So i had a few questions on the Cloak of the Manta Ray Quote:
So would the wearer gain the +3 natural armor bonus and the spine attack if hes out of water?
So I was reading a previous post about using a bear trap as a weapon with the trait Rough and Ready and putting a point into profession trapper. I think it'll be funny for a little gnome to use.
Any help would be appreciated!
So I've been wanting to make a necromancer type character for sometime now and I'm new to pf and I'm not sure quite how our what's the best class.
Any help is appreciated! Thanks
So im pretty new to Pathfinder and tabletop games. We started playing PF a little bit ago and we just started a new campaign. So i choose an Alchemist and im loving it so far. Mutagen + bombs are awesome. We can change our characters up a little bit as we are low lvl, so i'm not sure if i should change to Vivisectionist or just stay a regular Alchemist. I'm playing in a small campaign with a rogue and a wizard I tend to lean towards Mutagen + enlarge person, but i also like the idea of bombs until i really need to use my mutagen. But i had a question on mutagen, 2 claws and bite. As a full attack i can do claw/claw/bite? With adding my str bonus to each attack to the hit and damage without penalties?
Thanks for any help.
I've always had a liking towards throwing axe people in video games/shows etc. So, i'm curious to see if this is a viable build. We're still pretty new to Pathfinder but I'm pretty set on using only throwing axes for our new campaign, but i would like some help on how to build him. Stats/feats/etc.. Any help would be appreciated! Thanks!
So my friends and I recently started playing pathfinder and we have a few questions. We were using the templates mostly to base our characters off of, but what we didn't understand is from this PICTURE 1. He was a fighter, and the lonsword dmg was 1d8+4, we didn't understand where the +4 came from and how it could change depending on weapon. Also, we have no idea what the Attack Bonus of +5 means or the Bonus Attack Bonus and what it does. 2. Also, there is a druid in our group who has a 18 wisdom (+4 mod), and how do you determine how many spells he can prepare a day? 3. And how does pet fighting work? So if someone could help me understand this better, it'd be much appreciated!
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