is elven.

Clara mulls it over a moment, then smiles up at the matron.

"Of course Lila, we'd be glad to help Athena. She's been more than kind to us in the past if a bit of a riddle. Her tower is only a little bit out of our way in any case if I remember right. Half a day north, turn left at the old troll bridge, follow that tiny stream until we see the tower then ride straight for it right? We'd be going that way to get to the River in any case."

Clara looks into her glass forlornly, then sighs and pushes it towards Ahadiel and Etna.

"Here you go old balance, young trouble, you can finish this. If we're going to be riding tomorrow I'm for bed. No sense embarrassing myself on horseback more than usual."

With a final wave Clara heads to the stairs.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)
Amelia Patterson wrote:


She only recently gained the ability to reside in her familiar's body indefinitely, and so she would still feel somewhat out of place as a full-fledged member of the team. Sound good?

Can we swap it so she recently got stuck in the familiar body when her original body went into a coma or some such and we're trying to find her a new body in dragon mountain? I -like- Amy, doing the 'new girl' routine on her is less fun than doing the 'save our amy' routine, and they're both well understood tropes. They have the same level of 'being uncertain about the future' for the character, but they make it a lot easier for the rest of us to connect to her.

Just a thought - let the rest of us know which one sounds better to you and we'll dance that way.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)
GM Banesama wrote:
Akarus Vildean wrote:
One thing to note, I have a large chemistry exam on the first of May, so my posting may slow down for a few weeks before then. I just figured I'd give a heads-up a bit in advance so all of you could know.

That will be no problem. Good luck with your exam.

***I will start the game Monday with an opening post.

Ok, so sketching out quick conclusion adventures to finish up a timeline for you.

Memorable Items Remaining:
A heirloom starknife passed down through many generations
A cache of scrolls
Adamantine Morningstar
Breastplate +2,

At level 6 we found an underground railway out of the ioun smuggler den. We tracked down the mistress of the engine, a varisian witch. She had the heirloom starknife and a cache of scrolls. She also had a letter of introduction to a weapon and armor auction, and instructions to purchase a morningstar to make contact with the smith.

At level 7 we followed up on the instructions, and infiltrated a black market auction. We bought the item, and were contacted to assassinate a fiend. The reward would be information about the weapon's forging. We fought our way into the fiend's bolt hole and dispatched them, keeping the breastplate of a fallen adventurer, and were given the information on Korissa and Franklin.

So that leaves us with this timeline.

Timeline-

Level 2 A Pathfinder Never Forgets, Except on Thursday.
Level 3 Danger Dwarven Mines Are Haunted!
Level 4 Bad Place For A Paladin
Level 5 The Ioun Smugglers
Level 6 Varisians Make Poor Railways
Level 7 A Mysterious Morningstar
level 8 Korissa the Black and Franklin Jekyll
level 9 The Least Sneaky Assassin
level 10 Dragon Mountain.

If anyone wants to flesh out the level 6, 7 or 9 adventures, feel free. They're the thinnest, but we've done some good things along the way and we only got captured that one time! Go team hero.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)
Ahadiel the Judge wrote:
Well a simple thing. We were contacted by an old pathfinder and curator of a museum to investigate the disappearance of a few artifacts. Nothing major theoretically. Well the old pathfinder gave us a few items of his glorious times past, like his old wayfinder, or a ring of protection he wore in those days and his traveler´s anytool.

Done, what was this old pathfinder's name and which museum? Wouldn't want to mis-attribute his valor when someone asks after all!

Outstanding Details:

A Pathfinder Never Forgets, Except on Thursday.
-----------------------
Name
<Old Pathfinder>
<Museum>

Danger Dwarven Mines Are Haunted!
----------------
Names
<Dwarf 1, Archeologist>
<Dwarf 2, Miner>
<Dwarf 3, Ship Captain>
Questions about this adventure
Did we actually make it to the wound or did the haunted mine go elsewhere and the derro/cultist had an alternate escape?

Timeline:

Level 2 A Pathfinder Never Forgets, Except on Thursday.
Level 3 Danger Dwarven Mines Are Haunted!
Level 4 Bad Place For A Paladin
Level 5 The Ioun Smugglers
Level 6 <You Decide!>
Level 7 <You Decide!>
level 8 Korissa the Black and Franklin Jekyll
level 9 <A Cloud Giant Assassin>
level 10 Dragon Mountain.

Ok let's assume Red Mantis Assassin for the level 9 adventure with the giant's sword. Looks like a cloud giant is about the right level to qualify, so we'll do that. Now for tying it into the Korissa and Franklin we'll say they were crafting for the giant as well. Maybe we found a cast for an enormous greaves discarded in the forge with traces of elysian bronze. Hrm.

While I think about that a bit, we still need a level 6 and 7 adventure to bridge the Ioun Smugglers to Korrissa if someone has an idea for a nice middle section. Anyone want to take a stab at it? Here's the list of items again for inspiration.

Memorable Item Game:

A heirloom starknife passed down through many generations
A cache of scrolls
Adamantine Morningstar
Breastplate +2,


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)
Etna Venus Van Ash wrote:

My suggestions for names:

Name for a Chaotic Evil Former Paladin now Antipaladin Convert of Nocticula, Deceased
-> "Screwy" Louie MacTagart

Name for a Neutral Evil Alchemist or Witch Name Agent of Haagenti, Deceased
-> Bob "Builder" Hoseman

Priest of Iomadae Name and if they're alive or dead (were they a questgiver or a victim?)
-> Vona Oaktree (Alive)

Priest of Vildeis Name and if they're alive or dead (were they a questgiver or a victim?)
-> Robert Neilson (Alive)

So Mote it Be.

Formatted Drow Reveal:
J`Victus wrote:

I was thinking that J'Victus had joined the group after they were a few levels up. He also joined the group with the hat of disguise and his Elven curved blade already in his possession per his background story.

He heard rumors that the group was looking for information on the local gem trade in a certain town. Posing as an Elf he approached the group and asked if they needed help. He proved himself in that adventure and became a member of the group. Things were a little dicey during the next adventure as the group was about to enter the thieves guild and J'Victus was trying very hard to persuade them to go a different route as this did not feel right to him.

To himself he thinks who willingly enters a thieves guild that they found out the location of so easily The party was captured in short order as the trap was set off. The group dynamics were figured out quickly and the spell casters were taken out first then the fighters were bogged down in the own armor as their strength was drained from them with spells. The others were just beaten into submission. It was over in a matter of seconds. How did this happen and why did it happen?

Each party member wakes up in a rather tiny cell by themselves. Alone, injured, bereft of spells and equipment. Some of them may have spells available to them but none were of use to free them from the cells. For days it seemed they were left alone and then a contraption is set up in the room that all the cell doors faced. This contraption was odd in shape and creation. It consisted of a hollow bar in the shape of a T and several pulleys. A very fine wire was run through the pulleys in such a way that it created several loops and was finally attacked to the ceiling some twenty feet above. The device sits for another day until a large block of ice is place just under the contraption. A few moments later three thieves arrive and a figure is pulled out of a cell and dragged down the hall out of site moving too fast for any to see whom it is.

A couple of hours later screams are heard coming from that direction. A short time later the thieves come up the hall dragging the figure. They attached the figure to the contraption and after they step away the torch light shines on the figure. This person is one the party has never seen before nor for the most part would want to. A drow elf is hanging off the T bar. His arms are pulled straight back and up to the point that his arms look like they will pop out of their sockets. The wires are wrapped around his wrist and neck with the wire running up through the T bar. The bar runs in between his wrist with the end firmly set against the back of his neck forcing him to bend over.

The drow, with nothing but a pair of pants is standing on top of a block of ice. The wires runs up to the ceiling where it is pulled tight. His one eye is swollen shut, his ears have been clipped, burn marks are all over his body. It is clear he has been tortured. The drow looks up and his eyes walk down the line of cells at each party member. The look of sorrow is felt as he mouths the words I am sorry over and over again. As the time passes by three thieves keep asking questions about the location of the Ioun stones. Each time the drow would deny any knowledge of these stones that they spoke of. A little nasty thief of a man would wave a torch by the ice to make it melt faster, this eventually leads to cuts along the wrist and neck.

Blood freely flowing down his body. After an hour or so of torture the one thief decides that they need more tools to persuade him to talk. This leaves just two thieves in the room with the drow. The dark elf finally breaks or so it is thought. In a low voice "I will tell you what you want to know, just not more....I beg of you" The two thieves come closer to the drow when several balls of light appear down the hall opposite from where the other thief went. The two thieves move off quietly, moving into shadows as they investigate what is going on. The drow looks over at the party members and a smile appears on his face as his mouths the words be ready.

The drow starts to rise into the air and with gravity no longer on its side, the contraptions bite is negated. Instantly feeling starts to come back to his body as he is know able to remove the contraption from his arms and neck. The drow reaches the ceiling and removes the rest of the wires and pushes himself along the ceiling towards the two thieves. The drow falls slowly back down towards one of the thieves just behind him. Then darkness descends and then there is sounds of struggle. A very short period of time passes and then the torch light reappears along with a drow standing over dead thief that had been run through with his own weapon. On the other side of the room was the other thief with his head nearly cut off, the wire contraption resting on his chest.

The drow reaches down and takes a set of keys from the thief and runs over to the first door. "Three hundred paces down that hallway" and he points down the right hallway [/b]"is a door on the your left side. Judging by the amount of stationary magical auras behind that door, I would say that is were our equipment is being held.[/b] as the door opens up the party member inside recognizes the voice as belonging to J'Victus the Elven thief that has been traveling with the group for some years now. "Get the other out and down there as fast as you can." He holds up the key ring and picks a new key up and shoves it towards the freed member. "This key opens that door....left two clicks and then right five clicks and then back three clicks. Push the key into the door then and it will open. now go. I will take care of the last thief before he can raise the alarm. We have surprise on our side now and we should use it." With that he runs on down the hallway after the last thief that was due to come back. It took some time to forgive the deception but in the end the group became closer than before.

Ok that was gruesome but reminded me of RA Salvatore and was so very drow. Now we know why J'Victus got those scars. I edited it a bit to make it easier to reference, and spoilered it to keep this post giant bite sized.

Taking out the elven curved blade and bow, we're left with this.

Memorable Item Game:

Ring of sustenance
A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design
A wayfinder, from his time as a pathfinder
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
A cache of scrolls
A Gargantuan Resizing Sawtooth Sabre
Traveler's Any Tool
Lesser Elemental Rod(Acid)
Adamantine Morningstar
Breastplate +2,
Ring of deflection +1

We're definitely fleshing out a nice skeleton of adventures. Sounds like we have two ideas for what's next. I'm going to do Ahadiel's task for the dwarves first, then come back for gargantuan swords. Glancing at our list when thinking about clearing out a haunted mine for a Warhammer, I see a ring of sustenance, and an Ancient Hunter's sight that look to be in the right range. Remembering that we need to link up to the next adventure (Bad Paladins) we drop in the remaining lesser rod. So the adventure ends with a derro and a cultist that get away into the worldwound to link forward to the smugglers and to the Bad Paladin quests, and with a set of dwarven questgivers. Sounds about right for a level 3 party!

That leaves a level 2 adventure for the ring of deflection, the extra wayfinder, the traveler's tool and introducing one of our former-pathfinders. Something simple in town I think, that would give us a reason to go visit dwarves near the wound. Maybe we proved ourselves to the society as a group of freelancers.

I seem to remember that the pathfinder society and the 5 mountain kings are allies looking into a sky citadel in the wound? If that's cannon, then we could have had level 2 be in absalom and after it concludes, the party then takes a boat towards the worldwound with some dwarves to try and find an old mine that they thought might let us bypass the demons. Hijinks ensue, we make it out alive, a derro and a cultist get out. The derro was involved with the smuggler operation, the cultist was involved with the daemons. We got the dwarves back to the boat where they promised to follow up on the derro while we went after the cultist.

Sounds about right. That means we need some names.

Adventures Still Needing Details
Danger Dwarven Mines Are Haunted!
----------------
Names
<Dwarf 1, Archeologist>
<Dwarf 2, Miner>
<Dwarf 3, Ship Captain>
Questions about this adventure
Did we actually make it to the wound or did the haunted mine go elsewhere and the derro/cultist had an alternate escape?

Getting close to done, but we've come up with a lot of great adventures so far.

Memorable Item Game:

A heirloom starknife passed down through many generations
A cache of scrolls
A Gargantuan Resizing Sawtooth Sabre
Traveler's Any Tool
Adamantine Morningstar
Breastplate +2,
Ring of deflection +1

That Gargantuan resizing sabre probably goes at level 7 or 9 to get a suitable giant.

Timeline:

Level 2 <Absalom Adventure? something with ring of deflection/traveler's tool>
Level 3 Danger Dwarven Mines Are Haunted!
Level 4 Bad Place For A Paladin
Level 5 The Ioun Smugglers
Level 6 <You Decide!>
Level 7 <You Decide!>
level 8 Korissa the Black and Franklin Jekyll
level 9 <A giant with a gargantuan sword?>
level 10 Dragon Mountain.


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)
Etna Venus Van Ash wrote:

<Name The Fat Thief> (Could just be Fat Thief if we want to be campy)

Fat thief's Name: Rygil Ramsbottom
He's a bard and was the leader of the Operation, he also had the Runestone Etna now carries.
And did not get away.

<Alchemist Master Smith Name>
I suggest the name of Franklin Jekyll, Was a research assistant to another wizard before being kicked out due to doing experiments being his boss' back.

Ok!

Rygil Ramsbottom, Leader of the Ioun Smugglers, Deceased.
Franklin Jekyll, Research Assistant Turned Bad, At Large/Deceased?.

Etna Venus Van Ash wrote:

Reason Enta converted her Cloak of resistance +2 to a Skirt of Resistance +2

was 2 events;
First was the Bad Crowd for a Paladin adventure where the Antipaladin jumped down into a pit trying to escape via a hidden tunnel, but his Cloak snagged on some causing him to effectively hang himself.

The second was Ioun Smugglers where Rygil Ramsbottom tried to do a running escape, but his cloak snagged something doing a clothesline like trip on him.

She got the Cloak of Resistance in the Korissa event, and it belonged to Franklin Jekyll to protect himself as he experimented.

She had it converted to a skirt hoping to avoid the snagging issues that did in two villains.

Love it.

So that leaves the following still in search of names:

Bad Crowd for a Paladin
-------------
Name for a Chaotic Evil Former Paladin now Antipaladin Convert of Nocticula, Deceased
Name for a Neutral Evil Alchemist or Witch Name Agent of Haagenti, Deceased
Priest of Iomadae Name and if they're alive or dead (were they a questgiver or a victim?)
Priest of Vildeis Name and if they're alive or dead (were they a questgiver or a victim?)

And to keep it simple here's the spoilered list again with the runestone and resistance cloak now skirt taken out. What other heroic thing did we all do to get this stuff?

Memorable Stuff Game:

Elven Curved Blade
Ring of sustenance
A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.

A cache of scrolls

A Gargantuan Resizing Sawtooth Sabre
Traveler's Any Tool

Lesser Elemental Rod(Acid)
Adamantine Morningstar
Breastplate +2,
Ring of deflection +1


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Sure, so we can try to figure out a suitable unholy encounter for a vicious longsword. That's a +2 weapon, so 8000 gp. Divide by 3 since we're having it on an NPC =>2333. That fits into a CR 5-7 range, so we were level 4 or 5? Ok. That's right before the Ioun Smugglers, so maybe one of the people we rescued from that adventure was a thief with the classic "I'll renounce thieving" trope, and he clued us into the ioun smugglers later. So that works out, now we're looking for unholy, which means Daemons, and we're level 4 so CR 5-7 Daemons.

The biggest thing that stands out is incubus/succubus show up for the first time at this level. Let's assume we fought some of them, and then as the 'end' of that adventure discovered an Antipaladin wielding that vicious longsword.

That works out pretty well - Now it's time to take a look at the other items and see if any of them also fit.

Memorable Item Copy Paste:
Elven Curved Blade
Runestone of Power (2nd level)
Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
Ring of sustenance

A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
A crusaders Cross from the time at the worldwound.

a training cestus that imbues her with supernatural reaction time
A cache of scrolls

A Gargantuan Resizing Sawtooth Sabre
Parade Armor - (No nation set, this could be any country)
Traveler's Any Tool

Lesser Rod of Extend
Lesser Rod of Reach
Lesser Elemental Rod(Acid)
Adamantine Morningstar
Breastplate +2,
Ring of deflection +1

We can fit a couple more of the 8k items into an adventure about daemons corrupting priests and paladins since if we assume some of the demons encountered were summoned by former priests now cultists that gives a few encounters with no loot and bumps the others up. That also gives us some reasons to find spellcaster stuff, and we've got a pile of it still. We've upgraded the encounter from 'maybe a single fallen paladin' to 'a cult of daemon worshippers led by an antipaladin' so that's good too since it means we can use any escapees here as recurring bad guys. We'll need a name for the cult, an appropriate enemy diety, and probably a name for our <Antipaladin>, an <Arcane Caster>, and maybe one of the <priest of Iomadae/Vildeis>.

Let's give this antipaladin the Parade Armor, maybe it's from before he fell so it's nation is Mendev. The crusader's cross might be tied in here as well as a quest reward from the church of Iomadae. We can put two of the Lesser Rods into this encounter as well - Reach makes sense for priests, as does Extend. That helps link the encounter backwards as well since that Elemental Rod could have been found earlier with a maker's mark which is how we ended up at the church in the first place. Finally we'll have the training cestus show up here as well as the cold iron cestus as a way to get past DR.

Ok that sounds like a tidy little adventure. We showed up to ask the Church of <Vildeis/Iomadae> about a metamagic rod we found on a previous adventure when we were 3, they said yes they recognized it but <Priest who Needs a name> hasn't been seen since he and his scouting party went missing along the worldwound. Can we check it out for them? Here's their last known position and an cold iron cestus in case of demons, you'll know you found the right person when you find a similar one.

We said sure, and found More Than We Bargained For (tm). One slog through the gaping mass of daemonic debauchery later, we brought home the remains of the former priests and agreed to spread the word of their fall and how the church had <Eradicated them/Brought Them To Justice> (depends which of Vildeis or Iomadae's church this is) and received gifts accordingly. (We could even have had quests from both, that seems in keeping with Mendev Crusade stuff in general.) Let's say that the daemons were working for Nocticula, since they were succubi, but the <arcane caster> up above was working for Haagenti.

Choices for someone to make about this adventure:

Bad Crowd for a Paladin
-------------
Name for a Chaotic Evil Former Paladin now Antipaladin Convert of Nocticula, Deceased
Name for a Neutral Evil Alchemist or Witch Name Agent of Haagenti, Deceased
Priest of Iomadae Name and if they're alive or dead (were they a questgiver or a victim?)
Priest of Vildeis Name and if they're alive or dead (were they a questgiver or a victim?)

Choices still lingering from previous Adventures:

Ioun Smugglers
--------------
<Name The Thief We Redeemed!>
<Name The Fat Thief> (Could just be Fat Thief if we want to be campy)
<Name The Shadowy Figure They Worked For> (Probably still at large, could be Fat Thief)

Korissa
--------------
<Alchemist Master Smith Name> We needed to flesh out a caster working for a black dragon, and conveniently Haagenti is all about transmutation and change, so maybe this wizard or alchemist had made a deal with Korissa - in return for helping the dragon make mithral armor, Korissa would help the Alchemist I think figure out how to reverse the blessing on celestial mithral. Oh and let's say this one got away and we still haven't seen them since. Needs a name!

Ok, so our updated timeline looks like this:

Level 4 - Bad Crowd for a Paladin
Level 5 - Ioun Smugglers
Level 8 - Korissa the Black

Updating our item game we have:

Memorable Item Game:

Elven Curved Blade
Runestone of Power (2nd level)
Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
Ring of sustenance

A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.

A cache of scrolls

A Gargantuan Resizing Sawtooth Sabre
Traveler's Any Tool

Lesser Elemental Rod(Acid)
Adamantine Morningstar
Breastplate +2,
Ring of deflection +1

What else catches someone's eye?


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Ok so we fought a young/adult dragon and got a 4500gp piece of armor at least. So next we need to find a suitable dragon. CR 9 is a Young Blue, CR 10 Adult White, or CR 11 Adult Black. The blue dragons prefer cities, whites frozen, black swamp. Since we're working off a chain shirt, I'm going to pick the black dragon since their loot says it has a bias for metal items that don't dissolve in a swamp. That also ties in well with the previous adventure hook of a cache of gems from a smuggler.

So at level 8 we fought an Adult Black Dragon in a swamp. That's interesting. For an intelligent NPC encounter of CR 11, we'd expect to find between 13,500 and 31,500 gp worth of treasure, and the chain shirt we started with is about 4500. Let's see what else we think a dragon might like from our list.

Memorable stuff list:

Elven Curved Blade

Runestone of Power (2nd level)
Staff of minor arcana
Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
Ring of sustenance

A mithral chain shirt woven from dragon scale
A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
A crusaders Cross from the time at the worldwound.

a training cestus that imbues her with supernatural reaction time
A cache of scrolls
and a 34-lb. mithral [something]

A Gargantuan Resizing Sawtooth Sabre
Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
Parade Armor - (No nation set, this could be any country)
Traveler's Any Tool

Lesser Rod of Extend
Lesser Rod of Reach
Lesser Elemental Rod(Acid)
Adamantine Morningstar
Amulet of natural armor +1,
Breastplate +2,
Ring of deflection +1

Standouts to me - That amulet of Natural Armor makes sense for a dragon, same with the various mithral pieces given the black dragon preference for metal. I was originally going to just categorize the 34lbs of mithral as miscelaneous hunks but it's probably easier to carry around as bars so maybe she was collecting armor to melt down and make herself a set of mithral plate barding. Of course, she hadn't finished melting down the medium armor and had only 34 bars at 1lb a piece of the expected 50 for a set of large mithral fullplate. That sounds workable as a start, let's see how close to the right value we're at with just those bits We can always add more later if we're way off.

We have 2000 (amulet) + 4300 (Kilted kikko) + 4150 (chainmail) + 17,000 (bars) => 27,450. That's about right, particularly if we assume since it's a swamp that we'd had a few fights against minions before we got to the hoard. We're still missing a hook to another adventure so let's toss the Staff of minor arcana (8000 gp) into the pile. Probably carried by some caster working for the dragon.

Updating the Memorable Item game then with those removed we get this list:

Memorable Item Game:

Elven Curved Blade

Runestone of Power (2nd level)
Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
Ring of sustenance

A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
A crusaders Cross from the time at the worldwound.

a training cestus that imbues her with supernatural reaction time
A cache of scrolls

A Gargantuan Resizing Sawtooth Sabre
Parade Armor - (No nation set, this could be any country)
Traveler's Any Tool

Lesser Rod of Extend
Lesser Rod of Reach
Lesser Elemental Rod(Acid)
Adamantine Morningstar
Breastplate +2,
Ring of deflection +1

Anyone else want to take a stab at something we defeated in the past?

Our timeline of defeated adversaris thus far - Level 5 The Ioun Smugglers, Level 8 Korrissa The Black and her <Caster Minion/Partner> (name still undetermined)


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

So memorable item game - here's a copy/paste job so it's all in one place. I trimmed fuego's stuff a bit since we don't have to track every potion when building party backstory (the goal is a general overview of things we did, not recreating every encounter).

Memorable stuff start:

Elven Curved Blade
Hat of Disguise
Handy Haversack

Runestone of Power (2nd level)
Staff of minor arcana
Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
Corset of the Vishkanya (She uses it when squeezing through in those tight spots or she might get stuck)
Ring of sustenance

A mithral chain shirt woven from dragon scale
A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
A crusaders Cross from the time at the worldwound.
A handy haversack

a fedora of disguise
a handful of multicolored ioun stones
a training cestus that imbues her with supernatural reaction time
a handy haversack full of scrolls
and a 34-lb. mithral [something]

A Gargantuan Resizing Sawtooth Sabre
A Secure Paypack in arctic white
An Ioun Stone (Tourmaline Sphere)
Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
Parade Armor - (No nation set, this could be any country)
Traveler's Any Tool
Sleeves of Many Garmets
Burgalar's Torc

Lesser Rod of Extend
Lesser Rod of Reach
Lesser Elemental Rod(Acid)
Adamantine Morningstar
Amulet of natural armor +1,
Breastplate +2,
Ring of deflection +1

So just looking over the list it's pretty easy to pick out some opponent's we've defeated.

I'll say we clearly fought some kind of smuggler/thieves group when we were around level 5 or 6 - we have haversacks/paypack, hat of disguise, and it's reasonable that someone there wore that corset of vishyanka. Sounds like a nice end to an adventure for us so I'll say the burglar's torc was a clue from an earlier encounter and we ended up maybe chasing after an ioun shipment gone wrong? We do seem to have a few former pathfinders, or perhaps we merely found their wayfinders.

So that's one of our previous adventures - we broke up a gem smuggling ring that was moving ioun stones. We got the clue from a torc we found in an earlier adventure, but what was that adventure? What else do people see in the list?

Memorable stuff remaining:

Elven Curved Blade

Runestone of Power (2nd level)
Staff of minor arcana
Cloak of resistance +2 (which she converted to a Skirt of Resistance. As she wants No Capes, well in this case cloak.)
Ring of sustenance

A mithral chain shirt woven from dragon scale
A heirloom starknife passed down through many generations
An ancient hunter's sight
A wand of technological design

A wayfinder, from his time as a pathfinder
A fine elvish composite Longbow
A warhammer gifted from a cleric of Torag with dwarven runes of Friendship.
A crusaders Cross from the time at the worldwound.

a training cestus that imbues her with supernatural reaction time
A cache of scrolls
and a 34-lb. mithral [something]

A Gargantuan Resizing Sawtooth Sabre
Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
Parade Armor - (No nation set, this could be any country)
Traveler's Any Tool

Lesser Rod of Extend
Lesser Rod of Reach
Lesser Elemental Rod(Acid)
Adamantine Morningstar
Amulet of natural armor +1,
Breastplate +2,
Ring of deflection +1


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Couple of default actions for Clara that can be assumed by the GM. I'll include buffed values in her statline.

Default Actions

Life Link:Clara maintains life link with the non-paladin/warpriest heroes in general travel. (Paladins/Warpriests have their own use of lay on hands/fervor) If we're in a dungeon I assume she'll keep it on everyone.

Buffs, Party
10 hour duration, renewed assuming it won't use her last 5th level slot and adventuring will continue, changing type if appropriate.
Hunter's Blessing: At the start of the day, choosing whatever terrain we'll be in for the next 10 hours and a likely guess at a local creature type. (+2 sacred bonus to Bluff/Perception/Sense Motive/Survival/Attack/Damage vs creature of type, +2 sacred bonus to Initiative/Perception, Stealth, Survival in that terrain. Can track.)

Buffs, Self
20 hour duration
Ant Haul: At the start of day
10 hour duration, renewed assuming slots are available and adventuring will continue.
Magic Vestment: At the start of day when she dons her armor and shield. (+3 enhancement to armor, +3 enhancement to shield)
Greater Magic Weapon: At the start of day when she cleans her bow. (+3 enhancement to bow)


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

...


Init +6 | HP 65/65 | AC: 28, T15, FF24 | Fort: +6 Ref: +9 Will: +7 (+2 vs enchant/death) | Perception +7 Half-Elf Oracle(10)

Checking in.

Hi Partymates - here's a quick way to build some backstory for us as a party. It's the memorable item game. Everyone looks over their gear and pick out a few pieces and lists them off, then we work as a party to come up with the sketch of the adventure that character got them from.

The item doesn't have to be magical, and if it is magical it doesn't have to be particularly strange, you can fluff your cloak of resistance as some dark furred cape with elaborate alchemical signs on it or it can just be a red cloak with some arrow holes in it. Just give us a selection of 4-8 things. Here's my selection of memorables that are likely loot from earlier adventures in no particular order:

A Gargantuan Resizing Sawtooth Sabre
A Secure Paypack in arctic white
An Ioun Stone (Tourmaline Sphere)
Mithril Kikko Armor, she's since had it devoted to shelyn to cleanse it
Parade Armor - (No nation set, this could be any country)
Traveler's Any Tool
Sleeves of Many Garmets
Burgalar's Torque

So from my list in our past we could have fought a Giant Assassin to get that sword, or we could have fought a djinn and had to saw parts of it's scimitar off to get the blade free of the ground. If we each do this we'll get an easy 30 to 60 bits of background story for the party to hang things off of really quickly.