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23 posts. Alias of Christian Schernthaner.


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HMM

- my players took Fort Rannick, one of them (halforc cleric of Gorum ;) )was declared “Lord of Rannick” by Magnimar
- Lucrecia disguised herself and charmed the new Lord
- A rival group of adventurers (the pregenerated characters ;) ) rescue many citizens of Turtleback Ferry during the flood and start advertising for Korvosa
- My players discover Lucrecia, she flees to the ogre-clan in the mountains
- My players fix the dam and try to secure Magnimars influence in the region
- Their rivals trick them and Turtleback Ferry listens via scrying to their debate (“What about a sneaky assassination?” “As a last result we can always blow up the dam muhahah”, etc.)
- The people of turtleback ferry are shocked and will break off their connections to Magimar, Korvosa will be their new protector state
- my players still hold Fort Rannick but teleport frustrated to Magnimar

now i am working on the HMM-finale


Lord Fyre wrote:

So, who is actually manning the fort? (i.e., keeping the Ogres at bay.)

a cohort and 25 soldiers (from magnimar, sworn to the Lord of Rannick)

Lord Fyre wrote:

So she still wants to destroy the damn. How did the players leave it protected? It is possible that Lucrecia can find out from contacts back on Xin-Shalast how to "re-break" it.

good remark – the damn is not protected, it is still raining and nobody in the region knows about the inner workings of the damn


(Recently on my ROTRL-campaign)

- my players took Fort Rannick, one of them (halforc cleric of Gorum ;) )was declared “Lord of Rannick” by Magnimar
- Lucrecia disguised herself and charmed the new Lord
- A rival group of adventurers (the pregenerated characters ;) ) rescue many citizens of Turtleback Ferry during the flood and start advertising for Korvosa
- My players discover Lucrecia, she flees to the ogre-clan in the mountains
- My players fix the dam and try to secure Magnimars influence in the region
- Their rivals trick them and Turtleback Ferry listens via scrying to their debate (“What about a sneaky assassination?” “As a last result we can always blow up the dam muhahah”, etc.)
- The people of turtleback ferry are shocked and will break off their connections to Magimar, Korvosa will be their new protector state
- my players still hold Fort Rannick but teleport frustrated to Magnimar

I don’t think, my group will hunt down Lucrecia and destroy the ogre-clan. What do you think is the logical thing to do for Lucretia and Barl Breakbones now? (And how will this affect the next adventure?) (Besides more weapons for the giants ;) )


Sean Mahoney wrote:

I indeed had the horses (with the exception of the recovered warhorse who got away) eaten by the carrion swarms.

bwhahaha

In my game the partially eaten horses came back from the dead and attacked their careless masters ;)


Sean Mahoney wrote:
He really did a fantastic job.

Yes, indeed!

Sean Mahoney wrote:

If, like me, you are playing in a more traditional group with 4-5 player/PCs, then this becomes a bit more problematic.

Do you split up the Party?

This is unfortunately not an option for me.

Sean Mahoney wrote:
and I will likewise have him accompanied by Shalelu

Shalelu would be a great addition to my party – but i need a good way to bring them together (No “I have heard you are travelling in the this direction, may I come along for my private reasons”)


I (level 1 DM) will start Hook Mountain soon and would be grateful for some hints. (where did your Players have fun/problems/a nervous breakdown)

Did somebody come up with a timeline (discussed here) ?


michael fox 630 wrote:

This is my 1st ever post wahoo. I'm DMing and was wondering if anyone had any ideas for the repeating crossbow up for sale with the name VANSAYA enscribed upon it.

I described Vansaya (+1 shocking and darkwood in my campaign) and the history of the crossbow extensively.

One of my players got obsessed and tried to "confiscate" it during the raid - so he got one bolt in the chest from Savah (Oh sorry, i thought you were a goblin)

Later in the game Scarnetti used the crossbow as a bait to turn the greedy PC against his comrades.

I love this crossbow... ;)


How do you think handle the Hellknights low-level-crime in Magnimar? e.g. would they transfer an varisian petty criminal to the city watch or could they punish him themselves?


roguerouge wrote:

I have two side treks that I posted here and at Enworld's Wiki under 3E Adventures. One's a firefighting encounter, while the other's a backstage murder mystery. LEt me know what you think...

Could you post a link?


BenS wrote:
If that's the glitch, that explains what happened to Tenpenny ;-)

maybe... ;) 40 mines and 1 old man


This scenario is interesting: catdragons idea

My "Sihedron-Amulet-Guy" got arrested...


Werecorpse wrote:


does anyone have an idea for a connection that will allow the party to actually solve the serial killer problem not just blunder in to it?

My players will soon travel to Magnimar and i have the same concerns. I think i will give Ironbriar more Time with the group (as a "nice" NPC) and give them the opportunity to infiltrate the brotherhood.


Jal Dorak wrote:

Mein Vater ist aus Deutschland (Hannau).

Is that enough to count me in?

Sure. Race: Half-German (+2 Constitution / –4 Charisma) ;)

***************************************
* Counter:
* ========
* - Austria: 3
* - Germany: 8
* - Switzerland: 0
* Place of residence: Salzburg / Austria
***************************************


DM Jeff wrote:

Some Spoilers, please bevare!

Well, my group finished Rise of the Runelords! We began January 7th of this year and played 32 6-hour sessions. The campaign consisted of (in order):

PF1 Burnt Offerings
Homemade Boggart Side Trek
PF2 Skinsaw Murders
D0 Hollow’s Last Hope
E1 Carnival of Tears
PF3 Hook Mountain
U1 Gallery of Evil
PF4 Fortress of the Stone Giants
PF5 Sins of the Saviors
PF6 Spires of Xin-Shalast

Could you give a rookie-DM some hints how to interweave these adventures with the path?


i use flickering, blue light as part of the "old dungeon magic package"


I am afraid, that my players will guess who is behind "your lordship" too quick. Could somebody recommend an other name?


Thantrax wrote:
I'm certainly not going to use real blood. For one, gross. For two, unhygenic.

I will use pigs blood - so that the note is still wet and terrifying. Remember: it should be gross. (and blood is ihmo not "unhygenic" - just wash your hands ;))


DarkArt wrote:
Maybe there's a tie in, like the PC befriended a family, and the tattoo was given in gratitude. Now the PC is an honorary member, along with the other perks and obligations.

My thoughts are going in this directions.

(On the other side: why should only humans be able to draw magic tattoos based on ancient runes.)


Because of my far from perfect English-skills i am confused about the term "lordship". It is an other word for Lord - but are there "real"(=not crazy & killing) Lords in Sandpoint? Could you say "Oh Lord Scarnetti! what an charming businessman!"? Or is Lord a title, which you get from a monarch?


Can other cultures than the Varsians use the magic tattoos? more precisely: Could an Elf-Wizard have a varsian tattoo?


thanks for the hints


My group so far:

Galstak - Half-Orc Cleric of Gorum
Noal - Human (Varisian) Sorcerer/Barbarian
Merz - Human Rogue/Wizard
Itell - Human Rogue
Meynark - Human Fighter


When should my players gain new levels during the Skinsaw Murders - Adventure?