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![]() So i had a few questions on the Cloak of the Manta Ray Quote:
So would the wearer gain the +3 natural armor bonus and the spine attack if hes out of water? ![]()
![]() So I was reading a previous post about using a bear trap as a weapon with the trait Rough and Ready and putting a point into profession trapper. I think it'll be funny for a little gnome to use.
Any help would be appreciated! ![]()
![]() So I've been wanting to make a necromancer type character for sometime now and I'm new to pf and I'm not sure quite how our what's the best class.
Any help is appreciated! Thanks ![]()
![]() So im pretty new to Pathfinder and tabletop games. We started playing PF a little bit ago and we just started a new campaign. So i choose an Alchemist and im loving it so far. Mutagen + bombs are awesome. We can change our characters up a little bit as we are low lvl, so i'm not sure if i should change to Vivisectionist or just stay a regular Alchemist. I'm playing in a small campaign with a rogue and a wizard I tend to lean towards Mutagen + enlarge person, but i also like the idea of bombs until i really need to use my mutagen. But i had a question on mutagen, 2 claws and bite. As a full attack i can do claw/claw/bite? With adding my str bonus to each attack to the hit and damage without penalties?
Thanks for any help. ![]()
![]() I've always had a liking towards throwing axe people in video games/shows etc. So, i'm curious to see if this is a viable build. We're still pretty new to Pathfinder but I'm pretty set on using only throwing axes for our new campaign, but i would like some help on how to build him. Stats/feats/etc.. Any help would be appreciated! Thanks! ![]()
![]() So my friends and I recently started playing pathfinder and we have a few questions. We were using the templates mostly to base our characters off of, but what we didn't understand is from this PICTURE 1. He was a fighter, and the lonsword dmg was 1d8+4, we didn't understand where the +4 came from and how it could change depending on weapon. Also, we have no idea what the Attack Bonus of +5 means or the Bonus Attack Bonus and what it does. 2. Also, there is a druid in our group who has a 18 wisdom (+4 mod), and how do you determine how many spells he can prepare a day? 3. And how does pet fighting work? So if someone could help me understand this better, it'd be much appreciated!
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